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A Heartfelt Apology


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#21 Sug

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Posted 06 August 2013 - 04:06 PM

View PostSephlock, on 06 August 2013 - 03:54 PM, said:

Getting there is one thing, staying there is another.

Gotta get enough c-bills in the bank.


Invest in Defiance Industries.

#22 Jacmac

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Posted 06 August 2013 - 05:29 PM

View PostMeiSooHaityu, on 06 August 2013 - 07:54 AM, said:


* Map is too large for assaults and slow heavies (50% of a team's loadout or higher), so they can't respond to base cap if they wonder too far away



The ludicrous way to solve a gameplay mode problem like Assault is to shrink the map so slow mechs can get back to their base in time. Assault is broken and has been for a long time. Fix Assault by eliminating one of the bases and force one side to defend and one side to assault. Move the bases and the start locations around every match.

#23 RLBell

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Posted 06 August 2013 - 06:46 PM

There are legitimate gripes with Terra Therma. The big thing is that it is too dark for normal vision and too bright for comfort in night vision and too bright, period, in thermal. The poor sight lines make LRM's and team work powerful, as there is not much cover outside of the volcano. It is hypothetically possible, if not likely, for two teams to pass each other just outside of seismic range, without being able to see each other. Unlike many maps, Terra Therma is built for base rushing, and even forces it. As, if you cross most of the map, but miss your opponents, it becomes cap, or be capped.

#24 Sephlock

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Posted 06 August 2013 - 09:06 PM

Quote

It is hypothetically possible, if not likely, for two teams to pass each other just outside of seismic range
Thanks, whiners.

#25 Jungle Rhino

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Posted 07 August 2013 - 05:30 AM

Personally I like Terra Therma because it perfectly suits my Dragon. It rewards speed and effective scouting. Anything that mixes up the meta is good IMO.

#26 C E Dwyer

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Posted 07 August 2013 - 05:36 AM

Only thing wrong with the map are the mongrols that disconnect or deliberately walk out of bounds...

Ok maybe not the only thing but Half the problem is the players

#27 MeiSooHaityu

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Posted 07 August 2013 - 05:45 AM

View PostJacmac, on 06 August 2013 - 05:29 PM, said:


The ludicrous way to solve a gameplay mode problem like Assault is to shrink the map so slow mechs can get back to their base in time. Assault is broken and has been for a long time. Fix Assault by eliminating one of the bases and force one side to defend and one side to assault. Move the bases and the start locations around every match.



Well, I would rather them extend the base cap timer then shrink the maps.

#28 MeiSooHaityu

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Posted 07 August 2013 - 05:48 AM

View PostKhanublikhan, on 06 August 2013 - 11:44 AM, said:

I don't agree that Terra Therma is necessarily any better for Light Mechs. The entire map is comprised of 'V' shaped valleys. If you encounter enemies you have to:-
  • run through your opponents, under fire.
  • turn tail, expose your back and hightail it back the way you came, under fire.
Escape options (breaking line of sight, vertical escapes, etc) are in scant supply. You will lose armour doing so.


The 'V' shaped valleys, for all their twists and turns imho make this an Assault Mech map (I just played it on 12v12 and 4 Atlai vs 1 Spider (me) is a tall ask... )


Yea, I was reffering that is plays to the strengths of lighter mechs because they can get on cap faster and/or respond to caps easier. You are right though, there is a LOT of corridors in this map and I can see a light (especially without jump jets) getting boxed in and caught in a bad place.

#29 Mystere

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Posted 07 August 2013 - 09:23 AM

Terra Therma is perfect for setting up traps that recreate the 31st Century equivalent of the Roman massacre at Teutoburg Forest. :(


"Quintili Vare, legiones redde!

#30 Tannhauser Gate

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Posted 07 August 2013 - 10:10 AM

< files this thread under "another troll thread complaining about the glass being 10% empty rather than 90% full." >

They will fix it. Be a beta tester with feedback and not a goon.

Edited by LakeDaemon, 07 August 2013 - 10:15 AM.


#31 Belorion

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Posted 07 August 2013 - 11:10 AM

View PostSephlock, on 05 August 2013 - 05:51 PM, said:

At least on Alpine I could theoretically go to the left and die to an 8 man firing squad instead of heading to the right and missing their team entirely, resulting in a cap race.

On Terra, no matter which way I go, it is overwhelmingly probable that I will not run into anyone, and if I am not in a fast mech, the match will end before I've fired a shot.



Although sometimes I candy coat my words... I think this QQ deserves this.

Suck it up and learn to play. If you don't want to end in a cap defend your base. Coordinate your team, find the enemy location.

Its what should be happening anyway. Don't blame pgi because you chose to play the game a the basest possible level. Challenge yourself to becoming more tactically advanced.

Until you do you better bet if I see you on the other team, I am heading for your cap... because I play to win.

Edited by Belorion, 07 August 2013 - 11:11 AM.


#32 Sephlock

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Posted 07 August 2013 - 11:22 AM

"If you don't want to end in a cap defend your base" <-- Alone. Great idea.



"Coordinate your team"



"Until you do you better bet if I see you on the other team, I am heading for your cap... because I play to win. "

Yeah and I'm heading to yours, because running into a lightly defended or undefended cap is better than trudging back to my own personal firing squad.

#33 Belorion

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Posted 07 August 2013 - 11:39 AM

I am sorry I couldn't understand what you were saying between all the sobs. Take a deep breath and try to talk coherently.

#34 Sephlock

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Posted 07 August 2013 - 11:53 AM

I'm sorry, were you under the impression that you could rile me? I've already performed the argumentative equivalent of a double suplex on you, and that's all you've got? GG, no RE.

#35 AC

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Posted 07 August 2013 - 12:58 PM

I don't know why PGI doesn't just give us terrain, rather than trying to FORCE a point blank confrontantion. Look at how forest colony is played, most teams prefer to start by sniping across the water.

#36 Belorion

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Posted 08 August 2013 - 05:22 PM

View PostSephlock, on 07 August 2013 - 11:53 AM, said:

I'm sorry, were you under the impression that you could rile me? I've already performed the argumentative equivalent of a double suplex on you, and that's all you've got? GG, no RE.


You do know that wrestling is fake right?

#37 Sephlock

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Posted 08 August 2013 - 05:52 PM

View PostBelorion, on 08 August 2013 - 05:22 PM, said:


You do know that wrestling is fake right?



#38 Vox Scorpus

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Posted 08 August 2013 - 09:07 PM

More Whining... come on people. Battles are not fought on perfect terrain. Lets see, what would everyone like? I know -200 degrees, flat terrain, and partially cloudy skies at noon. I don't think so !!! That (in my opinion) would be boring !

This map works out just fine if people would communicate and come up with tactics to suit the environment. In fact, every map works better if the team talks, has some tactics, and morphs those tactics to the changing battlefield. You might even win more.

Terra is all about one of the most important tactics on any battlefield - RECON. If you can find the enemy, communicate that to your team, and adjust the team tactics accordingly you can beat a superior force. Sticking together is one of the best tactics in MWO especially on the smaller maps but this map with it's short LOS means you might have to split up to spot the enemy. Is it worth it to lose a mech to the enemy if that mech can relay their position and heading to the team? Absolutely (it is a game remember). That team, with the info in hand can set up a ****** of an ambush.

Also, the map is new, hasn't been tweaked, and the game is still in beta. Give the map a chance and the devs a break!

#39 Sephlock

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Posted 08 August 2013 - 09:11 PM

View PostVox Scorpus, on 08 August 2013 - 09:07 PM, said:

More Whining... come on people. Battles are not fought on perfect terrain. Lets see, what would everyone like? I know -200 degrees, flat terrain, and partially cloudy skies at noon. I don't think so !!! That (in my opinion) would be boring !


I'm glad that, however much we may disagree, we can at least agree that Alpine is boring :(.

#40 Vox Scorpus

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Posted 08 August 2013 - 09:26 PM

View PostSephlock, on 08 August 2013 - 09:11 PM, said:



I'm glad that, however much we may disagree, we can at least agree that Alpine is boring :(.


I see where you're coming from, lol - and yeah Alpine is cold with a nice sky but it does at least change up the tactics from say frozen city (Gauss rifles anyone?). Yeah one of the more boring maps for sure. I'll be happy when we start to get 2 maps per month.





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