Jump to content

Is It Time To Throw In The Towel?


81 replies to this topic

#61 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 02 August 2013 - 12:00 PM

View PostTelemetry, on 02 August 2013 - 06:11 AM, said:

With the last few patches and now 3rd person view rearing it's ugly head....that begs the question. Is it time to throw in the towel? Is it time for most of us die hard BT fans to realize this isn't the game we hoped for and were promised? What do you guys think?



I think people need to knock off these sort of posts.

Yes your are right, the game so far anyway isn't what alot of us were hopeing for but that doesn't mean the game isn't still fun to play.

As far as the last few patches, I haven't really seen anything that wasn't an overall improvement. Sure they totally ruined Streaks at least the ones we currently have in game but overall gameplay has improved with most mechs now focusing on balanced mixed builds rather than boating.

In the end, I won't lie. PGI has made some bonehead decisions and I honestly don't think Paul cares anything other than his own opinion on things. I also see the forward progress being a little on the slow side but in the end there is definately forward progress, enough so that I am finding myself investing more and more in this game.

#62 pencilboom

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 268 posts

Posted 02 August 2013 - 12:02 PM

View PostSirLANsalot, on 02 August 2013 - 11:39 AM, said:

Also another thing of note. You so-called "hardcore" BT fans, are a very small minority that need to SHUT IT!


ZING!

View PostSybreed, on 02 August 2013 - 11:15 AM, said:

I'm not saying the game is perfect, but 3rd person is nothing compared to the broken core mechanics.


^^^ this

#63 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 02 August 2013 - 12:05 PM

View PostSybreed, on 02 August 2013 - 11:12 AM, said:

really? One little feature would have turned you from a gold 120$ founder to a non-founder? You don't think that's a little bit excessive?

Can you guys keep your emotions in check for a minute and think about it thoroughly? It's not as bad as you all think, I wish you'd figure that out.


In my case, short answer: Yes. Long answer: Yes absolutely.

ECM, 3pv, or consumables, if I'd heard about their "plans" for any of those before I bought in, I most definitely would have held back.

Although, to be fair, the fact that they completely reversed their position on 3pv makes it a little worse.

Edited by Thuzel, 02 August 2013 - 12:05 PM.


#64 CG Oglethorpe Kerensky

    Member

  • PipPipPipPipPipPip
  • 420 posts

Posted 02 August 2013 - 12:42 PM

View PostTelemetry, on 02 August 2013 - 06:11 AM, said:

With the last few patches and now 3rd person view rearing it's ugly head....that begs the question. Is it time to throw in the towel? Is it time for most of us die hard BT fans to realize this isn't the game we hoped for and were promised? What do you guys think?


Yes

#65 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 02 August 2013 - 12:44 PM

View PostThuzel, on 02 August 2013 - 12:05 PM, said:


In my case, short answer: Yes. Long answer: Yes absolutely.

ECM, 3pv, or consumables, if I'd heard about their "plans" for any of those before I bought in, I most definitely would have held back.

Although, to be fair, the fact that they completely reversed their position on 3pv makes it a little worse.

In fairness, if I had known about how they'd deal with ECM and hardpoints, I wouldn't have bought the 120$ founder. But, 3rd person never really bothered me as much. To each his own I guess.

#66 Archon Adam Steiner

    Member

  • PipPipPipPipPipPip
  • WC 2017 Bronze Champ
  • WC 2017 Bronze Champ
  • 344 posts
  • LocationVancouver, Canada

Posted 02 August 2013 - 12:52 PM

What confuses me is the claims some people make -"most of us" this, and "the majority" that.

Where's the proof? The data? The numbers?

There seems to be this irreconcilable and stubborn fixation on any MMO's forums whereby people make judgement about where the pulse of a community lies via no other means than what goes on in said forums. It does not mean that the sentiments shared therein are always wrong, or that they are poor ideas, but the idea that they represent a majority (when no such evidence exists) is a poor claim to be making.

As a fellow long-time Battletech fan, I have no problem with this game beyond the current Meta's weapon balancing, which I trust will be reviewed in good order; this is Beta, after all. I agree that there are certain decisions made by the developers that are questionable, and we are right to question, but I can't help but wonder what people were expecting, and I do feel that those who are the most vocal in their complaints had unreasonable expectations for a free-to-play title from a very small-time game developer.

#67 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 02 August 2013 - 12:52 PM

Yepp.

#68 Volomon

    Member

  • PipPipPipPipPip
  • Bad Company
  • 162 posts

Posted 02 August 2013 - 12:52 PM

View PostTelemetry, on 02 August 2013 - 06:11 AM, said:

With the last few patches and now 3rd person view rearing it's ugly head....that begs the question. Is it time to throw in the towel? Is it time for most of us die hard BT fans to realize this isn't the game we hoped for and were promised? What do you guys think?


I've actually have already done that, gone cold turkey on MWO. I was just about to buy some of the phoenix stuff too, I'm glad I didn't now.

Honestly the gameplay is amazing, it truly is. There are some issues without a doubt most of them stemming from various things, but to go against the prime directive of immersive play just goes to far.

I think we all know what is wrong with the game but PGI doesn't seem to know. The keep breaking to these people who complain about alphas and balance but are they taking in meta data to figure out if it truly is an issue? Honestly I don't care about all that patching doesn't bother me what so ever. What I do care about is all these small things they use to try to pull in new people, without doing all the obvious ones.

I don't think I'm being all that unreasonable, and about being able to tell if myself and others are in the majority, we'll just see how far the population drops when 3PV comes out. I think that will clue them in.

Put it on Steam, put it on Raptr (ya so what I like it) give away some kind of small mech maybe medium mech, you know advertise. Make a tutorial, improve information, you know the base line stuff. THEN you can start throwing in these HUGE changes, then I wouldn't mind because if they did all that stuff I mention then I know they are doing their best. As it stands now they're not really trying.

Edited by Volomon, 02 August 2013 - 12:56 PM.


#69 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 02 August 2013 - 12:55 PM

View PostVolomon, on 02 August 2013 - 12:52 PM, said:


Put it on Steam,


Putting a game on Steam isn't always a benefit. There are a ton of disadvantages to having a game on Steam.

#70 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 02 August 2013 - 01:22 PM

Posted Image

#71 Volomon

    Member

  • PipPipPipPipPip
  • Bad Company
  • 162 posts

Posted 02 August 2013 - 01:22 PM

View PostKrivvan, on 02 August 2013 - 12:55 PM, said:

Putting a game on Steam isn't always a benefit. There are a ton of disadvantages to having a game on Steam.


Ya name one, even if you can think of one. I bet I can name a ton more positive. Massive advertising on the largest PC publishing platform in the WORLD, friend to friend instant communication which helps people see what other people are currently playing, which in turn could lead to getting another person playing. Recommendation system which displays too all your friends. Increased Facebook presences as some Steam users connect it to Facebook. Increased awareness in general is what this game needs. In steam group formation, so people can post various activities of perhaps a clan via a calendar. Instant link your game play to your steam profile such as screenshots or youtube video. Ability to communicate during gameplay to all your friends.

There are games on there that are independently made (not greenlight), there are games on there made by one person to entire army of coders.

Really though I could just add this game via non-steam, but that wouldn't be as usefully as being plastered all over the store page. I bet this game would soar to the top of the best selling, a lot of people just plain do not know this game exists and those people would be playing if they knew.

As it soars to best selling levels they can sell some sort of special bundle. There are ******** asian MMOs pulling in thousands upon thousands from Steam, and they are all junk, imagine what a game with this potential can pull in.

Edited by Volomon, 02 August 2013 - 01:33 PM.


#72 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 02 August 2013 - 01:27 PM

View PostVolomon, on 02 August 2013 - 01:22 PM, said:


Ya name one.


Valve takes a gigantic cut of all microtransactions if you're a F2P game. This either works out to more revenue if the population growth is high enough, but can also lead to less growth than you could've achieved otherwise. If you have growth without resorting to putting it on Steam, then it is a risk to put it on Steam.

If they're going to put it on Steam, they should wait until the growth massively slows down. You want as many people as possible signed up separately from Steam.

As it is right now, judging by the huge increase of new players in games recently, population growth is fine.

Edited by Krivvan, 02 August 2013 - 01:31 PM.


#73 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 02 August 2013 - 01:33 PM

View PostWarge, on 02 August 2013 - 09:07 AM, said:

Can I have all my money back in that case? I paid for one product but got another one. I paid for hardcore game ("closer to TT") but got crappy console [censored] with ghost heat and all that Paul's balance "ideas".

No you paid sight unseen for a beta product and it didn't turn out how you wanted. If you wanted to guarantee what you would get you shouldn't have paid at the point the game was still in development. Why do people keep saying they paid for one thing and got another? You paid for an unfinished product, if you weren't willing to risk it wouldn't turn out as you wanted you shouldn't have paid. Relying on their sales pitch is again all on you. No one forced you to pay for an unfinished product, that's the risk you take as an early adopter.

#74 Flying Blind

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 776 posts

Posted 02 August 2013 - 01:41 PM

I'll be sticking around a bit longer. I will try to influence pgi away from stuff I hate since it is a beta and we do get a say.
To whit I posted a question to the ATD thread, very last page last question post. Please check it out and vote if you like.

#75 Volomon

    Member

  • PipPipPipPipPip
  • Bad Company
  • 162 posts

Posted 02 August 2013 - 01:42 PM

View PostKrivvan, on 02 August 2013 - 01:27 PM, said:


Valve takes a gigantic cut of all microtransactions if you're a F2P game. This either works out to more revenue if the population growth is high enough, but can also lead to less growth than you could've achieved otherwise. If you have growth without resorting to putting it on Steam, then it is a risk to put it on Steam.

If they're going to put it on Steam, they should wait until the growth massively slows down. You want as many people as possible signed up separately from Steam.

As it is right now, judging by the huge increase of new players in games recently, population growth is fine.


First off the cut of microtransaction is unknown because those are individual to each game. Revenue can only increase on Steam there 0 possibility of it decreasing. PGI decides what they sell on there and what they do not. For instance most games put up some sort of bundle that can be purchased via Steam. Then once they get in the game all other sales are 100% PGIs. So what they sell a couple of mechs as a bundle, which could have gone for lets pretend 30% more if they bought it directly from PGI. Well that 70% is a lot higher than 0%.

See zero dollars is lower than one dollar. One dollar means profit, one dollar means more than zero. So how can you say its a risk? More and more games are on Steam, in fact most games that are not on Steam tend to be MMOs, typically with a subscription. Nearly everyone else except EA puts there games on there, cause it's a no brainer. They can advertise the game the world over.

They also don't have to purchase anything from Steam you can just download the client. Meaning ZERO RISK, if that person then decides to buy something via PGI's non-existent in game store, then Steam never gets a penny. If every single person does this, then Steam gets no money. They only get money from whatever PGI puts up on Steam. Like lets say sell a Light Mech for five dollars.

I say waiting has already damaged the game, the idea of waiting longer I think is suicide.

#76 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 02 August 2013 - 01:44 PM

View PostFlying Blind, on 02 August 2013 - 01:41 PM, said:

I'll be sticking around a bit longer. I will try to influence pgi away from stuff I hate

I like the stuff you hate and visa versa. Now what?

#77 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 02 August 2013 - 01:47 PM

View PostVolomon, on 02 August 2013 - 01:42 PM, said:


First off the cut of microtransaction is unknown because those are individual to each game. Revenue can only increase on Steam there 0 possibility of it decreasing. PGI decides what they sell on there and what they do not. For instance most games put up some sort of bundle that can be purchased via Steam. Then once they get in the game all other sales are 100% PGIs. So what they sell a couple of mechs as a bundle, which could have gone for lets pretend 30% more if they bought it directly from PGI. Well that 70% is a lot higher than 0%.


They're generally around 20% to 40%.

Revenue decreases if you could've had the same amount of growth without steam.

PGI does not decide what they sell on Steam. All of their microstransactions have a cut taken out of them.

You also have a lot less freedom with what you can do. Sarah's Jenner would likely not be possible if MWO was in Steam.

Putting a F2P game on Steam is usually a sign that a game is losing population and is pretty often a desperation attempt.

Edited by Krivvan, 02 August 2013 - 01:48 PM.


#78 Sybreed

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,199 posts
  • LocationQuebec

Posted 02 August 2013 - 02:03 PM

View PostKrivvan, on 02 August 2013 - 01:47 PM, said:


They're generally around 20% to 40%.

Revenue decreases if you could've had the same amount of growth without steam.

PGI does not decide what they sell on Steam. All of their microstransactions have a cut taken out of them.

You also have a lot less freedom with what you can do. Sarah's Jenner would likely not be possible if MWO was in Steam.

Putting a F2P game on Steam is usually a sign that a game is losing population and is pretty often a desperation attempt.

if they ever want to put MWO on steam, it'd be near launch. Otherwise, it would indeed look like a desperate move, a bit like what we saw with Tribes: Ascend. IMO, if Steam's cut is around 15-20%, I'd immediately put MWO on steam.

#79 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 02 August 2013 - 02:10 PM

View PostSybreed, on 02 August 2013 - 02:03 PM, said:

if they ever want to put MWO on steam, it'd be near launch. Otherwise, it would indeed look like a desperate move, a bit like what we saw with Tribes: Ascend. IMO, if Steam's cut is around 15-20%, I'd immediately put MWO on steam.


The impression I had was that they already considered having it on Steam, but that the proposed cut was far too high to be worth it.

Although you're right, if they do intend to have it on Steam, it would be at launch.

Edited by Krivvan, 02 August 2013 - 02:11 PM.


#80 Helmer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Stone Cold
  • 3,272 posts
  • LocationColumbus, Ga

Posted 02 August 2013 - 02:45 PM

Yeah, it looks like its past time to moves this one to a more appropriate area. Wanting to "Thrown in the towel" doesn't exactly fit any subforum here, so Off Topic we go.




Cheers.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users