but of all the big changes, 12v12 makes group play almost mandatory.
sp pugging in 8v8 was not easy as well, but with enough skill, you could change the tide of battle even without communication with your teammates. the same cant be said with 12v12. seldom will one mech acting alone make a difference. and if your team or lance isnt moving towards the same direction or focus firing then the game has actually ended after the initial salvo.
sure, i have had some good wins in sp pugging with 12v12 and sure we will all learn better ways to deal with as we get used to the system. that system however does not favor the single player and winning has become more of a cr#pshoot depending on whether you actually have some premades in your group you can follow or someone who knows what hes doing actually takes command.
and woe to the new player who is limited to trial mechs. with the increased firepower and defensive meta, i can see noobs getting torn to bits in mere seconds after initial engagement. add to this the smaller cbill gain and horrible framerates; and i believe pgi has just made the game impossible to pick up for the new player.
i really dont know what the stats are, but my guess is that at least half the mwo population are sp puggers and this current meta is just a blow to them. it was placed to appease the well formed groups and clans who can more easily bear down their strenghts in such an environment. and they may even be in the vocal minority if the way i see it is correct,
Edited by travelbug, 07 August 2013 - 06:25 AM.