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To All The Cbill Nerf Whiners


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#21 101011

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Posted 08 August 2013 - 05:15 PM

View PostLord de Seis, on 08 August 2013 - 05:10 PM, said:

The XP double doesn't make up for any C-Bill loss, you will be able to make a mech completely out XP wise before being able buying another one and doing any decent modifications to it.


Totally agreed. I happen to have managed to get 37k XP in my BJ before earning even 2.5 million c-bills + upgrade costs.

#22 Name140704

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Posted 08 August 2013 - 05:28 PM

This is from Today, August 8th.

Posted Image


Spot for LRMs, you can make boatloads.

#23 Lucian Nostra

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Posted 08 August 2013 - 05:34 PM

View PostNARCoMAN, on 08 August 2013 - 05:28 PM, said:

This is from Today, August 8th.

Posted Image


Spot for LRMs, you can make boatloads.


What is this I don't even? your spotting assists + tag/narc is 14,300 c-bills or 5% of your total earnings

You got 35,500 for conquest or 12.8%
You got 123,145 for premium time + hero mech or 44.4%

Spotting for LRMs = jack ****
Conquest + premium + hero mech = the money

Edited by Lucian Nostra, 08 August 2013 - 05:37 PM.


#24 Erbun

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Posted 08 August 2013 - 06:01 PM

View PostNecroconvict, on 06 August 2013 - 11:25 PM, said:


Unless you are buying your mechs with actual real life dollars, c-bills take way longer to earn than it takes to raise your XP...Now you might be to proud to admit you just buy your mechs with real life dollar bills, don't be, it is ok, you get paid enough, you don't have children, or your parents don't know what you do with the credit card (or they do, and they are happy you aren't buying into horse **** anymore) lol!



Personally I'm glad they did the nerf they did. I had just been thinking that they needed to bring it down.

Because to buy an entire mech.... should be one helluva grind.

Why?

Because PGI needs more of an incentive for people to spend money. It's that simple. You can cry about it all you want, but the fact of the matter is that the devs also have kids they need to feed and mortgages to pay.

#25 Archtype

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Posted 08 August 2013 - 06:36 PM

PGI has a psychologically driven sales engine currently, they need no other way to money grab than they already have.

#26 Xeno Phalcon

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Posted 08 August 2013 - 06:59 PM

Bark all you like, it dosnt change the fact that most players resent this change even ones with hero mechs and premium time, we have longer matches with less reward ultimately devaluing hero mechs and premium time, more so premium time than hero mechs though.

I was buying premium time before but now I can't justify it, I simply get less bang for my literal buck might as well just get less all around and do it for free.

#27 The Animus

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Posted 08 August 2013 - 07:00 PM

For me, the current MC prices are simply too high. I cannot rationalize spending almost $20-30 on a single mech. So I'm basically waiting for MC to go on sale or the price of the MC items to go down. Now I can't even get the c-bill mechs anymore because it takes so long a grind to get enough let alone customize them...

Sad Panda

#28 Vermaxx

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Posted 08 August 2013 - 07:27 PM

The change does little to affect established players.

And EVERYTHING to further make the game less fun for new people who are deciding to uninstall or pay money. I'm guessing Phoenix sold well enough...to BT fans...and not to new people so much.

I had two separate people in a match last night completely clueless on both how to play and what to do. They were not having fun. Lower pay isn't going to help that.

#29 xRatas

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Posted 08 August 2013 - 07:32 PM

I'd have much preferred doubled credits from first win. Credit grind is actually much bigger thing than XP grind in this game, unless you want to swap those engines, modules and stuff all around the mechs every time. XP has never been an issue in this game, yet to play equal game with this little grind. Also XP is not needed to get new mechs. And if you like your mech, XP grinding shouldn't be grinding at all.

Edited by xRatas, 08 August 2013 - 07:34 PM.


#30 aniviron

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Posted 08 August 2013 - 11:40 PM

View PostZekester81, on 07 August 2013 - 09:57 AM, said:

They reduced the amount of cbills for each thing you can get, but there is also another 4 mechs on the enemy team allowing you to earn more of each type of bonus. It evens out. I can still hit almost 200,000cbils in a good match and I am not running premium time right now. I am also using a balanced mech loadout instead of a cookie-cutter high alpha monster tyvm.


I see this argument a lot- it represents a fundamental misunderstanding of how the game works. If you add 50% more players to the game on EACH team, then every game should turn out more or less the same. Think about this logically. On average, every player gets one kill per death, because the only way to get a kill involves someone dying, and the only way to die without someone getting a kill is suicide, and that's pretty rare in this game. So what you are suggesting is that because the game now has 50% more players, every player should now be getting 50% more kills- but because the players are added to both teams, if one team eliminates all players on the other and all players are average, they are still averaging one kill per player, not 1.5. The same applies roughly to damage as well- which means that on average, each player is now earning much less, as their performance should be the same, but the reward for that performance is decreased.

This is linked to the fallacy that 12v12 means ammo/ton should be upped (I am not opposed to this, but the larger playercounts aren't a great reason for it to be done). If PGI really believed that we should be doing more damage per match on average now that there are more players on the field, then they would have upped the ammo counts, but because they can do math, this did not happen.

#31 GODzillaGSPB

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Posted 09 August 2013 - 01:09 AM

View PostPwnius, on 06 August 2013 - 07:27 PM, said:

Yes, they reduced $ from spot assists from 2500 to 1500. Now if you spot their whole team you will get 18,000 instead of 20,000. A decrease of 10%.

However, the XP you receive for your first win of the day is doubled. This means, if you win 1/2 of your games the XP has increased by 50%. XP grinding was the longest part of the game.

Thank you for the buff!


Oh, I see. I'm down from 250k to 150k and this was all down to the spotting. Plus I should stop whining and start paying with XP. Thanks for opening my eyes. :)

#32 BeezleBug

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Posted 09 August 2013 - 02:24 AM

View PostNARCoMAN, on 08 August 2013 - 05:28 PM, said:

This is from Today, August 8th. </p>
Spot for LRMs, you can make boatloads.</p>


Now without Hero Mech, Premium Time and resources^^
U twist the facts, and sure that is one of the best games for u on this day^^
So this is not a basic game for the most players out there and certainly not for beginners.
Think before u post something like this, especially how this nerv effect other player not only you !
U are not on a island, or are you :)

#33 Blaximus

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Posted 09 August 2013 - 03:10 AM

View PostNARCoMAN, on 08 August 2013 - 05:28 PM, said:

This is from Today, August 8th.

Posted Image


Spot for LRMs, you can make boatloads.


So subtract the $120000 you got for your real cash mech, and premium time, and its not that exciting, or rewarding really. Another 35-40 matches at 8-10 mins each and you can get an okay medium mech, thats if you win all your matches.

#34 Alex Novian

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Posted 09 August 2013 - 03:49 AM

The C-bill Nerf is fine. :) do the same work % wise get the same as before.



Just pick up the slack... Slackers.


the oppertunity to do MORE than before with others being able to distract incoming fire has lead to balance if not an increase to my income.

in the 1000+ matches in my jagger 2 of the 5 1000+ dmg games have come after this 12v12 patch And ammo use has not been a hinderance.



I speak from over 8000 matches of Exp. since stats have been recorded and a years play time since they let all the founders in.

#35 Seddrik

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Posted 09 August 2013 - 04:01 AM

View PostZekester81, on 07 August 2013 - 09:57 AM, said:

They reduced the amount of cbills for each thing you can get, but there is also another 4 mechs on the enemy team allowing you to earn more of each type of bonus. It evens out. I can still hit almost 200,000cbils in a good match and I am not running premium time right now. I am also using a balanced mech loadout instead of a cookie-cutter high alpha monster tyvm.


Incorrect. There are 4 more mechs on their team as well as 4 more on your team. Net result, you get a smaller chunk of the pie due to either dying fast or others on your team being more likely to get the killing blow on mechs you worked hard to kill. Even when I get the same number of kills assists and damage (for example 2, 5 and 500) I now get less for my efforts.


Quote

Because PGI needs more of an incentive for people to spend money. It's that simple. You can cry about it all you want, but the fact of the matter is that the devs also have kids they need to feed and mortgages to pay.


Ummm... no. There are already lots of incentives to spend money (only 4 mech bays for example...). I've played this game for several months now and invested more in this game than most others I've played, yet am only increasingly disappointed because I haven't even played it that long and its getting more messed over, less fun. Net result? I stopped investing and I play less.

If you think they need money now... just wait and see how bad it gets when they keep cutting the things that draw people to their game.

Edited by Seddrik, 09 August 2013 - 04:16 AM.


#36 Elizander

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Posted 09 August 2013 - 04:06 AM

Outliers shouldn't be included in a study about earnings. The majority in the middle is what should count. If a small percentage of players can earn hundreds of millions of c-bills then that's fine, but balancing earnings around those players is a bad thing.

#37 Alex Warden

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Posted 09 August 2013 - 04:12 AM

a thing that i realized: you get way more cbills for assists than kills... but you get way more xp for kills than assists. so basically assits=money,kills=xp... seems a bit strange. i guess they thought with 4 mechs more to kill,there would be those people with 10kills per match who would reach the 300k cbills easily, with the "old" rewards. but i doubt that happens very often.

maybe PGI also wanted to lower the incentive to run highalpha kill-builds, and show more love to the assisting light/medium/balanced mechs. however,it doesn´t really work out,even if i might understand the thought behind it.

#38 Alex Warden

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Posted 09 August 2013 - 04:20 AM

View PostNARCoMAN, on 08 August 2013 - 05:28 PM, said:

This is from Today, August 8th.

Posted Image


Spot for LRMs, you can make boatloads.

thats 153,000CB without any bonus including ressourcebonus. in an assault match you would have earned about 120k... much,huh?

what earns you the most are assists + premiumtime + heromech. 7 assists are about 58k cbills, which is nearly 50% of the total w/o hero/premium... that´s the numbers i remember from a yesterdays game. 7 assists , 3 kills, 400damage, 135k bills and ALOT of xp.

Edited by Alex Warden, 09 August 2013 - 04:31 AM.


#39 Jenovah

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Posted 09 August 2013 - 04:41 AM

Lets be a little more realistic on the cbills for the average to slightly above average player.... This is what you're getting now. Posted Image

#40 Bad Andy

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Posted 09 August 2013 - 07:47 AM

who gives a **** about double xp when it takes 100+ wins to outfit a heavy mech. If anything this will hurt PGI's cash flow because many players primary MC expenditure is mechbays which they then fill using chill farmed mechs. I'm not going to start buying mechs for MC when I already own 30+ of various classes, I'll just buy mech bays slower.

Edited by Bad Andy, 09 August 2013 - 07:48 AM.






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