

Congratulations - Seismic Now Virtually Ruined As A Recon Tool
#1
Posted 02 August 2013 - 11:52 AM
At 400m, I could recon forward in my light and use Seismic to sweep for enemy movement withouth having to scour every inch of the map. Once I found the movement, 400m also allowed me enough time to count the dots and escape to report my findings.
Now at 250m, I don't get a warning until it is almost too late to do anything. Additionally, I lose alot of my ability to sweep the map efficiently.
It just amazes me that you hear everyone complain about role warfare but when there is finally a tool that facilitates role warfare, people complain until it is nerfed to oblivion.
Suggestion:
Make seismic work in a fashion that offers diminishing returns the large the mech it is mounted on.
Motionless all mechs = 450m
Lights = 400m
Medium =300m
Heavies = 250m
Assaults = 200m
The theory behind this for people who care about that sort of thing is that the heavier footsteps of a Assault would mask the seismic return thus reducing its range. The lighter footsteps of a light mech don't interfere as much so you get a longer range. If a mech is completely motionless then it always has maximum range.
This would bring the seismic sensor back to being able to be used as a recon tool by light mechs while still retaining the range reduction when used by heavier mechs.
#2
Posted 02 August 2013 - 12:06 PM
#4
Posted 02 August 2013 - 12:09 PM
#5
Posted 02 August 2013 - 12:15 PM
#6
Posted 02 August 2013 - 12:16 PM
Viktor Drake, on 02 August 2013 - 11:52 AM, said:
Thank you. It was a long campaign, and we only got half what we asked for, but something was better than nothing.
Viktor Drake, on 02 August 2013 - 11:52 AM, said:
Viktor Drake, on 02 August 2013 - 11:52 AM, said:
#7
Posted 02 August 2013 - 12:17 PM
I'm against anything that actually removes tactics. I really don't understand the concept behind these ideas, perhaps seismic would make sense if it could only detect heavies and assaults or something I'm sure those shake the ground. The power down thing, I don't really grasp that either, what are they detecting can't be the power core it's shut off, can't be a radar function because it goes past terrain, I'm not sure.
Edited by Volomon, 02 August 2013 - 12:20 PM.
#8
Posted 02 August 2013 - 12:20 PM
Viktor Drake, on 02 August 2013 - 12:15 PM, said:
#9
Posted 02 August 2013 - 12:21 PM
#10
Posted 02 August 2013 - 12:22 PM
#11
Posted 02 August 2013 - 12:23 PM
Viktor Drake, on 02 August 2013 - 12:15 PM, said:
This quote is dumb. Everyone used seismic because it was stupid not to. With seismic prepatch almost anything could be a scout provided it could move at least 70kph. Using seismic to recon in a light was just gaming the system. Which I don't fault anyone for, but to take a seriously OP way to gain reconnaissance away and be upset about it is silly. Seismic is now useful to prevent a complete ambush on slower chassis. And it gives further purpose to lighter mechs to you know, actually scout. Not stand behind a rock and pretend to be a scout.
Now its still impossible to get completely jumped, and it rewards clever maneuvering, by allowing you to stay hidden until your within striking distance. Unless of course, a scout actually takes the time to look out a window while searching.
Edited by AntzRevenge, 02 August 2013 - 12:31 PM.
#12
Posted 02 August 2013 - 12:23 PM

#13
Posted 02 August 2013 - 12:24 PM
In my opinion. It should be less effective on the move. It should register farther when heavier mechs are near.
If anything they should make it take up .5 tons and a slot. Otherwise it was too strong at the range it was going before.
#15
Posted 02 August 2013 - 12:27 PM
It's also good for spotting the occasional light. It's also great for a fast mech to chase other lights.
Of course, if you see a brawl, you can get an idea how many are participating in it, especially when ECM is involved.
Then again... it still needs to be revamped.
#16
Posted 02 August 2013 - 12:28 PM
Think on this, your using an ECM equipped light mech to recon the enemy location, using the seismic sensor. As your scanning the battle ground you see a group of little red dots moving toward one of the objective points. You dutifully pass the information on to your allies. However several of the Enemy mechs turn to engage you, because you also appeared on their seismic sensors. effectively negating your ECM and much further of a range than actually intended. So instead of keeping tabs on the enemy formation, you either have to turn and run to keep from being swarmed to fight.
Seismic sensor is meant to give you a little more situational awareness of the area immediately surrounding your mech, to help protect your from ambush and flanking maneuvers, nothing more.
#17
Posted 02 August 2013 - 12:29 PM
#18
Posted 02 August 2013 - 12:29 PM
ObsidianSpectre, on 02 August 2013 - 12:22 PM, said:
#19
Posted 02 August 2013 - 12:29 PM
Seismic shouldn't outright replace seeing an enemy. I wouldn't mind shortening the range even more.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users