So here's the question: How Long do you expect/want to last in a fight? Solo? Against a few? Outnumbered like hell? In what class do you think should last or be shredded so fast?
So, here's a poll and those three questions to be answered so I (and maybe PGI) to see what we want.
Three situations, and I'll give 4 options. There are 4 classes, so 12 questions to answer.
Plus one more, just to see what the public wants/likes to drive.
And the 14th, if you agree with my assumption on how I see mech class roles in general.
These questions are assuming "comparable sizes/odds/skill" assumptions, and in MW:O one mech's odds are not that far off from another in theory, with only slight advantages or disadvantages against one another.
Its all subjective I admit, as loadouts, skill and luck changes alot in a fight. But this is assuming maybe an "average" or what you'd want to see as the result in most MW:O fights.
In that theory (as I understand it);
Each class is relatively even within its own class, the upper hand, better skill or luck wins out.
Luck as in they are damaged, you are not, they don't notice you or otherwise busy doing something else letting you get the upper hand when you may not have. Counting missed shots or the unfortunate missing ammo/weapon to handle the situation is also a part of Luck.
How I see each class role:
Lights are weaker than a Mediums in a fight and I would think loose against them. They may have a shot against a Heavy and could overwhelm an poor Assault, but a good Heavy or Assault pilot could win thanks to firepower, no guarantees when approaching, but I've seen poor pilots or good pilots turnaround an odd spot.
Mediums are stronger than Lights, weaker than Heavies and unless they have the element of surprise or extreme mobility and luck an Assault could rip it apart. However a good Medium against a poor Heavy/Assault can win by skill, surprise or luck.
Heavies are usually better than Mediums, but might have trouble with Lights without a good shot in it - but that lucky good shot could ruin the Light. Unlikely to survive against an Assault unless you get the first shot or two in before them, or have friends.
Assaults are better than Heavies, and if they get the early shots back at a Medium those Assaults can handle them well. Their slower turning speeds can let a Light or fast Medium have an edge and keep out of harm's way in close quarters, but a lucky shot might win out.
The answers for the situations should be like this:
First is a shoot or be shot situation. As close to one-shot-kills if you aim well. Maybe two if you (or they) miss the right spot for one-on one. In the case of outnumbered, that number of attacks kills you. Right now that's about where we are if you are slightly outnumbered and a few alphastrikes land Directly on your CT. No-brainier on severely outnumbered, don't expect to get away if they all fire.
Second is a few good rounds - placed well - will be needed. Sort of where we are at when pinpoint alphastrikes involved, but to me that feels short for most one-on-one matches, but suitable for say being outnumbered for what you expect to last.
Third is it takes a bit, its a slugfest lasting nearly a minute to kill something. Good piloting, torso twisting and using your environment can makes you last that long. Right now its usually only Lights' difficulty to be hit and speed around corners gives them that. Nothing else tends to last longer than half a minute unless you and your opponent have a "weak" alphastrike ability or enough range/cover to take advantage of. I've seen em - and they are fun, but... tend to be rare.
Fourth is even longer than a rough minute, or what feels like one. Usually most see that as the stare down of stray long-extreme range shots where most don't connect, but I want to talk about where hits land. You can expect to spend time trying to tear a mech apart, caused by either inaccuracy or just the amount of damage needed. At this moment, This duration isn't anything I'd think to occur anywhere like a closer brawl except a Light vs Light or maybe an Assault vs Assault depending on loadouts, but now its Spider vs Anything thanks to that buggy hitbox - hoping that is fixed soon.
Please answer questions as if it was the same, or comparable class/weight fight where they are dealing damage to one another, not at extreme-range missed or glancing shots.
Edited by Unbound Inferno, 01 August 2013 - 08:37 AM.























