Onij74, on 12 August 2013 - 07:52 AM, said:
Although I see lots of room for improvement, MWO is, at this point, the only game that gives me anything resembling BT gaming on the PC. I am, thankful for your efforts, and hope to see:
- Regular updates with sufficient details (dates, progress, reasons for delays) from the development leadership team surrounding major bugs, issues, upcoming features, etc. with emphasis on establishing trust and transparency with your customers
- Commitment to continuously improve the service (MWO) <See ITSM principles>; MWO is a SaaS which require ITSM mentality to succeeed
I wouldnt say this game is the only option. You still have Mechwarrior 4 and several TT Battletech PC games available (even if most are from independant designers).
My main problem with this game is that when it was announced and hyped, it was to be a hybrid between the Mechwarrior series and Classic TT Battletech (which I have been a huge fan of for over 2 decades). This is a long long way from happening.
We have light mechs (whose role in Battletech and Mechwarrior alike, was that of Infantry support, scout and counter scout in all but a very select few cases) running around killing assault and heavy mechs in one on one combat due to some ridiculous speed/weapons load outs. These mechs operate more like mecha with thier speed and maneuverability which IS NOT what they are described as being in classic canon (It seems the only reason for them being elevated in all the ways that they are, is that folks want to play Light mechs outside of thier designed battletech roles, instead of playing something that already occupies that role). Light mechs are fast in a "straight line" and in basic "zig zag" manuevers...but we are seeing mechs running at 130+ KHM making pinpoint pivot turns that would send a mech sprawling in TTBT. Speed in this game kills and is better than armor by far when you factor in the small size of light mechs, the sluggish tracking, the lack of rear facing weapons, the limited depression of larger mechs and the lack of knockdown from ram and weapons damage.
There are several ways that light mechs could be balanced: Bring back knockdown so that light mechs can no longer run between larger mechs legs when they do get cornered. Introduce weapons damage knockdowns. Drastically reduce speed for turning/pivoting while running as well as introduce slip/fall mechanics for mechs making abrupt turns at speed. Introduce a landscape physics engine where terrain like water, rocky ground and trees slow mechs. Increase torso twist speed for larger mechs to replace the loss of rear facing weapons and rear swinging arm designs.
*deep breath* I will stop now lol
I have a rather sizeable gaming group (including a bi weekly level 3 battletech/Mechwarrior TT/RPG) and alot of them (around 40) purchased founders packs because of the promises and hype about what this game will be (sorry to say many bought them because of my advice and optimism). Out of the 40 or so, about 8 of them still play and hold out hope. Each patch though forces the remaining few to rethink thier continuing patronage of this game. Our hope that this game will be what it was initially sold as, is slipping away.
Glad some people like it, but we in our gaming community and several other communities we communicate with (about 200 gamers all in total) don't.