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New Hero Feedback: Golden Boy


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#81 HarlekinEO

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Posted 09 August 2013 - 11:58 AM

View PostIceash, on 06 August 2013 - 11:11 PM, said:

post i made in the kintaro walking ct.

Ok i have maxed the first mech tier on the golden boy now, so i have given it a fair go, i have also made a record of my last 10 matches, so here goes

1.Died by CT
2.Died by CT
3.Survived CT red, rest of mech yellow
4.Died by CT
5.Died by CT
6.Survived CT red, rest of mech yellow
7.Wow i go tto the end and mech just yellow all over.
8.Died by CT
9.Died by CT
10.Died by CT.

Once the ct starts to go you havn't a chance at torso twist as it just goes so quickly. some times you don't even see what you are going up against before you die.
I have piloted most mechs and i have to say this has to be one of the poorest mech designs i have come across.

If you are considering purchasing this mech my advice is don't just don't. Buy any other mech but this one.


This Mech has even bigger CT problem, then the Awesome.
When I heard of the Kintaro, I was like Whohoo I can go with decent Std Engine and brawl till the whole Mech is a piece of scrap metall. Well failed. I didnt even lost a Arm yet, while trying to protect the CT.
This is a BIG DISLIKE.

On the other hand it is a little Awesome. And I like the Awesome. Better Arm Angle, then my Trebuchets. Just missing the Jumpjets (Wasnt the Kintaro featured with 3 Jumpjet Slots?).

#82 The Duke of Dirty

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Posted 09 August 2013 - 12:13 PM

Methodology:
I removed 30 armor from the left and right torso, leaving them with just 20 armor. I also moved almost all of the armor from the rear to the front (60/12).

Then I played 11 games.

Results:
The front CT armor is often hit from behind (bug?)
1 time destroyed from the rear CT by AC20
1 time destroyed in a single alpha in the right torso 2xAC20 2xAC5
8 times destroyed in CT front
1 match survived with heavy CT damage

In 11 games, the side torso armor of 20 was only penetrated twice. In fact, with 0 side torso armor I would have still only died 1 time to side torso hits.

While consciously trying to use arms as shields (adept centurion pilot here) I was only able to get 2 of my arms blown off. You commonly take CT damage when turned to the side. This must be a bug.

Conclusion:
There must be a bug causing the CT to take more damage. My catapults are far more survivable.

The data:
Spoiler


#83 Vassago Rain

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Posted 09 August 2013 - 12:18 PM

View PostIceash, on 08 August 2013 - 06:32 AM, said:

I worry about the shadowhawk when it appears, in the books we have the mech able to roll to avoid incoming fire as it's a nimble mech. ( i know we won't see this kind of manover in mechwarrior)

At this rate it's going be too big, handle like an assault and have a CT that rival's an awesome's.


50/50 chance of it being terrible. But then, will a bix shadowhawk (it still gets all the other advantages of the mech) really compare to a locust the size of a cicada?

#84 Sable Dove

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Posted 09 August 2013 - 12:40 PM

Nah, not a bug. Those basically look like Catapult damage charts. They just have humongous CTs. GB is worse though. Even less side torso (proportionally), and as a medium, it has nowhere near the armour or firepower. Hell, it's not even more mobile.

GB is the very definition of inferior.

#85 The Duke of Dirty

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Posted 09 August 2013 - 01:07 PM

View PostSable Dove, on 09 August 2013 - 12:40 PM, said:

Nah, not a bug. Those basically look like Catapult damage charts. They just have humongous CTs. GB is worse though. Even less side torso (proportionally), and as a medium, it has nowhere near the armour or firepower. Hell, it's not even more mobile.

GB is the very definition of inferior.


Less armor, Less speed, bigger fail hitbox, less tons of guns. Why would anyone ever play this pile of crap?

#86 Kali Rinpoche

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Posted 09 August 2013 - 01:24 PM

I’ve been playing for about 2 months now and I was excited to see the Kintaro offered as this month’s hero mech. I’ve managed to master at least one chassis in each tier to prevent having to unlock elite x3 over and over again. I’ve been loving the game and bought the Overlord package b/c I missed getting onboard with the founder’s package. I also bought MC at the start. I’m new to actually spending money on F2P micro-transaction games, but the BT/MW franchise had a special place in my heart growing up.

I’ve been playing long enough to start to be pretty decent. I’m not a hide behind a rock all match and snipe player. I like to move, fire, brawl in the right mech. So when a new medium hero was released I decided to make it a CB earner in the medium class. (I really wanted the Ilya Cataphract instead but I missed the Knight Sale by 1 day.)

The Kintaro has a great hard point set up and decent standard armor. Yes, with the stock XL, it is slower than Babe Ruth running the bases, but I still saw lots of possibilities. Having a nonstandard engine is a huge no-no in a close range DPS mech, but it’s not really an option here. After 1st round I plopped a 265 XL in it to give it better speed. Added endo-steel and then began to experiment round after round with trying to find the right weapons mix. All of my deaths have been CT like every other post has mentioned, but I’ve learned to spread out the damage by torso turns when I get caught flat footed. Golden Boys actual in game performance has caused me to change the play style I had envisioned for it. This mech CANNOT live more than seconds in a mosh pit or when trapped with no easy exit. I’ve been forced to ride the middle of the formations attacking targets of opportunity and beating up lights. I’ve tried long range laser/SRM, PPCS/SRMs, ML-MPL/SRM, LRM builds, SSRM builds (horrible with spread), etc… before I found a decent combo.

Overall:
Frankly, I don’t care about all the whining about mech size that goes on everywhere in the forums. Adjusting roles, engines, and play styles can overcome most of the short comings I’ve encountered so far. Not every mech is a multi-role platform. That being said, this mech is not for beginners and I am hoping that they adjust the CT hit-box, but I won’t hold my breath. I’m going to hold off on any doom and gloom judgment on the GB. When I max elites and apply that x2 bonus to basic skills I’ll have a better idea of whether to toss this mech on the scrap heap.

My Medium Mech Comparison: (Note: The Hunchback was my first trio of mechs I bought (CBs) while I was learning and were not stock for long.)

GOLDEN BOY
30
15
15
1.00
15
20
0.75
6,465
15,940
03:11:04

HUNCHBACK HBK-4G
69
29
39
0.74
19
45
0.42
9,765
35,784
06:31:06
HUNCHBACK HBK-4P
61
35
25
1.40
20
33
0.61
7,516
36,073
05:43:40
HUNCHBACK HBK-4SP
175
81
94
0.86
84
101
0.83
30,442
97,080
16:23:45

4G = ac20
4P = LPL and MPL
4SP = Mini LRM Archer build. (Still own and repairing K/D ratio)



(EDIT: I just finished basic unlocks and like others have said torso twist speed has shown no improvement and turns like a stalker. Still will see if elite x2 unlock makes a difference. Less thrilled now.)

Edited by Kali Rinpoche, 09 August 2013 - 02:55 PM.


#87 SgtKinCaiD

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Posted 09 August 2013 - 01:28 PM

View PostPwnius, on 09 August 2013 - 01:07 PM, said:


Less armor, Less speed, bigger fail hitbox, less tons of guns. Why would anyone ever play this pile of crap?

Somebody had to buy it in order to see the hitboxes.

#88 Werewolf486 ScorpS

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Posted 09 August 2013 - 01:29 PM

I've been told not to get it, not that I would spend on a hero anyway.

#89 The Duke of Dirty

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Posted 09 August 2013 - 02:42 PM

Holy ^&*%. The CT of this mech is actually larger than an entire centurion.

I calculated the surface area (in pixels) of the center torso of the golden boy and the ENTIRE torso of the ctf. The result: the GB CT is larger than the entire CTF torso by 5%.

The surface area of the entire golden boy is 50% more than that of the CTF.

Posted Image




Proof: http://imgur.com/fmI3wZG

Edited by Pwnius, 09 August 2013 - 03:14 PM.


#90 Alex Wolfe

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Posted 09 August 2013 - 02:46 PM

Funny thing about the Golden Boy.

Apparently it's based on the Japanese folk hero, Kintarō (translated as Golden Boy): a super-strong boy raised in the wilderness by a witch, who (the boy, not the witch) befriended animals, defeated ogres and later became a samurai.

The character is usually displayed as a plump kid dressed in a bib with the first kanji of his name (金 - kin, "gold"), wielding an axe, often red-skinned and surrounded by animals. Here are some examples from a casual image search, I'm sure you get the idea:

Posted Image

Now, someone decided to give up those instantly recognizable features, and instead opted to replace the iconic "GOLD" kanji on the chest with the character's full name. The "GOLD" symbol itself was moved to the shoulders. Also for some reason, the character's name on the chest is arranged in such way that the most prominently displayed kanji is 太 - the middle part of the character's name (meaning, by itself, "FAT").

Is it nitpicking? Perhaps, it's a matter of opinion. However, please imagine you have the right to put a Superman - themed robot in your game. How would you go about doing that? Definitely not starting by removing the iconic, immediately recognizable feature from his chest, I imagine?

The Golden Boy mech turned out to be basically the equivalent of the pic below.

Posted Image

It's not the first time either that MWO art is at odds with foreign culture, like when Chinese-themed Yen Lo-Wang being painted in a pattern reminescent of the flag of Imperial Japan, in that case repeating the cultural mix-up of an earlier illustration rather than rectifying it.

Battletech itself has had its share of similar issues, but - since it's not the dark ages of the Cold War era, like when original BT was written, and knowledge is readily available for free on the internet - I think it would be really nice if more care is taken in the future.

Thank you.

Edited by Alex Wolfe, 09 August 2013 - 03:01 PM.


#91 Rhazagal

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Posted 09 August 2013 - 03:01 PM

I'm starting to regret buying the GB. It looked like an awesome mech, had a nice skin and even the "straight out of the box" loadout seemed like a good fit for me. (note: I'm too new to the game and a bit too lazy to know anything about all the SRM nerfs and whatnot others have mentioned)

Well... First experience with the mech was dissapointing for sure. All the stock weapons are geared for combat at the ~250m range and, quite frankly, with a top speed of 64,8 kmph the GB is not going to get to that chocolate range any time soon. In fact I got "cored" like the term here seems to be in no time flat. No worries, I thought, I just got reckless and need to be more careful next time... Maybe swap the pulse lasers for regular medium lasers for extra range.

...It was all downhill from there. I soon came to realize the thing is made of wet paper! I'm not sure how the mechanics of armor work in this game (I assume 10 points of armor absorb 10 points of damage?), but just looking at the numbers two shots from a PPC, a glance from a heavy laser and a shot from AC/20 should NOT equal 54 points of damage. However this (and oftentimes LESS than that) is enough to core the GB... Quite the dissapointment.

I wouldn't be so miffed if I hadn't paid actual money for this. Serves me right, though... Next time I'll read up other peoples' reviews of things before purchase.

I'll still play the thing even if it isn't fixed. Even when I manage to deal only ~10 points of damage before dying I regularly get 80-90K money out of a defeat.

#92 Kali Rinpoche

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Posted 09 August 2013 - 03:23 PM

Adding to my earlier post. Kintaro can't enter Theta area of new map b/c it gets stuck on 1/2" ramp. Stopped cold. (This is the ramp in F5 just outside the center cauldron) I'm really starting to get pissed that I wasted almost 20$ in MC on it. I almost wish they would pull it from game and fix it. I think that is why we don't see them for sale for MC right now for the general versions. Anyone know if there is some kind of refund policy?

#93 The Duke of Dirty

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Posted 09 August 2013 - 04:11 PM

View PostKali Rinpoche, on 09 August 2013 - 03:23 PM, said:

Adding to my earlier post. Kintaro can't enter Theta area of new map b/c it gets stuck on 1/2" ramp. Stopped cold. (This is the ramp in F5 just outside the center cauldron) I'm really starting to get pissed that I wasted almost 20$ in MC on it. I almost wish they would pull it from game and fix it. I think that is why we don't see them for sale for MC right now for the general versions. Anyone know if there is some kind of refund policy?

+1

#94 Kali Rinpoche

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Posted 09 August 2013 - 05:20 PM

Posted Image


Here is an example of just how broken the Golden Boy is. It can't take any damage at all b/c it all goes almost straight to CT.
This is 4 out of the last 5 matches I've played. Been trying for 3 hours to make it work in a round. Doesn't matter which way the damage comes from it all hits CT almost every shot.

Edited by Kali Rinpoche, 09 August 2013 - 09:02 PM.


#95 Wrenchfarm

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Posted 09 August 2013 - 05:45 PM

I really liked the idea of the GB. I played around in Smurfy and came up with a few fun looking builds for it and was planning on picking it up after the patch.

Thank God I got a little delayed that day and checked with my peeps before I put any money down. What a terrible waste of what could have been a great mech.

#96 BD Zaxxon

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Posted 09 August 2013 - 10:53 PM

Still I have not seen any kind of response to this very obvious issue. If you are not going to fix it then I have a feeling 100% of people that bought this mech would like a refund. Like this post if you want a refund.

#97 Faithsfall

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Posted 09 August 2013 - 11:17 PM

View PostBD Zaxxon, on 09 August 2013 - 10:53 PM, said:

Still I have not seen any kind of response to this very obvious issue. If you are not going to fix it then I have a feeling 100% of people that bought this mech would like a refund. Like this post if you want a refund.


I keep trying to make this **** mech work, yes you can on occasion get the upper hand and end up with a kill or 2 but every time i take this mech out i feel i have gimped my teammates. When you are still dying 90% of the time to CT deaths in seconds if you happen to be caught by anything, there is something seriously wrong.

Edited by Iceash, 09 August 2013 - 11:43 PM.


#98 BD Zaxxon

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Posted 09 August 2013 - 11:43 PM

View PostIceash, on 09 August 2013 - 11:17 PM, said:


I keep trying to make this **** mech work, yes you can on occasion get the upper hand and end up with a kill or 2 but every time i take this mech out i feel i have gimped my teammates. When you are still dying 90% of the time to CT deaths in seconds if you happen to be caught by anything there is something seriously wrong.


AMEN BROTHER. I have actually been abused for taking a KTO into battle. You know whats worse, ok they effed up and released a completed fecked mech. No official response. A hotfix to fix FPS that really did eff all. We just want someone to say ok we effed up and we are going to fix it. I don't think they are going to fix it and that's why I want a REFUND!

#99 Raeven

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Posted 10 August 2013 - 12:50 AM

Please fix this 'Mech. I get shot in the back, and it hits the CT on both sides. I get shot in the front, and I get CT hits front and back. I fire my weapons and suffer internal damage to CT. I get shot and suffer internal damage to CT, with armor on front and back.

#100 Thorn Hallis

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Posted 10 August 2013 - 01:53 AM

Seems way to tall and as agile as an assault 'Mech. I'll skip it and wait for the Shadowhawk.





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