

Pgi If Something Isn't Ready Or You Cannot Fix It To Work Don't Add It To The Game
#21
Posted 07 August 2013 - 06:49 PM
try using the repair tool
#22
Posted 07 August 2013 - 09:00 PM
Sir Roland MXIII, on 07 August 2013 - 11:44 AM, said:
I hate to point out the obvious... PGI is incompetent! Seriously, this game will be EXACTLY AS S***Y IN RELEASE AS IT IS NOW, IF NOT WORSE. If you are incapable of realizing this on your own without it being pointed out, then do all of us a favor and do not apply to PGI because you seem to be just as smart as they are.
EDIT - And you're a Legendary Founder so you have been here long enough to know this without being told. GET A CLUE - take those rosy tinted glasses off and look upon the pile of garbage PGI is cooking for you to eat, because you more than most should KNOW BETTER.
If you think this game is so bad WHY DO YOU STILL PLAY. And don't attack another persons character. How about you take your hate to another game, MWO will be better without you.
#23
Posted 07 August 2013 - 09:48 PM
Edited by 20k, 07 August 2013 - 09:48 PM.
#24
Posted 08 August 2013 - 12:22 AM
#25
Posted 08 August 2013 - 12:39 AM

#26
Posted 08 August 2013 - 01:22 AM
#27
Posted 08 August 2013 - 01:39 AM
Reminds me of how you could gain ~10 FPS in Tribes: Ascend by disabling the chat.
#28
Posted 08 August 2013 - 01:51 AM
prizim, on 07 August 2013 - 10:41 AM, said:
I hate to point out the obvious here... the game is still in beta!!!
if you dont like it then perhaps you should wait until its final release.
"Still in beta" is a valid excuse 12 months from release. It's even valid 6 months from release. It isn't valid a month from release. When the list of things that haven't been fixed keep growing AND the number of things with bandaids also goes up only 1 month from release, "Still in beta" stops being a reason.
The last 30 days won't automagically create a giant pile of fixes and perfect implementation. It will be what we have now but with other new and as of yet PUBLICLY UNTESTED features added. And some of those UNTESTED features will also be broken.
The final month isn't a time to have a list of issues to address such as:
- UI 2.0
- DX 11
- FPS issues in 12v12
- Community Warfare
Balance and netcode alone could occupy the entire PGI team from now until release with no wasted hours.
Test > fix / repair / rebalance > test > repeat until the product is stable. Not test > get feedback about issues > do nothing and release anyway. 12v12 should NEVER have been implemented until the FPS issues were resolved. Even the "little things" like the change to c-bills NOT working right should have been fixed prior to launching 12v12. Seeing everyone's average c-bills for a win drop like a stone in the ocean should have been obvious and tweaked until the results were close to 8v8.
#29
Posted 08 August 2013 - 04:27 AM
The coding is really bad in this game and there is no progress, only workarounds.
This game doesn´t go forward, in closed beta the actual play was better then it is now. There were other problems no doubt but the coding is so bad right now, cause they have no clue about the engine.
The Chat System is still the same as it was back in the closed, The UI is a mess after one year u must hit backspace 4 every letter^^no F Key for something like "I need help" "Fall back" "Attack" nothing. The Basics are not even in the game after one year of beta.
If this was not Battletech the most people wouldn´t play this game anymore. The Battletech fans want to play after so many years without Battletech on the Computer and now u do not quit because you wish it works someday.
Man up and u will see that PGI doesnt make a good job on this game.
@ Icedman I like ur post, everything is true.
#30
Posted 08 August 2013 - 04:31 AM
PGI needs to put the whole update on the test server and not just a small part of it.
its the same as testing a new Plane, than double its weight and sell it.
#31
Posted 08 August 2013 - 04:43 AM
Icedman, on 08 August 2013 - 01:51 AM, said:
"Still in beta" is a valid excuse 12 months from release. It's even valid 6 months from release. It isn't valid a month from release. When the list of things that haven't been fixed keep growing AND the number of things with bandaids also goes up only 1 month from release, "Still in beta" stops being a reason.
The last 30 days won't automagically create a giant pile of fixes and perfect implementation. It will be what we have now but with other new and as of yet PUBLICLY UNTESTED features added. And some of those UNTESTED features will also be broken.
The final month isn't a time to have a list of issues to address such as:
- UI 2.0
- DX 11
- FPS issues in 12v12
- Community Warfare
Balance and netcode alone could occupy the entire PGI team from now until release with no wasted hours.
Test > fix / repair / rebalance > test > repeat until the product is stable. Not test > get feedback about issues > do nothing and release anyway. 12v12 should NEVER have been implemented until the FPS issues were resolved. Even the "little things" like the change to c-bills NOT working right should have been fixed prior to launching 12v12. Seeing everyone's average c-bills for a win drop like a stone in the ocean should have been obvious and tweaked until the results were close to 8v8.
If you'll actually read what PGI have written instead of just bashing them, the FPS was fine on the test servers, but its not fine in live. Someone screwed up somewhere (presumably the wrong build went out), and they said it'll be fixed shortly
#32
Posted 08 August 2013 - 04:55 AM
20k, on 08 August 2013 - 04:43 AM, said:
If you'll actually read what PGI have written instead of just bashing them, the FPS was fine on the test servers, but its not fine in live. Someone screwed up somewhere (presumably the wrong build went out), and they said it'll be fixed shortly
they screwed up cause they didnt test the whole update on the test server, only the 12v12 part of it.
#33
Posted 08 August 2013 - 05:16 AM
M0rpHeu5, on 07 August 2013 - 10:18 AM, said:
Don't quote me and this is only rumor but IGP = PGI. I heard say the IGP is the publishing arm of PGI.
Can't confirm that tho so, like I said, only rumor but I DO find it curious their initials are just a reversal of each other.
#34
Posted 08 August 2013 - 05:21 AM
20k, on 08 August 2013 - 04:43 AM, said:
If you'll actually read what PGI have written instead of just bashing them, the FPS was fine on the test servers, but its not fine in live. Someone screwed up somewhere (presumably the wrong build went out), and they said it'll be fixed shortly
Actually, FPS was god awful for me both times I was on the test server.
Also note, that PGI is a very small studio, 30 employees last I checked, excluding admin staff, marketing and secretaries etc, I don't think they have the bodies to have to have live and test builds running and under test. If they go release on the 17th September as they have planned the whole team was dedicated to getting that build done and this last build that went out didn't get the attention it needed.
And tbh, the Official release build had better be a-f***ing-mazing.....
Edited by GlycerineOxide, 08 August 2013 - 05:23 AM.
#35
Posted 08 August 2013 - 06:43 AM
Any useful and constructive criticism has to be embedded into a rational understanding of the strong and weak points of a game. By emotionally insulting ppl or proclaiming that things are always and only decreasing in terms of quality you actually put the lie to your own statement that this game basically sux. If you truely belived this game to be so bad with no chance to improve in the future because the developers are incompetent you would have long ago lost interest and wouldn't waste your time with something bad or boring now would you. Because that wouldn't make any sense whatsover.
A game like mwo with so many weapons, different mechs (especially hardpoints which are good for sniping or brawling etc) is not easy to balance at all. This is a complex matter you look at how hard a time Blizzard had and has trying to balance a game like starcraft. But so far pgi has been trying to adress a lot of those issues with continuous updates and I most certainly do not agree to statements like "things are getting worse and worse with every single update". I actually think they are working hard to further and further improve the game. That said it is also impossible to please every single hardcore fan. Many small and big things have been adressed but ppl will always demand more and more. The more you try to please the masses the more they will eventually demand.
Some months ago the raven 3l would kick almost all other lights ***** for example because of ecm and especially because of the way ssrms worked. Now they do not own all other lights anymore. Some months ago you would almost exclusivley see ppc builds. Now you cannot boat them so easily anymore. Performance has been improved dramatically (this recent patch excluded). Even on my old old pc it ran with almost 30 fps most of the time. New maps and mechs are being released all the time. The heat penalty for firing more than 2 or 3 weapons of a certain type is a good idea I think. I dont quite understand why ppl hate it so much. While playing I could see how it would reduce the effectivity of alpha builds and how you have to be careful when boating certain weapons.
And seriously learn to express yourself without falling into a wild fit of uncontrolled rage like some ancient caveman. Nobody will ever take you seriously if you insult, scream, whine, etc.
I would like for pgi to simply keep doing things the way they are doing it. They are very talented and the game is a lot of fun but like other complex games it is a long way to fix all the balance issues and bugs. So far they are doing a marvelous job.
Edited by oneda, 08 August 2013 - 06:44 AM.
#36
Posted 08 August 2013 - 08:02 AM
oneda, on 08 August 2013 - 06:43 AM, said:
Edited by BeezleBug, 08 August 2013 - 08:03 AM.
#37
Posted 08 August 2013 - 08:38 AM
h4t3r4d3, on 07 August 2013 - 12:28 PM, said:
First and foremost, thank you for making a mechwarrior game. No one else was going to and you guys picked up the title and made it into something.
There was Mechwarrior Living Legends.
It has 30 Mechs.
It has Tanks.
It has Aircraft.
It has Infantry.
It has Artillery.
It has unmanned turrets.
It has bases that mean something at which you can repair or resupply your mech.
It has not only glorified Deathmatch featuring your next best PPC Gauss Boat.
First and foremost, thank you for voiding the license of a good mechwarrior game.
#38
Posted 08 August 2013 - 09:26 AM
Alienfreak, on 08 August 2013 - 08:38 AM, said:
There was Mechwarrior Living Legends.
It has 30 Mechs.
It has Tanks.
It has Aircraft.
It has Infantry.
It has Artillery.
It has unmanned turrets.
It has bases that mean something at which you can repair or resupply your mech.
It has not only glorified Deathmatch featuring your next best PPC Gauss Boat.
First and foremost, thank you for voiding the license of a good mechwarrior game.
It also had terrible balancing, LRMs were stupid as crap, the progression entirely advanced towards unlocking assault mechs, and certain mechs were broken as crap (SSRM vulture for example). MWLL isn't the rosy tinted perfect battletech game that people made it out to be, it had numerous fairly crucial flaws
#39
Posted 08 August 2013 - 11:30 AM
oneda, on 08 August 2013 - 06:43 AM, said:
So to you a SHOOTER with HIT REGISTRATION problems ONE MONTH before it's realise is "Marvelous job"


Edited by M0rpHeu5, 08 August 2013 - 11:30 AM.
#40
Posted 08 August 2013 - 01:27 PM
20k, on 08 August 2013 - 09:26 AM, said:
It also had terrible balancing, LRMs were stupid as crap, the progression entirely advanced towards unlocking assault mechs, and certain mechs were broken as crap (SSRM vulture for example). MWLL isn't the rosy tinted perfect battletech game that people made it out to be, it had numerous fairly crucial flaws
Still a 1000 times better than this mess that is called MWO and they probably didn't have millions of dollars to build the game.
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