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Congratulations - Seismic Now Virtually Ruined As A Recon Tool


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#1 Angel of Annihilation

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Posted 02 August 2013 - 11:52 AM

Well you all got your way and we got a nerf to seismic. Congratuations, it is now virtually useless for use as a Recon tool on a light mech.

At 400m, I could recon forward in my light and use Seismic to sweep for enemy movement withouth having to scour every inch of the map. Once I found the movement, 400m also allowed me enough time to count the dots and escape to report my findings.

Now at 250m, I don't get a warning until it is almost too late to do anything. Additionally, I lose alot of my ability to sweep the map efficiently.

It just amazes me that you hear everyone complain about role warfare but when there is finally a tool that facilitates role warfare, people complain until it is nerfed to oblivion.

Suggestion:

Make seismic work in a fashion that offers diminishing returns the large the mech it is mounted on.

Motionless all mechs = 450m
Lights = 400m
Medium =300m
Heavies = 250m
Assaults = 200m

The theory behind this for people who care about that sort of thing is that the heavier footsteps of a Assault would mask the seismic return thus reducing its range. The lighter footsteps of a light mech don't interfere as much so you get a longer range. If a mech is completely motionless then it always has maximum range.

This would bring the seismic sensor back to being able to be used as a recon tool by light mechs while still retaining the range reduction when used by heavier mechs.

#2 Homeless Bill

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Posted 02 August 2013 - 12:06 PM

Your opinion is bad and you should feel bad. Burn Seismic at the stake.

#3 Crazyeyes244

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Posted 02 August 2013 - 12:07 PM

View PostHomeless Bill, on 02 August 2013 - 12:06 PM, said:

Your opinion is bad and you should feel bad. Burn Seismic at the stake.


Agreed, seismic should require you to be stationary to work at all.

#4 East Indy

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Posted 02 August 2013 - 12:09 PM

Pick up your visual scanning, Red Five!

#5 Angel of Annihilation

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Posted 02 August 2013 - 12:15 PM

You guys are all lame seriously. Obviously you all never used seismic and just whined and complained about it rather than using it to an advantage. Still the sad part is that each and everyone one of you benefited from it a some time or another due to someone on your team using it for Recon but are too stubborn to admit how useful it was to your team.

#6 Appogee

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Posted 02 August 2013 - 12:16 PM

View PostViktor Drake, on 02 August 2013 - 11:52 AM, said:

Well you all got your way and we got a nerf to seismic. Congratuations,

Thank you. It was a long campaign, and we only got half what we asked for, but something was better than nothing.


View PostViktor Drake, on 02 August 2013 - 11:52 AM, said:

At 400m, I could recon forward in my light and use Seismic to sweep for enemy movement withouth having to scour every inch of the map... It just amazes me that you hear everyone complain about role warfare but when there is finally a tool that facilitates role warfare, people complain until it is nerfed to oblivion.
It's still far more useful to those being reconed than it is to those doing the reconing, And that's why it needs to be further neutered.


View PostViktor Drake, on 02 August 2013 - 11:52 AM, said:

Suggestion..:
Yeah, I suggested it shouldn't work unless you aren't moving, too. Scaling it with Mech weight would be even better.

#7 Volomon

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Posted 02 August 2013 - 12:17 PM

I've never like SEISMIC really, I thought it was such a dumb idea. If it wasn't already in the game I would call you nuts for asking for such an ability. I really don't like the ability that some of the recon gear gives you like detecting powered down mechs, this needs to be removed as well. Which takes the ambush tactic of power down pretty much out of the game.

I'm against anything that actually removes tactics. I really don't understand the concept behind these ideas, perhaps seismic would make sense if it could only detect heavies and assaults or something I'm sure those shake the ground. The power down thing, I don't really grasp that either, what are they detecting can't be the power core it's shut off, can't be a radar function because it goes past terrain, I'm not sure.

Edited by Volomon, 02 August 2013 - 12:20 PM.


#8 syngyne

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Posted 02 August 2013 - 12:20 PM

View PostViktor Drake, on 02 August 2013 - 12:15 PM, said:

You guys are all lame seriously.  Obviously you all never used seismic and just whined and complained about it rather than using it to an advantage.  Still the sad part is that each and everyone one of you benefited from it a some time or another due to someone on your team using it for Recon but are too stubborn to admit how useful it was to your team.
I used it.It felt like I was cheating.

#9 keith

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Posted 02 August 2013 - 12:21 PM

if they do anything it should be based on physics. a bigger object that is moving faster= bigger signal from from farther away. basically an atlas with an 360 would have biggest signal. yet a light, assume flea with 100 engine would have smallest signal. how the hell they would do that and balance it. sounds a bit tricky to me.

#10 ObsidianSpectre

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Posted 02 August 2013 - 12:22 PM

The best way to improve seismic is to remove it completely.

#11 AntzRevenge

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Posted 02 August 2013 - 12:23 PM

View PostViktor Drake, on 02 August 2013 - 12:15 PM, said:

You guys are all lame seriously. Obviously you all never used seismic and just whined and complained about it rather than using it to an advantage. Still the sad part is that each and everyone one of you benefited from it a some time or another due to someone on your team using it for Recon but are too stubborn to admit how useful it was to your team.


This quote is dumb. Everyone used seismic because it was stupid not to. With seismic prepatch almost anything could be a scout provided it could move at least 70kph. Using seismic to recon in a light was just gaming the system. Which I don't fault anyone for, but to take a seriously OP way to gain reconnaissance away and be upset about it is silly. Seismic is now useful to prevent a complete ambush on slower chassis. And it gives further purpose to lighter mechs to you know, actually scout. Not stand behind a rock and pretend to be a scout.

Now its still impossible to get completely jumped, and it rewards clever maneuvering, by allowing you to stay hidden until your within striking distance. Unless of course, a scout actually takes the time to look out a window while searching.

Edited by AntzRevenge, 02 August 2013 - 12:31 PM.


#12 Jman5

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Posted 02 August 2013 - 12:23 PM

Posted Image

#13 Tezcatli

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Posted 02 August 2013 - 12:24 PM

seismic sensor certainly seems like something that should have more depth. But they won't divert resources to making it do all of that.

In my opinion. It should be less effective on the move. It should register farther when heavier mechs are near.

If anything they should make it take up .5 tons and a slot. Otherwise it was too strong at the range it was going before.

#14 Osis

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Posted 02 August 2013 - 12:25 PM

View PostObsidianSpectre, on 02 August 2013 - 12:22 PM, said:

The best way to improve seismic is to remove it completely.


I want my 6 million c-bills back and the 10,000 GXP.

Edited by Osis, 02 August 2013 - 12:28 PM.


#15 Deathlike

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Posted 02 August 2013 - 12:27 PM

Seismic currently is only good for making sure you don't get backraged.. when you know you have an exit behind you...

It's also good for spotting the occasional light. It's also great for a fast mech to chase other lights.

Of course, if you see a brawl, you can get an idea how many are participating in it, especially when ECM is involved.

Then again... it still needs to be revamped.

#16 Enieles

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Posted 02 August 2013 - 12:28 PM

The recon benefit of the seismic sensor was a product of what was wrong with it. 400m was way too much range.

Think on this, your using an ECM equipped light mech to recon the enemy location, using the seismic sensor. As your scanning the battle ground you see a group of little red dots moving toward one of the objective points. You dutifully pass the information on to your allies. However several of the Enemy mechs turn to engage you, because you also appeared on their seismic sensors. effectively negating your ECM and much further of a range than actually intended. So instead of keeping tabs on the enemy formation, you either have to turn and run to keep from being swarmed to fight.

Seismic sensor is meant to give you a little more situational awareness of the area immediately surrounding your mech, to help protect your from ambush and flanking maneuvers, nothing more.

#17 xCico

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Posted 02 August 2013 - 12:29 PM

I just bought wallhack, and he is ok now... And yes he is useless now, thank God.

#18 syngyne

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Posted 02 August 2013 - 12:29 PM

View PostObsidianSpectre, on 02 August 2013 - 12:22 PM, said:

The best way to improve seismic is to remove it completely.
I wouldn't go that far, but it could stand to be reworked. It'd be nice if it didn't give you pinpoint locations, but a direction on your minimap like the incoming damage indicator, with the width and bearing accuracy dependent on 'Mech weight and how fast they're moving.It should also be less accurate the faster your own 'Mech is moving.

#19 Krivvan

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Posted 02 August 2013 - 12:29 PM

250m is still a pretty great range, and it means it's more useful on a light since lights can move around to try and pick up more things on seismic.

Seismic shouldn't outright replace seeing an enemy. I wouldn't mind shortening the range even more.

#20 Bilbo

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Posted 02 August 2013 - 12:29 PM

View PostOsis, on 02 August 2013 - 12:25 PM, said:


I want my 6 million c-bills back and the 10,000 GXP.


You only bought one? I went straight to the poor house outfitting mechs with these. Still has it's uses, just not the requirement it was.





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