end screen only shows 100 damage.
PGIPLS
also epic fail censor. ...ER_PPC's [are] Hitting Target Within.... the s and hitting got a little to close for PGI to feel comfortable.


20+ Er_Ppc'***** Target Within 200 Meters
Started by GingerBang, Aug 04 2013 11:12 PM
7 replies to this topic
#1
Posted 04 August 2013 - 11:12 PM
#2
Posted 04 August 2013 - 11:24 PM
Epic fail censor? Try putting a space between PPCs hitting and the forum software doesnt have any problems and you dont look like you took a dump ontop of your own post. 
Apart from that.
What is the point of your post? Could you maybe formulate it a little bit more coherently apart from half a sentence and then a slightly longer rant about your typo?
EDIT: corrected a typo of my own... oh the irony...

Apart from that.
What is the point of your post? Could you maybe formulate it a little bit more coherently apart from half a sentence and then a slightly longer rant about your typo?
EDIT: corrected a typo of my own... oh the irony...

Edited by Rushin Roulette, 04 August 2013 - 11:26 PM.
#3
Posted 05 August 2013 - 02:00 AM
No, the censor does actually censor s_hit (with a space between).
Edited by Jyi, 05 August 2013 - 02:00 AM.
#4
Posted 05 August 2013 - 04:02 AM
I am confused. What was this topic about?
See hit detection issues threads for the currently most important yet seemingly most officially ignored issues.
See hit detection issues threads for the currently most important yet seemingly most officially ignored issues.
#5
Posted 05 August 2013 - 04:18 AM
Hit detection is not the most ignored issue.
its been a MAJOR ISSUE for a long time.
when haven't they been working on hit detection?
its been a MAJOR ISSUE for a long time.
when haven't they been working on hit detection?
#7
Posted 05 August 2013 - 04:59 AM
I think they think we're making it up because "we suck" and their in-house testing crew (their janitor at a guess) has 2ms ping and doesn't have any issues,
Oh gods, I'm getting cynical! No! PGI will have a playable bug-free, balanced, satisfying internet multi-player game by September. They will! They will!
Oh gods, I'm getting cynical! No! PGI will have a playable bug-free, balanced, satisfying internet multi-player game by September. They will! They will!
Edited by Xajorkith, 05 August 2013 - 05:01 AM.
#8
Posted 05 August 2013 - 08:55 PM
Xajorkith, on 05 August 2013 - 04:59 AM, said:
I think they think we're making it up because "we suck" and their in-house testing crew (their janitor at a guess) has 2ms ping and doesn't have any issues,
wait, since when PGI test their stuff. Don't forget this is mwo beta, you are the tester, and you pay to test for them!
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