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Enemy Died After Walking Around A Corner


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#1 Burpitup

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Posted 03 August 2013 - 03:18 PM

I shot an enemy mech with my LL and then he walked around a corner and died. I received credit for the kill. It was a good 3 or 4 seconds after he walked around the corner that he died. Is this a glitch or just lag do you think?

#2 No Guts No Glory

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Posted 03 August 2013 - 03:24 PM

ammo explosion

#3 SuomiWarder

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Posted 03 August 2013 - 07:33 PM

My guess would be data transfer lag.

#4 Team Leader

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Posted 03 August 2013 - 07:42 PM

Clearly the work of ghosts and/or ninjas

#5 Lyoto Machida

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Posted 03 August 2013 - 07:43 PM

View PostNo Guts No Glory, on 03 August 2013 - 03:24 PM, said:

ammo explosion


This.

#6 Trauglodyte

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Posted 03 August 2013 - 07:52 PM

View PostSuomiWarder, on 03 August 2013 - 07:33 PM, said:

My guess would be data transfer lag.


This. There are a lot of times that you'll record kills but it takes a few seconds for everything to sync up to show you that you actually got the kill.

#7 Stelar 7

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Posted 03 August 2013 - 08:00 PM

Nerf corners

#8 Fulcrom Kerensky

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Posted 03 August 2013 - 08:12 PM

View PostStelar 7, on 03 August 2013 - 08:00 PM, said:

Nerf corners

This

#9 Royalewithcheese

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Posted 03 August 2013 - 08:24 PM

Relevant:



#10 Fulcrom Kerensky

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Posted 03 August 2013 - 08:26 PM

View PostRoyalewithcheese, on 03 August 2013 - 08:24 PM, said:

Relevant:



HaHa you win the forum tonight my friend.

#11 xRatas

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Posted 03 August 2013 - 10:33 PM

Ammo explosion is the game mechanic that matches this perfectly, I would not go look further unless some really good reasons to suspect something else. Or if you simply like to do things with a tinfoil hat on your head.

#12 YueFei

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Posted 03 August 2013 - 11:35 PM

Ammo or Gauss Rifle explosion.

When the Gauss Rifle is destroyed in my Catapult-K2, Betty will calmly tell me "Gauss Rifle Destroyed", after which I can still stomp around for a few seconds and maybe even fire one more shot before the gauss rifle actually blows up and kills me via XL Engine destruction.

#13 Alistair Winter

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Posted 04 August 2013 - 02:52 AM

View PostRoyalewithcheese, on 03 August 2013 - 08:24 PM, said:

Relevant:



I have never before witnessed such amounts of win on this forum!

#14 Alex Warden

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Posted 04 August 2013 - 03:37 AM

jo, ammo/gauss explosion always has a delay. witnessed that often enough on myself and my victims

#15 Steelgrave

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Posted 04 August 2013 - 09:19 AM

View PostTeam Leader, on 03 August 2013 - 07:42 PM, said:

Clearly the work of ghosts and/or ninjas


No, no, no, clearly the work of Liao spies.

It's ALWAYS Liao spies.

#16 Rippthrough

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Posted 04 August 2013 - 09:56 AM

View PostAlex Warden, on 04 August 2013 - 03:37 AM, said:

jo, ammo/gauss explosion always has a delay. witnessed that often enough on myself and my victims


Yes, the damage often happens in several stages as you an see the ammo cooking off.

#17 WarGruf

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Posted 04 August 2013 - 11:18 AM

There are a lot of good reasons posted, but... REALLY it was Clan Elementals!

Mwhahaha!

#18 SirLANsalot

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Posted 04 August 2013 - 11:42 AM

since they removed exploding ammo animations, its hard to know if you killed them by ammo explosion, or that last tick of damage by your LL.

Back in CB, when your ammo cooked off, it was like the 4th of july, both in your cockpit (if it was you) or on the mech you just shot.

Ahh..Fun times.

#19 Angel of Annihilation

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Posted 04 August 2013 - 03:16 PM

View PostSirLANsalot, on 04 August 2013 - 11:42 AM, said:

since they removed exploding ammo animations, its hard to know if you killed them by ammo explosion, or that last tick of damage by your LL.

Back in CB, when your ammo cooked off, it was like the 4th of july, both in your cockpit (if it was you) or on the mech you just shot.

Ahh..Fun times.


I must have came into closed beta too late for that. Would be nice to see things like that return though. To me the little touchs are what makes a game fun.





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