Different opinions and additions are welcome.
I don't claim credit for any of these ideas!
Many of them were brought up by other players in different threads but got lost somewhere in the dephts of the forum.
a. Increase torso armor and internal hitpoints:
This would make disarming mechs more effective and might reduce the focus on center torso to destroy mechs.
b. Implement sensor stations:
Like the station on the hill in Alpine. Capping such a station could grant radar information of the surrounding area withing a limited range.
This would give teams additional objectives and could also be rewarded with XP/CB at the end of the match.
c. Upgrade the drills in assault matches to real bases:
Give the starting point some defensive structures like walls and some turrets, and add a sensor to the base to notice and inform the team when enemy mechs approach the base.
This could reduce the number of base rushes and give defending teams a better chance to react.
d. Randomize starting points (if that is possible):
Let the teams start on random points of the map and hide the base on the radar untill it's been spotted through scouting.
This could also lower the number of base rushes and make scouting more important, since you don't even know where the other team starts.
Might only be possible and usefull on big maps.
e. Increase speed of mechs running downhill:
I think this doesn't require any further explanation.
Limit speed to a certain maximum depending on mech and engine size. If going too fast mech will topple.
f. Give PPCs a firing delay:
A delay fo 0,5s-1,0s after pressing the fire button, before the PPC actually fires, could reduce the pinpoint accuracy of loadouts which bother many players at the moment.
g. New quirk for Awesome mechs:
Give Awesome mechs the ability to fire 3 PPCs/ER-PPCs without heat penalty.
h. Weapon weight limits:
Don't let mechs equip weapons which weight more than a certain pertentage of their total weight. For example, no AC20 on a Raven or PPC on a Spider.
Exceptions could be made with mech quirks.
i. Improved commander tools:
It would help if the lances and lance commands were color coded to quickly see the current orders of each lance.
In addition the symbols from the menu (defend, attack, flank left,...) should get the description added to the symbol. For example "<< - Flank Left"
j. Reward people for following commands:
Mabye it would encourage players to follow commands if they would be rewarded for following them.
Limit the maximum ammount of the reward to prevent abuse.
This might reduce the ongoing practice of rushing ahead in a bulk to cap.
k. Add quick lance/team commands:
Things like a call for help with predefined text and info about the position of the mech, or the known commands from shooters like, "Follow me." "Attack my target [target name]" and so on.
l. Improved HUD info:
Add current position of enemy mechs next to their names on screen or change the size of the minimap so you can see the position without going to full map when targets are further away.
Edited by Roadbuster, 08 August 2013 - 05:22 AM.





















