Currently the Spider 5K, Dragon 5N and Jaegermech DD ( the Cicada 3C is just plain useless) are the only Mechs that can make proper use of the Machine Gun, with the Spider 5K being the only one that can perform reasonably well as she has 4 arm mounts which is good for circle strafing while maintaining fire.
From many hours of gameplay using Machine Guns, it has become clear that the intrinsic nature of having to maintain fire on a target with this weapon is a significant disadvantage, as one is denied the benefits of torso twisting lest they hamper their DPS output. It is largely for this reason that the Small Laser still holds its superiority over the Machine Gun as it is able to focus damage very quickly, and then allow the mech to turn away.
Due to this, the Machine Gun should be given a DPS output that is actually slightly higher than the Small Laser to account for the increased risk in using it.
My proposal is that damage should increase from 0.1 damage a bullet to 0.125, this will result in a 25% increase in DPS at 1.25 damage a second, putting it slightly higher than a Small Laser.
Edited by C12AZyED, 04 August 2013 - 03:02 AM.