

Why Does The Victor 9S Shoot Its Missiles In 2 Volleys?
#1
Posted 17 July 2013 - 09:27 AM
Thanks in advance.
#2
Posted 17 July 2013 - 09:31 AM
#3
Posted 17 July 2013 - 09:36 AM
for some reason the mechlab "organizes" your loadout after your hit the save button, placing smaller items above larger ones in each location. when it does this, (specifically on the 9S) its moving launchers around. it's just extremely noticeable in the 9s because the 2nd hard point only has 4 tubes, and the third only 2. it's moving the 6 pack down into a 4 tube launcher.
TL;DR: single volley can be attained with 2xSRM4, 1xSRM2. for some reason that combo is forcing correct tubing.
#4
Posted 17 July 2013 - 12:03 PM
I want to say my current build is like 6 tubes, 4 tubes, and 2 tubes, so using 3srm6 it's 1 launcher in 1 volley, and 2 in 2 volleys. But it could be 4/4/2 as described above.
Assuming the mechlab appearance has any bearing on the way they launch in game, seems to make sense.
Now, this is distinctly different from the TBT-7K, which last time I drove it, each launcher would use the tubes simultaneously. So 2 srm4's out of 2 tubes would come in 2 volleys, not 4. Haven't used it in a while, so cannot confirm if it still does this.
Edited by Bagheera, 17 July 2013 - 12:05 PM.
#5
Posted 17 July 2013 - 04:40 PM
so while you can mount 3 SRM 6, your individual volley is limited to 12 missiles, and the only way to fire a single volley of 12 is by mounting 1 SRM6, 1SRM4 and 1 SRM2, any other combination results in a 2nd volley. for LRms, the only combination that will fire a single volley is 1 LRM10 + 1LRM5, volley fire is less of an issue with LRMs, though it will increase your missile loss to AMS. with SRMs volley fire can be more of a problem, mostly depending on the speed of the mech mounting the SRMs, the range to target and the speed of the target. on hugging brawlers its less of an issue, but on a light trying to hit another light, its a huge disadvantage.
#6
Posted 18 July 2013 - 07:12 PM
#7
Posted 18 July 2013 - 07:15 PM
Goose, on 18 July 2013 - 07:12 PM, said:
i haven't picked up the dragon slayer, the B or the K yet to check, but i'm guessing they have the 6/10 restriction for the first launcher and the 4/5 restriction on the 2nd launchers. i'll update as i pick them up
#9
Posted 19 July 2013 - 01:12 PM
#10
Posted 19 July 2013 - 01:29 PM
Flagrant, on 19 July 2013 - 01:12 PM, said:
6x4x2 shoots in one burst as well. While the mechlab will rearrange your launchers to be 'wrong', it won't rearrange the available tubings on the mech.
To get a 6x4x2 to work you need to strip all the SRMs. Insert the 6, see 4x2 tubes appear. Insert the 4, see 4 tubes appear. Insert the 2, see 2 tubes appear. You now have a single salvo of 12 missiles.
#11
Posted 19 July 2013 - 06:51 PM
Edited by heleqin, 19 July 2013 - 06:52 PM.
#12
Posted 22 July 2013 - 01:52 AM
Selfish, on 19 July 2013 - 01:29 PM, said:
To get a 6x4x2 to work you need to strip all the SRMs. Insert the 6, see 4x2 tubes appear. Insert the 4, see 4 tubes appear. Insert the 2, see 2 tubes appear. You now have a single salvo of 12 missiles.
This is how it is supposed to work, but when you go into a match it is much different. Consistently and without fail, the 6 rack will always fall down into the 2 tube position for me. This is after rearranging it to be in the correct configuration just prior to the match. It does not do this if I go 4/4/2, so that is what I use for now. I wonder however, if it matters if the srms have artemis or not for this to happen. I have never tried the 6/4/2 configuration and not had artemis. Not that it -should- matter, but perhaps that is why some of the issues with the 6 rack occur. It is the only variable I have not tested on it yet.
#13
Posted 22 July 2013 - 10:16 AM
Chillblains, on 22 July 2013 - 01:52 AM, said:
This is how it is supposed to work, but when you go into a match it is much different. Consistently and without fail, the 6 rack will always fall down into the 2 tube position for me. This is after rearranging it to be in the correct configuration just prior to the match. It does not do this if I go 4/4/2, so that is what I use for now. I wonder however, if it matters if the srms have artemis or not for this to happen. I have never tried the 6/4/2 configuration and not had artemis. Not that it -should- matter, but perhaps that is why some of the issues with the 6 rack occur. It is the only variable I have not tested on it yet.
Are you sure you're not holding down the fire button? The SRMs have a different recycle, so you will fire in a stratified pattern if you try and fire them immediately the second time. Otherwise, they've always been full first shot alphas for me once I employed the above method. You can see it working in game here:
#14
Posted 22 July 2013 - 11:00 AM
this problem also exists on the heavy metal (other highlanders?), if you load and lrm15 + lrm10 it should work in one volley, and looks in the lab like an 15 tube and a 10 tube rack. but after saving it reverts to 2 lrm10 tube racks. only way to get the 15 from the first rack it to run 2 lrm15s, then your stuck with an extra 5 missles.
I posted a question, to get some clarification, about this on the ask the devs 43. however the whole atd43 topic seems to be gone...
Edited by zhajin, 22 July 2013 - 11:04 AM.
#15
Posted 22 July 2013 - 11:19 AM
Selfish, on 22 July 2013 - 10:16 AM, said:
what the bloody hell.. ?!
My Victor's weapons grouping shows like this:
SRM 2
SRM 6
SRM 4
When i go back to the mechlab it's loadout is setup differently, 1st the srm 2, then the srm 6 and then the srm 4 LOL
If i equip: SRM 4 1st, SRM 4 2nd and SRM 2 third, when i save and go to loadout back again it shows srm 2 > srm 4 > srm 4 LOLOL
i don't run artemis. It fires 2 volleys.
EDIT 1:
I just bought ARTEMIS to test it and the result is the same. I equip SRM 6 > SRM 4 > SRM 2. Upgrade ARTEMIS, then save loadout. Open loadout again and it's set up like SRM 2 > SRM 6 > SRM 4. I hit cancel and the missile tubes have been magically re arrenged.
EDIT 2:
A few days ago i sent the support an e-mail trying to explain the situation. I REALLY REALLY hope they can fix this for me. Obviusly a few users might not be getting the same problem. I have no clue whatsoever on how this is possible.
Edited by Urdnot Mau, 22 July 2013 - 11:26 AM.
#16
Posted 22 July 2013 - 11:19 AM
Chillblains, on 22 July 2013 - 01:52 AM, said:
This is how it is supposed to work, but when you go into a match it is much different. Consistently and without fail, the 6 rack will always fall down into the 2 tube position for me. This is after rearranging it to be in the correct configuration just prior to the match. It does not do this if I go 4/4/2, so that is what I use for now. I wonder however, if it matters if the srms have artemis or not for this to happen. I have never tried the 6/4/2 configuration and not had artemis. Not that it -should- matter, but perhaps that is why some of the issues with the 6 rack occur. It is the only variable I have not tested on it yet.
This. I experience that also with 2xSRM4 + SRM2 (9S), one of the two SRM4s is always fired away from the third, dual tube slot, resulting in mixed volleys. I can't obtain a single volley in any way, no matter what's the order I load my SRMs in that thing. The only way is to slap 2xSRM4s or triple SRM2 or triple streak. Everything else is screwed.
#17
Posted 22 July 2013 - 11:38 AM
Edit: I just noticed that in fact while in game the 4 pack is being moved to the 2 tube slot. Also it is showing that in the mechlab as well. So instead of 6,4,2 it changed to 6,2,4 in the mechlab after a match.
Edited by Ripper X, 22 July 2013 - 11:46 AM.
#18
Posted 22 July 2013 - 11:49 AM
#19
Posted 22 July 2013 - 05:56 PM
Urdnot Mau, on 22 July 2013 - 11:49 AM, said:
The original loadout you tried should work. It reverts mine to a new order after saving, but it doesn't actually change the tubings they fire out of. It's one case where the graphical model seems to be true. Try it again and then drop in the testing grounds?
#20
Posted 22 July 2013 - 09:29 PM
Selfish, on 22 July 2013 - 05:56 PM, said:
I already did that. I tried SRM6>SRM4>SRM2; 3XSRM6; 2XSRM6; 2XSRM4>SRM2 and i had the same result: 2 volleys.
Only way i could get 1 volley was through SRM6>SRM4 or 2xSRM4. All tested in the training grounds
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users