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Friendly Fire Stat


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Poll: FF Stat (33 member(s) have cast votes)

Should we add friendly fire stat to the game?

  1. Yes, I'm curious how often this happens. (31 votes [93.94%] - View)

    Percentage of vote: 93.94%

  2. No, I'd like to stay anonymous please. (2 votes [6.06%] - View)

    Percentage of vote: 6.06%

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#1 Volomon

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Posted 06 August 2013 - 02:54 PM

Ok, there is not enough in the game about Friendly Fire. There is no warning that you hit a friendly, there is no way for you to know who shot you.

With this 12v12 FF is so much more common, and honestly a near constant I'm not sure at times if I'm taking the most damage from the enemy or from friendlies .

So I suggest the following.
  • An END game stat that show how much Friendly Fire you have caused.
  • An END game stat that show how much Friendly Fire you have taken.
  • A warning whenever you hit your teammate, preferably a verbal and visual cue.
  • A read out similar to when someone dies, have it read out whenever friendlies hit each other.
These things would increase accountability and help improve peoples aim, cause most of these people don't even know who they are hitting or if they are even hitting anyone. Then you got new people who in the chaos of the battle might not ever realize they are doing Friendly Damage.

#2 Volomon

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Posted 07 August 2013 - 05:33 AM

If you could respond to this post so we can keep this post up toward the top. I really think these needs to be added it should have been added a long time ago really.

#3 Lord of All

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Posted 07 August 2013 - 06:02 AM

I would like a display of who shot who during the game similar to the kill message only in red. If peops knew they would be immediately pegged they wouldn't be so trigger itchy. It seems to me that this happens more often with those trying to get the final kill shot in. Kinda why amount of kills shouldn't be such a rewarded stat. And yes I usually am in the top of kills so I'm not saying this for my own benefit.

#4 zolop

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Posted 10 August 2013 - 04:41 PM

View PostVolomon, on 06 August 2013 - 02:54 PM, said:

Ok, there is not enough in the game about Friendly Fire. There is no warning that you hit a friendly, there is no way for you to know who shot you.

With this 12v12 FF is so much more common, and honestly a near constant I'm not sure at times if I'm taking the most damage from the enemy or from friendlies .

So I suggest the following.
  • An END game stat that show how much Friendly Fire you have caused.
  • An END game stat that show how much Friendly Fire you have taken.
  • A warning whenever you hit your teammate, preferably a verbal and visual cue.
  • A read out similar to when someone dies, have it read out whenever friendlies hit each other.
These things would increase accountability and help improve peoples aim, cause most of these people don't even know who they are hitting or if they are even hitting anyone. Then you got new people who in the chaos of the battle might not ever realize they are doing Friendly Damage.



Agree with all your suggestions

Sometimes friendly mechs walk right in front of me as a shoot a ER PPC to hit a enemy off in the distance, when there was no teammate in front of me a moment ago. People in Planetside 2 sometimes grief each other the same faction, just because they are angry. You've got to be careful in this as people can be really ignorant to get a kill and walk directly in front of their teammates to get the kill shot (then the teammate idiotically precedes to wonder why he was accidentally shot in the back by ER PPC).

Their will be someone as this game gets more popular that would stand in front of their teammates to just annoy / harass them, so subtracted friendly fire from C-Bills / XP would not work (MW Mech would deserve to be killed). Maybe a solution to that problem would be to take it to MWO Support system then we could have a Negative Friendly Fire C-Bill minus... AND option to forgive friendly fire would be good too with this system.

#5 GRiPSViGiL

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Posted 10 August 2013 - 11:24 PM

I want to see this metric or at least an indicator if you are indeed hitting a teammate. I get blasted in the back so much from teammates I want to go rogue sometimes. Something to show people they are hitting the wrong team would be helpful for those that do not have that awareness. PLEASE.

#6 Escef

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Posted 10 August 2013 - 11:35 PM

I wouldn't mind it. Friendly fire in close quarters is expected, though I try to avoid it. And it isn't always the shooter's fault. I've seen friendlies walk in and unwittingly take hits for the enemy. I at least assume it was unwittingly, most people don't want a kill so bad as to voluntarily take 16 SRMs to the backside.

Teamkilling, OTOH, needs to be publicly available stat. I've purposefully TK'd once. (Trash talk your own team at the start of a match? I'll stick up for my fellow gamers, you earned it.) I also accidentally walked into being TK'd once, I apologized to the guy profusely for the hit I knew he was going to take to his match rewards, it was my fault.

#7 BoPop

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Posted 11 August 2013 - 02:25 AM

yep, cuz I take great care to not hit my team mates, even when I know that most of my large laser will hit the enemy... I hold off if i'm going to hurt a buddy.

however in some of these 12 mans my back is getting ripped to shreds by my own team. hell, I think players should be a little penalized for it, with experience and cbills. why should you get experience for doing things inexperienced players do?

OR, if you shoot someone in the arm or back, it would instead damage your OWN arm or back. I've never understood why they don't implement this.... friendly fire should backfire on you.

that will teach people to be careful and end punish to the dudes who have the eggs to get on the front line. right now the main reason I don't like being on the front line is because i'll take more damage from the pugs (in my most vulnerable parts) and it's just *********. I think 2 stats should be shown: how much friendly fire you received, and how much friendly fire you dished out.

#8 Solomon Ward

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Posted 11 August 2013 - 02:28 AM

View PostVolomon, on 06 August 2013 - 02:54 PM, said:

  • An END game stat that show how much Friendly Fire you have caused.
  • An END game stat that show how much Friendly Fire you have taken.
  • A warning whenever you hit your teammate, preferably a verbal and visual cue.
  • A read out similar to when someone dies, have it read out whenever friendlies hit each other.





Yes and Yes to endgame stats.

I am completely against the warning (sound or visual) and the readout.
I wouldn´t mind an option called Pavlov´s Dog where people can activate that for themselves tho.

Instead i would love to see detailed friendly fire stats, when we scroll over the stat at the end of the round.

View PostLord of All, on 07 August 2013 - 06:02 AM, said:

I would like a display of who shot who during the game similar to the kill message only in red.


This i`d love to see.

Edited by Solomon Ward, 11 August 2013 - 02:33 AM.


#9 Hotthedd

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Posted 11 August 2013 - 06:36 AM

View PostGRiPSViGiL, on 10 August 2013 - 11:24 PM, said:

I want to see this metric or at least an indicator if you are indeed hitting a teammate. I get blasted in the back so much from teammates I want to go rogue sometimes. Something to show people they are hitting the wrong team would be helpful for those that do not have that awareness. PLEASE.

I primarily pilot lights, and by your signature, I am guessing you do as well.

If you are taking a lot of friendly fire in a Jenner, I am willing to bet you are as much at fault as your teammates, if not MORE, for getting in the way of their shots. Situational awareness goes both ways.

#10 Zarlaren

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Posted 11 August 2013 - 06:37 AM

Friend fire is nothing more then accidents you shoot at the enemy and times a friendly moves infront of you before the bullet hits them like someone pulling out in front of you in traffic. So why penalize for FF if it is just 99.9% Accidental fire to friendly. I've only seen one match someone goofed off and shoot his friend on purpose cause they were buddies and sometimes horseplay is involved.

#11 Zarlaren

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Posted 11 August 2013 - 06:42 AM

In my opinion FF should only do half damage cause you didn't mean to shoot them it not like you meant to harm them full scale.

#12 Cr4Zy K0wLa

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Posted 11 August 2013 - 07:35 AM

View PostBoPop, on 11 August 2013 - 02:25 AM, said:

I hold off if i'm going to hurt a buddy.

*snip*

hell, I think players should be a little penalized for it, with experience and cbills.

*snip*


Since 12 v 12 showed up, I've found that holding off on shots is critical now. Too often I am pulling back due to friendlies in the line of fire. This can be detrimental at times when the target has to go down, but you can't guarantee that you won't kill a friendly light by mistake. Too often team mates cross into my line of fire or I into theirs.

As for FF penalties I found out that hard way last night when I killed a team mate by accident. Lost 100 xp and 10k c-bills. I was tangling with an enemy grasshopper when a second grasshopper brushed up chest to chest with my centurion. Since he was so close and the mini map was unclear, I had no idea until the end of the match what I had done. Literally, all I saw on my screen was his chest and neck area when I fired on the believe that it was the enemy mech.

Thankfully there was only one friendly kill last night.. Only once prior to that (in May)

#13 Hotthedd

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Posted 11 August 2013 - 08:03 AM

View PostZarla, on 11 August 2013 - 06:37 AM, said:

Friend fire is nothing more then accidents you shoot at the enemy and times a friendly moves infront of you before the bullet hits them like someone pulling out in front of you in traffic. So why penalize for FF if it is just 99.9% Accidental fire to friendly. I've only seen one match someone goofed off and shoot his friend on purpose cause they were buddies and sometimes horseplay is involved.

It's all fun and games until someone loses an eye.

#14 Zarlaren

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Posted 13 August 2013 - 04:50 PM

How about a warning signal a friendly is in your crosshairs by having it flash blue so you don't fire? Or maby have it that the weapons can't fire if a friendly is in crosshairs as a safety cut off like a reverse idea from the SSrms. But if the weapon goes off and friendly jumps in front of it it should just be half damage. I would like a Anti FF features installed if possible maby through equipment upgrades or in the skills tree in pilot lab maby add like -Prevent Friendly Fire- skill that stops weapons from going off if a friendly is in crosshairs maby in the basic or elite.

Edited by Zarla, 13 August 2013 - 05:00 PM.


#15 Hotthedd

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Posted 15 August 2013 - 05:53 AM

View PostZarla, on 13 August 2013 - 04:50 PM, said:

How about a warning signal a friendly is in your crosshairs by having it flash blue so you don't fire? Or maby have it that the weapons can't fire if a friendly is in crosshairs as a safety cut off like a reverse idea from the SSrms. But if the weapon goes off and friendly jumps in front of it it should just be half damage. I would like a Anti FF features installed if possible maby through equipment upgrades or in the skills tree in pilot lab maby add like -Prevent Friendly Fire- skill that stops weapons from going off if a friendly is in crosshairs maby in the basic or elite.

I would much prefer if situational awareness was left to the pilot. The idea being that with practice, things like fire control and not running in front of your teammate's shots get better. It should be more like a sim in that regard. A visual tool to aid in that awareness is fine, but things like half-damage to friendlies just breaks the immersion to me on so many levels.

#16 canned wolf

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Posted 15 August 2013 - 06:18 AM

View PostZarla, on 11 August 2013 - 06:42 AM, said:

In my opinion FF should only do half damage cause you didn't mean to shoot them it not like you meant to harm them full scale.


Why would your incompetence cause your bullets to only do half damage?

#17 Lord of All

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Posted 15 August 2013 - 07:39 AM

View PostZarla, on 13 August 2013 - 04:50 PM, said:

How about a warning signal a friendly is in your crosshairs by having it flash blue so you don't fire? ...


SO the BIG BLUE outline isn't good enough? and bye the time your crosshair change the instant would be over.

#18 SiR SockMonkeyDonkey

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Posted 15 August 2013 - 07:50 AM

View PostVolomon, on 06 August 2013 - 02:54 PM, said:

Ok, there is not enough in the game about Friendly Fire. There is no warning that you hit a friendly, there is no way for you to know who shot you.

With this 12v12 FF is so much more common, and honestly a near constant I'm not sure at times if I'm taking the most damage from the enemy or from friendlies .

So I suggest the following.
  • An END game stat that show how much Friendly Fire you have caused.
  • An END game stat that show how much Friendly Fire you have taken.
  • A warning whenever you hit your teammate, preferably a verbal and visual cue.
  • A read out similar to when someone dies, have it read out whenever friendlies hit each other.
These things would increase accountability and help improve peoples aim, cause most of these people don't even know who they are hitting or if they are even hitting anyone. Then you got new people who in the chaos of the battle might not ever realize they are doing Friendly Damage.


View PostVolomon, on 06 August 2013 - 02:54 PM, said:

Ok, there is not enough in the game about Friendly Fire. There is no warning that you hit a friendly, there is no way for you to know who shot you.

With this 12v12 FF is so much more common, and honestly a near constant I'm not sure at times if I'm taking the most damage from the enemy or from friendlies .

So I suggest the following.
  • An END game stat that show how much Friendly Fire you have caused.
  • An END game stat that show how much Friendly Fire you have taken.
  • A warning whenever you hit your teammate, preferably a verbal and visual cue.
  • A read out similar to when someone dies, have it read out whenever friendlies hit each other.
These things would increase accountability and help improve peoples aim, cause most of these people don't even know who they are hitting or if they are even hitting anyone. Then you got new people who in the chaos of the battle might not ever realize they are doing Friendly Damage.


I think you nailed it. Accountability would improve every ones game play experience in my opinion and you suggestions are an easy fix for the dev team to tackle that would cover all information we are missing.

#19 Sug

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Posted 15 August 2013 - 07:52 AM

View PostVolomon, on 07 August 2013 - 05:33 AM, said:

If you could respond to this post so we can keep this post up toward the top. I really think these needs to be added it should have been added a long time ago really.



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