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The melee combat thread.
#21
Posted 31 October 2011 - 06:19 PM
#22
Posted 31 October 2011 - 06:28 PM
Im not quite sure why they couldnt do something like having a melee mode and allow for the toggling of melee mode and using the hat on a joystick for aiming melee strikes.
This is one thing that has always disappointed me with previous Mechwarrior games, was the lack of melee capability.
I can live with not having the choice of combined forces so long as they atleast include NPC type units that can be garrisoned on worlds and deployed by field commanders. I just think it's time to take a serious look at adding one of the things that allowed the IS to ultimately prevail over the clans, not to mention something that is a big part of the IS(Lyrons and Draconis especially).
#23
Posted 31 October 2011 - 06:31 PM
#24
Posted 31 October 2011 - 06:34 PM
Something like a knife in battlefield, although, probably not a one hit kill. Like a shovel/bat/what have you from TF2.
No karate or grapling of course. Just a "melee" button for emergency/humiliation attacks. Something not really practical, but there.
Of course if its left out altogether, no big deal.
#25
Posted 31 October 2011 - 06:41 PM
#26
Posted 31 October 2011 - 06:43 PM
#27
Posted 04 November 2011 - 03:34 AM
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Of course, one should scale down the damage accordingly and all so that it's not a OHK, and I"d imagine that this would rather damage your own limbs as well. Melee should be like a twin edged sword.
But oh, I can still keep dreaming even though I know melee won't be in...
#28
Posted 04 November 2011 - 04:46 AM
It’s a gentleman's chess game. Now if we are calling Melee to mean using jump jets and ramming, sure ... it's probably more harmful to your mech than you'd like but could keep you alive.
#29
Posted 04 November 2011 - 04:56 AM
dradiin, on 31 October 2011 - 04:25 PM, said:
When it came to urban warfare the Berzerker with either MASC or TSM was a very scary image to see ducking in and out of buildings getting closer and closer till BAM your entire core is smashed out the back of your mech, that or your missing and entire side of your torso.
Melee fighting in any of the MW gams has been an after thought, while it is a very useful and viable tactic in the game. Why have arms and legs if you dont use them for combat use other then a weapons platform ? If thats the case and Melee is not used why bother with a Mech design ? would be more cost effective to just make massive tanks. Which there are those also in the game universe.
Capellans already have mechs with triple strength in 3049...not many but they do have them.
Like a lot of people have said Im ok with melee if they can execute it well. However, the time and energy that will take will probably mean we won't see it in the I itial release. Which I am 100% ok with. Gimme my MW now!!!!
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#30
Posted 04 November 2011 - 04:59 AM
#31
Posted 04 November 2011 - 05:31 AM
It would be like a surprise trump card.
*Imagine Scenario*
The enemy is walking in a city, and when it goes around a corner, an Atlas punches it in the FACE (or grapples and beats it down with the AC20 o.o)
MANLINESS.
OP you say? Just keep away from that huge piece of slow walking Metal and it won't ever touch you....
#32
Posted 04 November 2011 - 06:49 AM
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I would love to see limited melee on certain mechs. I'm totally into realism, and why does the Atlas have hands otherwise? (and other mechs) Of course as they've said, they want the feeling of HUGE MECH combat, so if you end up that close and all else fails, that cumbersome punch is gonna take like a whole one and a half seconds to connect, and expect it to wobble your mech and throw you off balance. Hell you might even fall over if they punch you first.
I really hated just running into someone in MW4 and, oh look at that, you stopped. >.< If I run into a Kit Fox (Uller) in an Atlas there is gonna be some really bent metal. It only makes sense!!
btw: kicking in your mech is a really good way to end up on the ground where, oh no! Stepitty| | Step | Stomp -- Boom.
#33
Posted 04 November 2011 - 07:09 AM
Punch, Kick, Hatchet/Sword, Charges, DFA's, even Pushing...especially with all the urban combat we should be seeing.
#34
Posted 04 November 2011 - 07:10 AM
S3dition, on 31 October 2011 - 04:05 PM, said:
Robot equivalent of MechWarrior or BattleForce? Big dubyu.
Besides, it would add some more tactics to the game.
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So much for that, then.
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Light 'Mechs generally don't do much kicking, well, except to an exposed rear-torso perhaps.
Although a Light 'Mech with a Large Vibroblade (3059+
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Depends on the 'Mech I'm piloting, but a potencial headcapper is always nice.
#35
Posted 04 November 2011 - 07:15 AM
I don't wanting it turning into the uncounterable, one hit KO of CoD knifing.
Say a Atlas has a lumbering, slow but devastating punch, but because the Atlas iss so slow its not much of a threat.
Hatchetman I could see zipping around from cover to cover trying to get close, before dealing a horribly devastating strike. But its offset by the paltry ranged and electronic options it has.
#36
Posted 04 November 2011 - 07:28 AM
#37
Posted 04 November 2011 - 07:43 AM
#38
Posted 04 November 2011 - 07:48 AM
Now that sounds loverly and wonderful until you put it in a real time computer game. Even powered down I can still see you on my screen and if I can see you powered down I am going to shoot you, if you've got yourself good and hidden what happens when you spring the trap? Enemy Mech power up detected, a new blip on my radar and a second later your in receipt of an alpha strike to the face... probably from my whole lance... maybe whilst you're airborne jumping in to close combat. Keep in mind I'm still moving so a burning hulk will land somewhere behind me and I'll be peppering your parachute with 20mm MG fire before moving on.
So as much as I'd like to join the chorus of people wanting an AXN-2N to pilot I also realise that it'd be a suicide run to actually use it as a close combat mech killer... and just not worth the c-bills or the dev time.
#39
Posted 04 November 2011 - 07:52 AM
#40
Posted 04 November 2011 - 07:58 AM
pcunite, on 04 November 2011 - 04:46 AM, said:
It’s a gentleman's chess game. Now if we are calling Melee to mean using jump jets and ramming, sure ... it's probably more harmful to your mech than you'd like but could keep you alive.
Er,no. Battlemechs have been punching and kicking and smashing each other for centuries- it's not only natural, it's encouraged.
What I'd like to see is an option that disengages weapons fire and swaps to punch/kick options with a fairly wide "cone" on hit location. For crying out loud, it's part of the reason many 'Mechs HAVE hands...the better to smack someone in the face with. Mech melee weapons range from the girder you yanked out of a wrecked building to vibroblades, multi-ton swords, and even retractable blades you can *snickt* into an opponent to nail them with an armor-bypassing attack.
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That's from TRO 3025. The hatchet isn't just for show. Melee in Battletech is a vital part of the game. And howabout this guy?
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Without his fists and feet, he's an 80-ton assault 'Mech whose only options are five dinky small lasers. He's MADE to wade in and pummel.
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