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If I Owned Pgi (Part Ii)


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#81 Odanan

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Posted 23 August 2013 - 10:54 AM

@DegeneratePervert: about your signature, instead of increasing even more the armor (which would impact even more in the ammo quantity), the best solution would be to reduce the rate of fire of all weapons.

We know the MWO's rate of fire is like 3x faster than TT - that is the reason of many problems in the game, including heat management.

If all weapons fired like 25% slower, mechs would survive more time and the simulation aspect (instead of the arcade aspect) would be reinforced.

@MANTICOREX: instead of PUG only playlist, I would add an experience/ability system for player characters, were the player is promoted (Lieutenant, Captain, etc.) and would fight players of the same level. No ghost Elo anymore.

#82 Alois Hammer

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Posted 26 August 2013 - 11:46 AM

View PostOdanan, on 03 August 2013 - 04:14 AM, said:

So, you won the jackpot lottery and you decided to buy PGI.
Now with the power of decision, what would you change to make MWO a better game?


I'd put Russ Bollocks in the unemployment line, and watch the rest sort itself out in short order. ;)

#83 Odanan

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Posted 02 September 2013 - 07:24 PM

After the 3PV, C-Blls nerf and PR fiasco, I started to play War Thunder and must say: I'm impressed.
  • Tutorials!
  • PVE
  • Multiplayer Arcade Battles
  • Multiplayer Historical Battles
  • Singleplayer Historical Campaigns
  • Absolute Transparency (Elo, Number of players/matches, etc.)
  • Great progression system (for vehicles and pilots)
  • Fair prices for premium content
  • Huge and gorgeous maps
  • Demands less powerful hardware
  • Good balancing system
  • Very, very fun
PGI could learn A LOT with the War Thunder devs.

EDIT: did I said the game looks very good, has hundreds of vehicles, is very optimized and has the most fantastic trailer I ever saw?

Edited by Odanan, 02 September 2013 - 07:37 PM.




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