3D King Crab
#1
Posted 03 August 2013 - 10:00 AM
1) Looking as badass as possible based on a very cool artwork of the mech i saw on the forums. (i assume i manged to grab about 60-70% of the aesthetic feeling the artwork gives. i am not a professional 3d modeler i only model for mods, for games like Homeworld 2 and C&C Generals)
2) I wanted to give the feeling of how the mech would look in game if it was implemented. So in general i mean i worked on this having a polygon budget in mind and not working on a high poly version model. I managed to make this have 5k lees polygons that the AS7-D-DC.
i did some kitbashing on the model (Cataphract legs, AC/20s, HGN arm parts) since a lot of things wan't too clear from the artwork to define their exact shape.
#2
Posted 03 August 2013 - 10:11 AM
The shoulder plates are not helping; I'd ditch them. Actually, I'd ditch the entire torso and hip assembly - remember that it needs to actually torso twist.
#3
Posted 03 August 2013 - 10:14 AM
#4
Posted 03 August 2013 - 11:43 AM
#5
Posted 03 August 2013 - 11:58 AM
#6
Posted 03 August 2013 - 01:41 PM
#7
Posted 03 August 2013 - 02:31 PM
#8
Posted 04 August 2013 - 12:16 AM
#9
Posted 04 August 2013 - 12:23 AM
#10
Posted 04 August 2013 - 07:17 AM
#11
Posted 04 August 2013 - 11:42 AM
Just to make this clear, the 2nd model is only lightly using the artwork for reference. I removed the shoulders, redone the torso (now both side torsos are more distinguished and added 5 missile tubes at each side) also torso is now 2/3s of the previous, made the cockpit smaller and added torso twist. Also i positioned the legs in a way it won't feel like it will fall.I kept the arms since most ppl like them.
Another shot with the torso positioned closer to the legs
Just for comparison i post a pic with both models together.
i am not gonna devote anymore time on this ( i already work on a Fafnir model and some other stuff for some Hw2 mods) and i am sure we got enough talent in these forums that can make a King Crab that fits everyone's taste. And sorry for being cheap on you, i still used the cataphract legs but i don't have plenty of time and i think they resemble the legs from the above artwork.
Edited by StarscreamDolf, 04 August 2013 - 12:10 PM.
#12
Posted 11 October 2013 - 09:29 PM
#13
Posted 12 October 2013 - 01:55 AM
StarscreamDolf, on 04 August 2013 - 11:42 AM, said:
Just to make this clear, the 2nd model is only lightly using the artwork for reference. I removed the shoulders, redone the torso (now both side torsos are more distinguished and added 5 missile tubes at each side) also torso is now 2/3s of the previous, made the cockpit smaller and added torso twist. Also i positioned the legs in a way it won't feel like it will fall.I kept the arms since most ppl like them.
Another shot with the torso positioned closer to the legs
Just for comparison i post a pic with both models together.
i am not gonna devote anymore time on this ( i already work on a Fafnir model and some other stuff for some Hw2 mods) and i am sure we got enough talent in these forums that can make a King Crab that fits everyone's taste. And sorry for being cheap on you, i still used the cataphract legs but i don't have plenty of time and i think they resemble the legs from the above artwork.
Nice.
I kinda like the King Crab a bit wider, like it's in the old model, but the other improvements are great.
When can we get it in game, PGI?
#14
Posted 12 October 2013 - 08:12 AM
StarscreamDolf, on 04 August 2013 - 11:42 AM, said:
Just for comparison i post a pic with both models together.
I must say your first version is in my view much more to the crab I'd expect, really nicely done. I love the upper armor giving some LRM protection for a very slow 'Mech, looks to make sense. The second version just don't look intimidating and broad like it should, I believe your first version had the look. I also like that you took the CTF legs, that also makes sense from an industrial standpoint, even if the CTF might be on the light side.
Amazing work, would like to see it with a nice background (Crab wading through a swamp perhaps with willows hanging down to just give it some view advantage), but I understand these things take time, and we might have better things to spend it on.
#15
Posted 03 March 2014 - 10:06 PM
#16
Posted 30 April 2015 - 09:47 AM
StarscreamDolf, on 03 August 2013 - 10:00 AM, said:
1) Looking as badass as possible based on a very cool artwork of the mech i saw on the forums. (i assume i manged to grab about 60-70% of the aesthetic feeling the artwork gives. i am not a professional 3d modeler i only model for mods, for games like Homeworld 2 and C&C Generals)
2) I wanted to give the feeling of how the mech would look in game if it was implemented. So in general i mean i worked on this having a polygon budget in mind and not working on a high poly version model. I managed to make this have 5k lees polygons that the AS7-D-DC.
i did some kitbashing on the model (Cataphract legs, AC/20s, HGN arm parts) since a lot of things wan't too clear from the artwork to define their exact shape.
Fairly close to the thing that did get released!
They wound up using Stalker feet.
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