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Technical Update 07-Aug-2013 - Feedback


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#141 XtremeLord

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Posted 09 August 2013 - 05:57 AM

frequent hang/ crash with LRM, sometime can still be playable by pressing alt + tab

#142 zmeul

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Posted 09 August 2013 - 09:13 AM

Quote

This helps ensure we have solid support for Windows 8 and does open the door for us to add better visual support for the game down the road

W8 is a no-no for any serious gamer out there

you are not looking for DX11 but for "solid W8 support" .. how the hell that works :)

#143 Mad Dog Morgan

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Posted 09 August 2013 - 09:53 AM

Please revert your decision on C-bill earnings reductions. It makes little sense to continue forward with it when there's been such an uproar amongst the community.

#144 Leafia Barrett

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Posted 09 August 2013 - 09:57 AM

Welp. This patch officially wins everything in the history of existence. Decided to test in training grounds first, and I had about a 100% increase in FPS, getting over 20 consistently instead of the 12-16 I used to get in training grounds. I thought "that'll definitely help- 8-12 FPS is what I used to play at." I go into a game.
My framerate matched what it was in training grounds. 15-30 FPS, 10-20 in combat. As a reference, after 12v12 was introduced, my framerate never saw double digits again, until now- I was lucky to hold onto 6 FPS in combat. My framerate has literally never been this high, and I gotta tell you, after playing SlideshowWarrior Online since I first downloaded the game, this is absolutely f***ing GLORIOUS. For the first time, I can actually play.

Edited by Leafia Barrett, 09 August 2013 - 09:57 AM.


#145 Grey Death Storm

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Posted 09 August 2013 - 12:39 PM

View PostKraven Kor, on 08 August 2013 - 10:43 AM, said:


Probably won't get too many likes.

I'd be all for IFF indicator on reticle (I think there already is, maybe?) so you can at least see that you are about to make a mistake, but friendly fire adds an element to this game sorely lacking in many online shooters.


My original Post

View PostDeath Storms original Post, on 08 August 2013 - 10:43 AM, said:

Hi Guys I have Idea add

can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.

Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.

so anyone who agrees with this put like tick to this


I can understand what your saying it brings more realistic to the game, however look at it from human engineering point of view, engineers would try to implement a fire safety feature that prevents friendly fire, Plus main goal of this idea is to fight cyber bullying and stop team killers coming in and destroying games,

What do you guys all Think

Edited by Death Storm, 09 August 2013 - 12:43 PM.


#146 ROJ

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Posted 09 August 2013 - 05:53 PM

Seeing where the game is and what you plan to provide us in mid September gives me the impression that you guys are rushing things and barely have time to get the game fully sorted; with all the glitches that need to be sorted during launch.

Unless you are working on all this stuff from behind the scenes, without us getting a glimpse about how far things progressed.

The subtle, secretive, unpredictable and brief nature of your development updates, doesn't make it seem like this game will really launch with all its features during mid-September; with all respect to the massive and admirable effort being done to bring back a Mech Warrior title after such a long time.

Edited by ROJ, 09 August 2013 - 05:56 PM.


#147 3Xtr3m3

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Posted 09 August 2013 - 06:50 PM

View PostDeath Storm, on 09 August 2013 - 12:39 PM, said:


My original Post


I can understand what your saying it brings more realistic to the game, however look at it from human engineering point of view, engineers would try to implement a fire safety feature that prevents friendly fire, Plus main goal of this idea is to fight cyber bullying and stop team killers coming in and destroying games,

What do you guys all Think



ff is part of the game.
Using your example, Why would engineers allow pilot to overheat and damage the corps or states Multimillion C-bill equipment? And yet, that too is part of the game.

Find those you trust, BEFORE you turn your back on those you drop with.

In future, if someone shoot you, send support ticket.
excessive FF is against COC.

#148 Frytrixa

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Posted 09 August 2013 - 09:31 PM

I'm sad about no extra eyecandy coming with the dx1 path. I had hoped that there will be some at least at the end of the beta :'(

But I understand that there are more important things to do at the moment. I'll keep waiting :)

#149 Grey Death Storm

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Posted 10 August 2013 - 02:55 AM

View Post3Xtr3m3, on 09 August 2013 - 06:50 PM, said:



ff is part of the game.
Using your example, Why would engineers allow pilot to overheat and damage the corps or states Multimillion C-bill equipment? And yet, that too is part of the game.

Find those you trust, BEFORE you turn your back on those you drop with.

In future, if someone shoot you, send support ticket.
excessive FF is against COC.



For Starts

Using your example "Why would engineers allow pilot to overheat and damage the corps or states Multimillion C-bill equipment?"

That Heat plan was engineered by your Cry Babies personally I think your Questions is rather silly one and an excuse to rubbish my idea.

Question Where were you when the thread "let make make heat more of an issue" I was dead against that patch now i am laughing because everyone is now crying as standard Mech like awesome and Stalker with standard weapon load outs are affected by this patch, Guess what the new Map Terra Therma its now a blight New Heat Plan = "You Reap what you sow!!"

Also guys you should know every Mech will over heat and go past the heat threshold and you will hit that heat penalty level with or without Alpha Strike.

Anyway my original Post did not invite this kind of arguments so please don't try to rubbish my Ideas this one is a positive one for a change. My idea Help to protect team mate from friendly fire and stopped team killers from causing a problem.

If you dont like the idea please say so with respectable comment and stop trying to TURN my words this is about game balance.


can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.

Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.

so anyone who agrees with this put like tick to this

#150 Mordynak

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Posted 10 August 2013 - 05:12 AM

View PostBig Giant Head, on 07 August 2013 - 10:59 AM, said:

Im sorry but I cant play MWO anymore. Im having like 7-9 FPS.
I mean I could tolerate 10-15, but this is just to much for first person shooter.

Oh noo I can't play MechWarrior on my 10 year old computer...

Get a grip. Modern games arent all made for ancient technology. Upgrade your PC.

View PostFrytrixa, on 09 August 2013 - 09:31 PM, said:

I'm sad about no extra eyecandy coming with the dx1 path. I had hoped that there will be some at least at the end of the beta :'(

But I understand that there are more important things to do at the moment. I'll keep waiting :)

Really, what extra eyecandy do people think DX11 will bring?

Only major difference is Tesselation support. Which is rarely used in games anyhow. Multithreaded rendering will help performance, but visually DX11 isnt magically going to make the game look different. Shows how little people know. Which is probably why everyone ****** and moans when they don't get what they think they want.

Edited by Mordynak, 10 August 2013 - 05:20 AM.


#151 shadowwolf jerricho

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Posted 10 August 2013 - 06:57 AM

I may have missed this but: When are you bringing back knock down? Is there any plans for a damage knock down? Table top and most other MW games have featured damage knock down. This would be a great improvement, plus light mechs are a still too agile. Remember you cannot turn a mech at 100+ KPH and expect not to slide or fall over. If I have missed any of these discussions please point me in the right direction. The combat effectiveness of a light mech is in a scout role or a scout killer nothing more, mediums and heavies are your frontline mechs with assaults generally being a command mech or a line breaker. We need adjustments to these things to even out the weapons platforms. If I am in an Assault mech, I should have no fear of a light, with knockdown added back and a damage knockdown in place the combat effectiveness of a light mech will be as it should be. All Mechs have their place in the game as do the pilots of these mechs but the roles are defined, I prefer heavies because of the combined firepower and movement, but they have limitations as well. Please try to implement at least the knockdowns to even out the mech platforms.

#152 Trev Firestorm

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Posted 10 August 2013 - 10:25 AM

View PostDeath Storm, on 10 August 2013 - 02:55 AM, said:

That Heat plan was engineered by your Cry Babies personally I think your Questions is rather silly one and an excuse to rubbish my idea.

What? Your reading comprehension needs some work, his post had nothing to do with the broken new phantom heat patch, but the heat mechanic in the game, without which it wouldn't be Mechwarrior.
As for your idea, no we do not need to dumb the game down to that level, FF off games are poor crutches for players that don't want to check their fire.

Edited by Trev Firestorm, 10 August 2013 - 10:26 AM.


#153 Bishop Steiner

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Posted 10 August 2013 - 11:13 AM

View PostDeath Storm, on 10 August 2013 - 02:55 AM, said:



For Starts

Using your example "Why would engineers allow pilot to overheat and damage the corps or states Multimillion C-bill equipment?"

That Heat plan was engineered by your Cry Babies personally I think your Questions is rather silly one and an excuse to rubbish my idea.

Question Where were you when the thread "let make make heat more of an issue" I was dead against that patch now i am laughing because everyone is now crying as standard Mech like awesome and Stalker with standard weapon load outs are affected by this patch, Guess what the new Map Terra Therma its now a blight New Heat Plan = "You Reap what you sow!!"

Also guys you should know every Mech will over heat and go past the heat threshold and you will hit that heat penalty level with or without Alpha Strike.

Anyway my original Post did not invite this kind of arguments so please don't try to rubbish my Ideas this one is a positive one for a change. My idea Help to protect team mate from friendly fire and stopped team killers from causing a problem.

If you dont like the idea please say so with respectable comment and stop trying to TURN my words this is about game balance.


can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.

Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.

so anyone who agrees with this put like tick to this

or you could just learn how to shoot and use peripheral awareness? Or do you still need to pilot with armlock engaged and used no heat and unlimited ammo in MW$?

#154 Grey Death Storm

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Posted 10 August 2013 - 11:39 AM

View PostTrev Firestorm, on 10 August 2013 - 10:25 AM, said:

What? Your reading comprehension needs some work, his post had nothing to do with the broken new phantom heat patch, but the heat mechanic in the game, without which it wouldn't be Mechwarrior.
As for your idea, no we do not need to dumb the game down to that level, FF off games are poor crutches for players that don't want to check their fire.


Look if going by what you are saying, 3Xtr3m3 has not made a good attempt of explain what he meant in his description maybe people should rethink there word in future, if you think you got grasp what he meant.

"Using your example, Why would engineers allow pilot to overheat and damage the corps or states Multimillion C-bill equipment? And yet, that too is part of the game."

What kind question is that, Why would an engineer allow mechs over heat !!!, I think goal of Mech Engineer would be keep the pilot safe and alive I.E. and to implement measure to prevent the Mech over heating

Correction yes I added the talk regarding new heat plan patch because I believed that what 3Xtr3m3 is referring to:

My reading comprehension is just Fine, more less people who come out with obscured paragraph need make sure that other people understand what they mean, if going by what you are saying was meat by that statement from 3Xtr3m3

#155 Grey Death Storm

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Posted 10 August 2013 - 11:51 AM

View PostBishop Steiner, on 10 August 2013 - 11:13 AM, said:

or you could just learn how to shoot and use peripheral awareness? Or do you still need to pilot with armlock engaged and used no heat and unlimited ammo in MW$?


or maybe you need to learn read the context of what my last post meant, it was an Idea prevent friendly fire stop trying to make an argument out of it.

PS I don't shoot friendly players I maintain good control of my Mech but do get tried of idiots Alpha striking me in the back because they got an itch trigger fingers so i suggested this idea plus it stops team killer ruining other player game.

So please stop trolling !!! post and give constructive comments.

Edited by Death Storm, 10 August 2013 - 12:34 PM.


#156 Bishop Steiner

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Posted 10 August 2013 - 12:05 PM

View PostDeath Storm, on 10 August 2013 - 11:51 AM, said:


or maybe you need to learn context of what my last post meant, it was an Idea prevent friendly fire stop trying to make an argument out of it.

PS I don't shoot friendly players I maintain good control of my Mech but do get tried of idiots Alpha striking me in the back because they got an itch trigger fingers so i suggested this idea plus it stops team killer ruining other player game.

So please stop trolling !!! post and give constructive comments.

Wow, so only your opinions and ideas are good in this game, and constructive, and the rest are trolling? Most people who complain about getting FF are the same people who consistently block the FoV of the rest of their team, and keep running out in front of the snipers, ignoring the fact that when zoomed they likely can't see you moving in front til too late.

This is a TEAM game, communication and payign attention is part of it. If you, or a teammate does not, somebody gets shot. Which is the way it should be, and obviously the Devs agree, hence the fact we have friendly fire and it's even acknowledged in the pre-drop tip screen.

So quit crying, because 99% of the people who post on here are blameless perfect players who do nothing wrong ever, hence it's all the unwashed masses fault, and to help them and make the game better, we need to add XYZ hand holding mechanic.

Which is funny since if 99% are so good and blameless, who exactly is left to do all the bad stuff you are QQing about?

Mocking a QQ comment or thread is far more constructive than the hand holding QQ being mocked. It might teach you to man up and play the game.

#157 Grey Death Storm

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Posted 10 August 2013 - 12:34 PM

View PostBishop Steiner, on 10 August 2013 - 12:05 PM, said:

Wow, so only your opinions and ideas are good in this game, and constructive, and the rest are trolling? Most people who complain about getting FF are the same people who consistently block the FoV of the rest of their team, and keep running out in front of the snipers, ignoring the fact that when zoomed they likely can't see you moving in front til too late.

This is a TEAM game, communication and payign attention is part of it. If you, or a teammate does not, somebody gets shot. Which is the way it should be, and obviously the Devs agree, hence the fact we have friendly fire and it's even acknowledged in the pre-drop tip screen.

So quit crying, because 99% of the people who post on here are blameless perfect players who do nothing wrong ever, hence it's all the unwashed masses fault, and to help them and make the game better, we need to add XYZ hand holding mechanic.

Which is funny since if 99% are so good and blameless, who exactly is left to do all the bad stuff you are QQing about?

Mocking a QQ comment or thread is far more constructive than the hand holding QQ being mocked. It might teach you to man up and play the game.


Quote

Wow, so only your opinions and ideas are good in this game, and constructive, and the rest are trolling? Most people who complain about getting FF are the same people who consistently block the FoV of the rest of their team, and keep running out in front of the snipers, ignoring the fact that when zoomed they likely can't see you moving in front til too late.


Your first paragraph I never said my Ideas and opinions are the best, and I am not one of these people "same people who consistently block the FoV of the rest of their team, and keep running out in front of the snipers, ignoring the fact that when zoomed they likely can't see you moving in front til too late." you are certainly making a lot of assumptions on what I have said in previous post please get your facts correct


Quote

This is a TEAM game, communication and payign attention is part of it. If you, or a teammate does not, somebody gets shot. Which is the way it should be, and obviously the Devs agree, hence the fact we have friendly fire and it's even acknowledged in the pre-drop tip screen.


You are correct this is a Team Game which requires co-op between players, so point taken you don't like this idea i had that's fine

Quote

So quit crying, because 99% of the people who post on here are blameless perfect players who do nothing wrong ever, hence it's all the unwashed masses fault, and to help them and make the game better, we need to add XYZ hand holding mechanic.


Your turning Mechwarrior in causal game I personally don't agree with this idea I don't have a say on the matter

Quote

Mocking a QQ comment or thread is far more constructive than the hand holding QQ being mocked. It might teach you to man up and play the game.


No you are wrong there are better ways to leave constructive comments.

#158 Bishop Steiner

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Posted 10 August 2013 - 01:16 PM

View PostDeath Storm, on 10 August 2013 - 12:34 PM, said:




Your first paragraph I never said my Ideas and opinions are the best, and I am not one of these people "same people who consistently block the FoV of the rest of their team, and keep running out in front of the snipers, ignoring the fact that when zoomed they likely can't see you moving in front til too late." you are certainly making a lot of assumptions on what I have said in previous post please get your facts correct




You are correct this is a Team Game which requires co-op between players, so point taken you don't like this idea i had that's fine



Your turning Mechwarrior in causal game I personally don't agree with this idea I don't have a say on the matter



No you are wrong there are better ways to leave constructive comments.

No removing FF, and dumbing it down,is making it into a casual game.

#159 Grey Death Storm

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Posted 10 August 2013 - 02:05 PM

View PostBishop Steiner, on 10 August 2013 - 01:16 PM, said:

No removing FF, and dumbing it down,is making it into a casual game.


How is removing FF (Freindly Fire) dumbing down the game ?, Adding a heat plan that stops players boating I.e such as creating special or dangerous builds. (Please note that doesn't mean say I agree with boating 6 PPC) is dumbing down the game.

Not only that takes away excitement challenge to deal with these builds away from the game. And also it eliminates peoples right to experiment in the mechlab and build something unique. everyone now comes into a game with more less same build which can be boring. And the new map Terra Thorma is a blight because you over heat and a then your center torso gets cored in the process.

Have you ever though going in to mechlab and building something then taking it for a spin and watching it deal good damage that excitement and achievement is now pretty much gone

Everyone has a right to try new builds in the Mechlab whether its a 5 pulse laser build, 6- 4 PPC, or any laser build, the original Heat plan punished players fairly

Im not trying start argument but want make point.

#160 3Xtr3m3

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Posted 10 August 2013 - 08:26 PM

I made my last post as an attempt to help.
It was not recieved that way.

Friendly Fire makes more realistic sense than self damaging multi million equipment.
Both are part of the game.
Adapt or not.

I understand your idea, it makes sense, but it will not happen.





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