Cadodd, on 07 August 2013 - 06:32 PM, said:
Actually Cbills rewards should be calculated by the damage done (perhaps with bonuses to internal) and as light and medium mechs will always have problems getting the same damage output they should also get some kind of multiplier. It shouldnt be that hard to balance a proper multiplier per mech if PGI got enough match statistics..
C-bills in this game should be more event based than damage based. Spotting assists, Kill assists (pro-rated on percent of damage done to the mech before it fell... so if you're dakka-dakkaing a mech to the ground, and a light shoots a small laser at it from 179 meters away and kills it, you still get considerable reward from it), capture assists, TAG/NARC assists, etc should all be your primary means of making c-bills.
Savior kills were a nice idea (though those could add up to ridiculous proportions in some matches).
Though, as others have said, other games have a sort of community-driven award system that tries to put players in charge of teamwork rewards more so than computer algorithms. Because there is only so much data you can collect from a match and only so good a computer is going to be at "rewarding teamwork" based on that data.
Of course, by that same token, having to follow the orders of someone who just so happened to put a command console in their mech to get decent rewards isn't necessarily going to be perfect, either. Particularly if they are giving silly orders (though part of the problem is that any commander has to issue virtually suicidal orders under various circumstances, and has to accept the reality that attrition will happen.... great if you're dealing with AI bots that don't exist but to follow orders... not so great if no one on the team is willing to "take one for the team.")
Though a combination of both would round things out fairly well.
If PGI were to let the community develop it. ... I think that would end up generating better results than PGI at this point...