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Is It Time To Throw In The Towel?
#21
Posted 02 August 2013 - 07:59 AM
#22
Posted 02 August 2013 - 08:05 AM
#23
Posted 02 August 2013 - 08:59 AM
Telemetry, on 02 August 2013 - 06:11 AM, said:
I think if you're looking for an answer from anyone aside from yourself about whether you should continue to engage in any hobby behavior, then either your motive is suspect, or else you might need to analyze whether you have a codependent personality. I don't say that to try to sound condescending or insulting, but no one can really answer the question for you. If you enjoy playing, keep playing. if something's a deal-breaker, you either post feedback about it and hope that it changes, or you move on to other things.
#24
Posted 02 August 2013 - 09:03 AM
Morsdraco, on 02 August 2013 - 06:18 AM, said:
This. Ad infinitum.
#25
Posted 02 August 2013 - 09:07 AM
Morsdraco, on 02 August 2013 - 06:18 AM, said:
Can I have all my money back in that case? I paid for one product but got another one. I paid for hardcore game ("closer to TT") but got crappy console [censored] with ghost heat and all that Paul's balance "ideas".
#26
Posted 02 August 2013 - 09:14 AM
Warge, on 02 August 2013 - 09:07 AM, said:
You had to know they were gonna follow WoTs layout though right? Widest appeal possible.
#27
Posted 02 August 2013 - 09:23 AM
SmithMPBT, on 02 August 2013 - 09:14 AM, said:
Nope. I didn't expected that. If I new that... maybe in that case I'd pay only for mechbays and some "camo" paint. But no money for PP and other payments - it was idea to support "close to TT" devs not another WoT clone. It's a pitty but PGI just cheated me with their promises... blessed we are to be lied upon...
Edited by Warge, 02 August 2013 - 09:24 AM.
#28
Posted 02 August 2013 - 09:24 AM
#29
Posted 02 August 2013 - 09:27 AM
Warge, on 02 August 2013 - 09:07 AM, said:
If you were a founder, which it seems you are not, you invested in a product in development. If you purchased MC then I would hope you were smart enough to realize what a beta product was and how it can, and often will, change over the course of its development before you forked over your money to help further production of the game. You didn't "pay for a hardcore game", you made a microtransaction in a game still in development that helped further it's development. If you failed to realize that was what you were doing then I don't know what to tell you. Cavet Emptor
#30
Posted 02 August 2013 - 09:29 AM
MWO doesn't have Clans yet so I have no reason to quit. Hopefully they will have IS-only modes.
#31
Posted 02 August 2013 - 09:31 AM
Morsdraco, on 02 August 2013 - 09:27 AM, said:
You aren't only one smart person in this world so do not tell me the platitudes. Devs promised a completely different game, not as it is now...
Edited by Warge, 02 August 2013 - 09:52 AM.
#33
Posted 02 August 2013 - 10:02 AM
KuruptU4Fun, on 02 August 2013 - 09:53 AM, said:
There is one Ukrainian tale about 2 frogs that felt into jug with milk: one thought "what's the reason to fight for life?" - and was drowned; another one floundered and whisked an island of butter. Got my point?
P.S. Don't tell me what to do and I don't tell you where you can go with your advices...
Edited by Warge, 02 August 2013 - 10:19 AM.
#34
Posted 02 August 2013 - 10:05 AM
Edited by Salient, 02 August 2013 - 10:06 AM.
#36
Posted 02 August 2013 - 10:14 AM
BlackWidow, on 02 August 2013 - 10:12 AM, said:
Where is this mystical stream you speak of? Linky please!
It was on Twitch yesterday when the test server was live.
#37
Posted 02 August 2013 - 10:15 AM
Sybreed, on 02 August 2013 - 06:33 AM, said:
The tradeoffs will disappear over time as WoT players QQ about it.
#38
Posted 02 August 2013 - 10:19 AM
Salient, on 02 August 2013 - 10:05 AM, said:
rofl, I can only imagine you typing that wearing a tin-foil hat. Seriously, you guys are a bit crazy. PGI is an inexperienced dev. At first, they thought they could do without 3rd person but, marketing showed the game would be more successful with 3rd person also in-game. If they had a little more experience in game development, they would have probably known 3rd person was necessary from the start and they would have been straight about it. I'm pretty sure you guys wouldn't have cried so much if you knew from the start 3rd person was in. Actually, we would have spent more time on discussing the idea instead of crying about it and telling our mamas somebody lied to us
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#39
Posted 02 August 2013 - 10:24 AM
#40
Posted 02 August 2013 - 10:24 AM
There are a few frustrating games now-and-then, but mostly they center around one aspect: in-game VOIP. When a PUG team can't get it's act together and wander around, it's certain death - to the laughter of the enemy team (unless they're wandering around just like us - then it's merely comical).
I got into MW not by TT, but by original MW:1 on PC. Worked thru that series, and later enjoyed the Virtual World simulators (which was AWESOME - anyone remember those?). In VW, I know the comms were external to the software, and I have no idea how difficult it technically is to integrate. But it was good just to be able to talk in any instanced scenario. It made teams work, and added to the immersion.
We need that badly in MWO.
I've been relegated to PUG battles, as my schedule removes any ability for me to match up consistently with a corps. I don't think we'll solve the OP/UP problems soon, but to match up TEAMS and get some good battles going - we need in-game VOIP.
Edited by PianoMan, 02 August 2013 - 10:28 AM.
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