Atlas As7 D-Dc, I Feel Like A Big Sister
#1
Posted 04 August 2013 - 12:04 AM
1 AC/20
3 SMR 6
2 M lasers.
but for being a big *** schoolyard bully I feel more like a big sister then a big brute, but now its a fact that schoolyard bullies are big sisters anyway, but i kinda feel like I am sitting in a light mech with just extra armor, because my firepower dosent feel dirty enough to cut through at the moment it is 66 i still need a bit of learning, so its no doubt my fault that this mech feels like big sister, but i dont really know what to do to Cut through the enemies easier to make it feels like the brute it look like. btw my mech is work in progress, so by no means is it finished customized yet!
any Atlases with tips?
#2
Posted 04 August 2013 - 12:13 AM
#3
Posted 04 August 2013 - 12:16 AM
#4
Posted 04 August 2013 - 12:28 AM
#5
Posted 04 August 2013 - 12:47 AM
Practice with each weapon individually so that you can fire them quickly even if it's not an alpha strike. Make sure that you are engaging enemies within 270m or less for maximum damage and prioritize slow moving targets over fast ones until you get the hang of it.
#6
Posted 04 August 2013 - 02:16 AM
#7
Posted 04 August 2013 - 02:59 AM
#8
Posted 04 August 2013 - 04:18 AM
#9
Posted 04 August 2013 - 05:31 AM
#10
Posted 04 August 2013 - 06:09 AM
I think that, while in general the DDC's strength is more sustained damage than burst damage, you might be looking for a build with two Ultra Autocannons. Those things are somewhat unreliable, but burn through armor frighteningly fast in conjunction with Artemis SRMs and lasers.
Other than that, I'd recommend an engine size of 325-350 - Atlases really need the mobility and turning/torso-twisting speed, basically.
#11
Posted 04 August 2013 - 08:53 PM
P.S. I have seen people use the free look key to stay centered on there target to twist and it looked amazing, but I have failed every time to make it work.
I often use 'C' to center to legs to make tracking easier.
#13
Posted 05 August 2013 - 11:26 AM
But I hear you on this mech's role: I feel like I'm herding my teammates. You never want to be first in the fray in an Atlas, because EVERYONE will be shooting at you, and you also need to keep your team (or at least the fellow slow-movers) under the ECM bubble.
#14
Posted 05 August 2013 - 11:33 AM
Cyred, on 04 August 2013 - 12:04 AM, said:
1 AC/20
3 SMR 6
2 M lasers.
but for being a big *** schoolyard bully I feel more like a big sister then a big brute, but now its a fact that schoolyard bullies are big sisters anyway, but i kinda feel like I am sitting in a light mech with just extra armor, because my firepower dosent feel dirty enough to cut through at the moment it is 66 i still need a bit of learning, so its no doubt my fault that this mech feels like big sister, but i dont really know what to do to Cut through the enemies easier to make it feels like the brute it look like. btw my mech is work in progress, so by no means is it finished customized yet!
any Atlases with tips?
Keeping most of your weapons the same, this build will cost you a few million c-bills in upgrades. You need double heat sinks, period, so get those. Then we, the Brotherhood of Atlai, strongly recommend a 325 engine for more speed, maneuverability, torso twisting defense, and to better track those annoying little faster mechs. If you can afford those, this is a decent build http://mwo.smurfy-ne...10f78bed39e2eb4
If you can't afford the engine yet... this build is ok as well. http://mwo.smurfy-ne...9e1f229356057a0
The PPC's give you a great way to reach out and touch the enemy, and the AMS reduces the damage you and your friends around you will take from LRM attacks. However, it's going to run a little hot, and the PPC's do less damage under 90 meters so when you're point blank (less than 60meters I'd say) don't use them if you're in a real brawl, rely on your missiles and AC20.
#15
Posted 05 August 2013 - 11:39 AM
The biggest thing with a ddc brawler is making sure to use cover to approach. If you can deny sniper builds the ability to soften you up as you approach, you'll wreak them when you get into your effective range.
#16
Posted 05 August 2013 - 11:47 AM
1 Gauss
3 SRM6 serves me rather well an gives me some reach to aide in the long game. Without gimping the brawling.
Edited by Joseph Mallan, 05 August 2013 - 11:48 AM.
#17
Posted 05 August 2013 - 11:54 AM
It is very important to keep in mind that this is a very short-ranged build. If you expose yourself to enemy fire at ranges outside your effective range, you can very quickly find yourself dead or severely damaged without a lot to show for it. And, of course, not even an Atlas can stand in front of half the enemy team and hope for it to end well.
In the end, I strongly recommend that you stick with the D-DC. IMHO, it's the single best PUG drop 'mech in the game today. It will reward your patience.
#18
Posted 05 August 2013 - 12:01 PM
When a dual UAC gets into a chain mood - the metal just peels away. This build has lower alpha (44) but still a good punch, and runs quite cool if managed. Even better once you Elite it. I run support tools: BAP, ECM, and AMS. Folks are increasingly using TAG and besides taking out missiles is reduced damaged whether targeted at me or team mate.
There are many fun ways to play a D-DC.
If new to Assaults there is a learning curve. I didn't look at the Atlas for a long time nearly 1000 matches and then, I followed a AS7-K on a rampage circling Forest Colony. Wished I had it recorded, was a sight to behold. One of those perfect games, after that well...
Take it slow follow others for awhile, hang back to look for engagement opportunities. You don't have the be the Alpha of the pack. Assaults may be tougher and while you have a greater threshold of mistake allowance, you can still get into nasty situations that make you feel helpless.
#19
Posted 05 August 2013 - 12:06 PM
#20
Posted 05 August 2013 - 12:14 PM
SRM6s are weak
MedLas are weak
IMO Gauss/PPCx2 is the way to go on the D-DC right now.
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