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Casual Mode (Mixed Pov All Pug)


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Poll: Casual / Hardcore Mode (34 member(s) have cast votes)

Split the Queues into Casual (Mixed POV PUG Only) and Hardcore (1PV No Group Limits)

  1. Yes (22 votes [62.86%])

    Percentage of vote: 62.86%

  2. No (13 votes [37.14%])

    Percentage of vote: 37.14%

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#1 Bobdolemite

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Posted 02 August 2013 - 02:04 PM

Not sure how serious PGI is about 3PV but based on testing etc looks like this will be part of the game sometime soon. While I was originally against the splitting of the queues based on POV this was mainly due to the fact that it meant that room for additional queue types such as PUG only dissapeared.

After the 3PV testing began people started to refer to the separate queues with forced 1PV being nicknamed Hardcore Mode. That being the case it occurred to me that there is a chance here to appease those who want 3PV/1PV separate queues, those who want PUG only, and those who want group only (and its a simple 2 queue system!)

1. Casual Mode (POV: 1PV/3PV Mixed - PUG Only)

2. Hardcore Mode (POV: 1PV Only - No Group Limitations - Singles As Well)


Since 3PV is intended to be catered toward more casual players it makes sense that the mixed mode where many new players will find themselves and PUG only would make a good match. As a default PUG queue this would allow MM to do a better job at matching appropriate skill/tonnage levels for both new and old players.

games in this queue would start fast, and would vary greatly in skill / communication / teamwork etc (As PUGs are supposed to be, a roll of the dice)

As to the advantage of 3PV over 1PV I am willing to live with it. Between the drone, armlock, and increased difficulty with aiming I think I can manage just as well as I do now. In the Casual mode people could grind chassis and hone their piloting skills using a mix of POV all in a more casual environment. Once a player decides they can graduate up to Hardcore Mode where they could find additional challenge, join teams, tournaments.... etc.

For Hardcore group and single players who choose this mode can look forward to more consistent group matching, quicker games for all group sizes, and a dedicated 1PV only experience. Teamwork and tactics would be paramount here and skilled group and single players would find the competitive matches they crave.

Both queue types would have their own flavor of game and in the end I believe that both those who want tactical team matches and those who want a more casual experience would be happier. IMO this is by far the simplest answer and its something that I (and hopefully others) can totally live with.

(Note: IMO I in no way support 3PV id rather it not be in the game entirely, though seeing as how much work/ $$$ has already gone into it I doubt that will be the case.)

Edited by Bobdolemite, 02 August 2013 - 02:42 PM.


#2 Agent 0 Fortune

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Posted 02 August 2013 - 02:10 PM

Let them put it in, all queues, all players, and when everyone is up in arms PGI can limit the visual range to 250m, or maybe restrict it to 5 mechs, or more like throw in some new OP technology that makes everyone forget about it.

#3 Unbound Inferno

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Posted 02 August 2013 - 02:15 PM

I voted both (because I could) and I don't think 3PV should exist in this game. At all.

#4 MuonNeutrino

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Posted 02 August 2013 - 02:33 PM

No. Nonononononononono. Absolutely not. No way in heck. Why? Because that would force people to either play in a queue that allowed 3pv or to play in a queue that allowed 8man v pug roflstomping.

I think you're slightly missing the motivations of the various camps; they don't fall so neatly into two groups. Some people don't mind playing with 3pv, some do mind. Some people want a way to drop in games with no groups, some people don't mind playing with them. The motivations are *not* necessarily the same, however, nor are the two groups necessarily identical. Motivations for disliking 3pv can range from concerns about game balance to aesthetic/etc concerns about sim-style immersion and more. Many of those do *not* necessarily overlap with wanting the most hardcore competitive experience possible.

#5 Sybreed

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Posted 02 August 2013 - 03:19 PM

they could go with a system like in CS:GO. You have a casual mode, where there is no FF, more money per rounds, no collision and a competitive mode where you have all of the above (except you get less money per round but more per kill). Only competitive mode affects your ranking.

In MWO, you could have a casual mode where you can switch from 1st to 3rd and vice versa, a smaller rewards per matches, no FF, etc and a hardcore mode which is pretty much what we play now.

Again, casual mode wouldn't affect your ELO rank.

That's just a suggestion, not something I really want to argue...

#6 JohnnyWayne

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Posted 02 August 2013 - 03:44 PM

I don't see why I shouldn't get a HC solo queue. I was here and asked for it before you ****** vision mode was there.

#7 Bobdolemite

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Posted 03 August 2013 - 08:03 AM

HC PUG only would be my preference as well. I think this time I was trying to appeal to realism about 3PV without getting my hopes up of it being cancelled entirely. What I really want is just like we have now but PUG only. It still boggles my mind that devs refuse to even look at PUG queue as an option.

Take the above queue system I mentioned and remove reference to POV and you have what id like to see =)

Casual - random queue

Hardcore - No Group Restrictions - Solo Players

#8 Levi Porphyrogenitus

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Posted 03 August 2013 - 08:13 AM

Why split the queues?

Why not find a more elegant solution?

When a solo or a team leader is setting up to launch, give him a series of toggles: Solo-only or Mixed Groups, 3PV on or off, etc, and then have the MM draw from the entire pool of searching players who have matching toggles. There'd need to be an "Any" option for each toggle to allow for maximum flexibility in the MM (it'd probably be the default, so you'd have to change away from it to limit your MM search).

That way if you get somebody who is dropping solo and only cares about no 3PV, and you get somebody else who wants Solo-only and no 3PV, the MM can put them together. No need for separate queues, just MM bias in a single, universal player pool.

I do see CW adding a separate queue, though, for Campaign drops as opposed to Instant Action drops. You'd only get LP in Campaign games, and might well see even more rewards there, depending on how things work.

Edited by Levi Porphyrogenitus, 03 August 2013 - 08:14 AM.


#9 JingleHell

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Posted 03 August 2013 - 08:55 AM

I voted yes despite being one of the people who's so badass that they can drop solo and STILL count as an 8-man sync drop when they win.

#10 El Bandito

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Posted 03 August 2013 - 08:58 AM

View PostUnbound Inferno, on 02 August 2013 - 02:15 PM, said:

I voted both (because I could) and I don't think 3PV should exist in this game. At all.


Give this man a like!

#11 Fulcrom Kerensky

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Posted 03 August 2013 - 09:03 AM

I don't mind playing against people in 3PV but they should make it so once you choose, you have to stick with it in the match. No switching back and forth.

#12 Purlana

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Posted 03 August 2013 - 09:07 AM

My vote is for no 3PV, and get rid of seismic as well. Refund c-bills, and xp for the module...

Edited by Purlana, 03 August 2013 - 09:08 AM.


#13 Jestun

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Posted 03 August 2013 - 12:55 PM

Voted no.

Scrap PUG only for one of the queues and I'll change to yes.

:edit:

On the basis that PGI are implementing 3rd party regardless of the consequences, my first choice would be to avoid this discussion altogether by cancelling it.

Edited by Jestun, 03 August 2013 - 12:56 PM.






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