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12 Kill Assists C-Bills Is Why We Make Less/more C-Bills...said Russ Bullock


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#1 Hans Von Lohman

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Posted 06 August 2013 - 03:46 PM

I am watching the NGNG twitch.TV for Tuesday and they had Russ Bullock as their guest.

Early on in the video they asked Russ about the money they make and they said they had to reduce the C-bills because of the 12 mechs on the field. The C-bills needed adjusting because kill assists were adding up to ridiculous amounts of money if you just tag every enemy once.

So, yes. There is a C-bill reduction, but you make it back with kill assists.

#2 Angel of Annihilation

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Posted 06 August 2013 - 03:51 PM

View PostHans Von Lohman, on 06 August 2013 - 03:46 PM, said:

I am watching the NGNG twitch.TV for Tuesday and they had Russ Bullock as their guest.

Early on in the video they asked Russ about the money they make and they said they had to reduce the C-bills because of the 12 mechs on the field. The C-bills needed adjusting because kill assists were adding up to ridiculous amounts of money if you just tag every enemy once.

So, yes. There is a C-bill reduction, but you make it back with kill assists.


So basically instead of concerntrating on the enemy in front of me to take him out of the game, I should just run around and shoot every one of them once. Do the Devs even play this game? That is the stupidest thing I have ever heard of and to think the system now encourges it, are you fricken serious.

I have a marvel idea. If the amount you recieve for kill assists is too high, REDUCE THE AMOUNT FOR KILL ASSISTS.

Instead they break the entire economy to fix that one asspect....UN-FRICKEN-BELIEVABLE!!

Edited by Viktor Drake, 06 August 2013 - 03:51 PM.


#3 mack sabbath

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Posted 06 August 2013 - 03:55 PM

Ummmm...did he mention anything about hit registration yet?


darn. :(

#4 OneEyed Jack

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Posted 06 August 2013 - 03:55 PM

View PostViktor Drake, on 06 August 2013 - 03:51 PM, said:

UN-FRICKEN-BELIEVABLE!!

Is it really that hard to believe? Have you not been paying attention the last few months?

#5 Tennex

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Posted 06 August 2013 - 03:57 PM

they've probably been waiting for an excuse to lower cbill income for quite some time now

#6 Finn McShae

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Posted 06 August 2013 - 04:01 PM

View PostTennex, on 06 August 2013 - 03:57 PM, said:

they've probably been waiting for an excuse to lower cbill income for quite some time now


I agree with this. Makes sense to push the premium sales but they couldn't just DO it or the forums would asplode. So they said, eh, this works for 12 v 12.

Haven't had a chance to play yet so I will stay undecided on how much it sucks until after tonight.

#7 mack sabbath

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Posted 06 August 2013 - 04:02 PM

Probably once they introduce rewards, like the ones they mentioned for objectives, i.e., lights capping bases along with medium agility abilities, we may make it all back.

50k Cbills for capped bases, 60k for losing 200 points of armor and survivng the match, whatever, PGI can come up with role specific bennys for people who attempt to play well.

Therefore, our core payment had to be reduced as they do their incremental introduction to this economy.

Just a thought, it'd be the only reason why I would have made us play half an hour for 75% the coin.

#8 Volomon

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Posted 06 August 2013 - 04:03 PM

I never understood the logic behind the high payout for an assist in the first place. Cut assists in half and double kill payouts. Then maybe increase the pay out on a cap victory vs wiping out a team.

#9 Finn McShae

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Posted 06 August 2013 - 04:04 PM

^^ That's a good point too.

I really think they have an idea in their head about the amount of CBills they wanted people getting on an average match. We were above average and they needed a reason to bring us all down to where their model works.

That's my theory.

#10 Joseph Mallan

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Posted 06 August 2013 - 04:05 PM

View PostVolomon, on 06 August 2013 - 04:03 PM, said:

I never understood the logic behind the high payout for an assist in the first place. Cut assists in half and double kill payouts. Then maybe increase the pay out on a cap victory vs wiping out a team.

The Logic was to get players to work together. It was a dumb idea doomed to failure... bu we already knew that.

#11 Kanigit

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Posted 06 August 2013 - 04:10 PM

Ya know, prior to today I always thought folks who said things like 'Do the devs even play this game' to be the mutterings of the cynical and impatient. But holy-mech-franchise-on-fire Batman, it does appear that absolutely no real design is going into this game; instead we are getting a bunch of ideas thrown at the wall (open beta) by people new to the idea of what actually makes a game work. Or at least it seems that way to my cynical, impatient self :(

#12 Purlana

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Posted 06 August 2013 - 04:18 PM

Easy for PPC and long range warriors to get extra assists. How about us brawlers...?

#13 Joseph Mallan

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Posted 06 August 2013 - 04:21 PM

View PostPurlana, on 06 August 2013 - 04:18 PM, said:

Easy for PPC and long range warriors to get extra assists. How about us brawlers...?

I been a brawler for months. But to get it right you need a Gauss with a ERPPC or ER Large and 3 SRM6. Reach weapons that can still Brawl.

Edited by Joseph Mallan, 06 August 2013 - 04:21 PM.


#14 Roland

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Posted 06 August 2013 - 04:28 PM

Isn't it somewhat unlikely that in a 12v12 battle, you are actually going to be shooting every single mech on the enemy team?

Or do they really expect us to walk around as a single giant mob?

I thought the point of having 3 lances was that you'd likely break up that huge group somewhat, and have multiple engagements taking place.

#15 Angel of Annihilation

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Posted 06 August 2013 - 04:32 PM

View PostOneEyed Jack, on 06 August 2013 - 03:55 PM, said:

Is it really that hard to believe? Have you not been paying attention the last few months?



Honestly, I had thought we were past that point but I guess shame on me.

I quit this game for like 2-3 months over the whole debacle with DHS where they patched in a bug they didn't notice but only took the community 1 match to notice it was wrong, then decided to "test" the bug because it happend to put heat where they liked it and THEN left the bug in place again because they liked their mistake more than their design.

I then came back to give it a shot again, found a game that seemed pretty solid and I was having alot of fun with, Stayed solid for several months, then decided to invest in the $80 Overlord pack because it stayed solid for several months, only to find that in the last month it has fallen right back into the stupidity that caused me to quit in the first place.

Last couple patches have almost got me back to the point of quitting again and I am hoping that it is just a small hiccup that they will fix between now and release. However, I am begining to lose hope.

#16 Khobai

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Posted 06 August 2013 - 04:33 PM

Quote

The Logic was to get players to work together. It was a dumb idea doomed to failure... bu we already knew that.


I think its a good sentiment. But you have to look at games that actually have teamwork and see what theyre doing differently.

1) Other games have gamemodes which require teamwork (i.e. usually by requiring different roles in order to complete the objective)

2) Other games have better communication tools. integrated voice chat. quick-key macros. etc...

3) Other games have a better commander interface that allows the commander to give orders to specific players and then that player can choose to accept or deny the order request from the commander.

4) Other games reward/penalize players for following/not following commander orders. For example, in some games you have to request money from the commander to buy a vehicle, but if you continually disobey orders the commander wont give you any money.

And so on... the point is this game does almost nothing to encourage teamwork. It just sticks 12 randoms together and hopes for the best.

Quote

I been a brawler for months. But to get it right you need a Gauss with a ERPPC or ER Large and 3 SRM6. Reach weapons that can still Brawl.


Agreed. Brawling isnt really a primary role anymore. Its just a secondary role of some sniper builds lol.

Quote

However, I am begining to lose hope.


See thats why I have absolutely no hope for this game whatsoever. That way ill never be disappointed.

Edited by Khobai, 06 August 2013 - 04:34 PM.


#17 Nutlink

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Posted 06 August 2013 - 04:35 PM

1042XP (2084 with the x2 bonus) and only 80,000 CBills for a win with 4 kills and 2 assists in a Jenner. That's just awful. I can understand lowering it, but they dropped it way more than I personally think they should have.

#18 Joseph Mallan

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Posted 06 August 2013 - 04:37 PM

View PostKhobai, on 06 August 2013 - 04:26 PM, said:

Agreed. Brawling isnt really a primary role anymore. Its just a secondary role of some sniper builds lol.

Not what I was getting at though. I actually Brawl with the build I mentioned, I just also use it at range. multi tasking.

#19 Veranova

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Posted 06 August 2013 - 04:39 PM

This is a really good point.
I feel like half the reason the game can seem so broken right now, is because lots of features which are needed to complete it are missing.
Nothing PGI is doing is short term, changes like this are thinking of the long term meta.

Not great for us right now. But it will save them time in rebalancing the game when the new features get added, if they've already estimated the balance.
And long term. That's a good thing for those currently frustrated. Remember ECM. They added that having not thought about it heavily in advance and it shook the whole game up for a while. Big backlash while they rebalanced the game around it. These days it's much better.

View PostDie Primate Die, on 06 August 2013 - 04:02 PM, said:

Probably once they introduce rewards, like the ones they mentioned for objectives, i.e., lights capping bases along with medium agility abilities, we may make it all back.

50k Cbills for capped bases, 60k for losing 200 points of armor and survivng the match, whatever, PGI can come up with role specific bennys for people who attempt to play well.

Therefore, our core payment had to be reduced as they do their incremental introduction to this economy.

Just a thought, it'd be the only reason why I would have made us play half an hour for 75% the coin.


#20 Deathlike

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Posted 06 August 2013 - 05:00 PM

View PostRoland, on 06 August 2013 - 04:28 PM, said:

Isn't it somewhat unlikely that in a 12v12 battle, you are actually going to be shooting every single mech on the enemy team?

Or do they really expect us to walk around as a single giant mob?

I thought the point of having 3 lances was that you'd likely break up that huge group somewhat, and have multiple engagements taking place.


At tourney time, it will matter (due to scoring). At this current moment... poking all your enemies to collect money is rather difficult to do....

View PostVeranova, on 06 August 2013 - 04:39 PM, said:

And long term. That's a good thing for those currently frustrated. Remember ECM. They added that having not thought about it heavily in advance and it shook the whole game up for a while. Big backlash while they rebalanced the game around it. These days it's much better.


No... ECM is not in a good place... it's harder to notice this if you're not thinking beyond its application and implications.





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