Technical Update 07-Aug-2013 - Feedback
#121
Posted 08 August 2013 - 11:42 AM
#122
Posted 08 August 2013 - 11:45 AM
The game has absolutely come a long way the last few months, i dont get any crashes or freezes anymore. No more minimap bugs, and performance has improved and less visual errors.
The hit registration is currently my biggest gripe. How stationary mechs can have damage not get applied is crazy, I'm no engineer so I can say it is an easy fix, it likely isnt.
Aside from gameplay, the game has been improving with every patch. GJ guys.
#123
Posted 08 August 2013 - 12:09 PM
I have to say this is more of the update, brief, patch, patch notes, idea, video, picture, screenshot, recipe, shopping list, announcement i wanted to see in the past few months.
To see that many of the issues that we know..or think we know.. are there and being looked at.. thank you.
The test servers are great and i hope you even rewind a bit towards closed beta and find a way to invite those who are both willing and have time available to go over there specific issues.. this passionate (and sometimes annoying) communtiy can be one of the most helpful (between complaints) find a way to use us more if you can.
having a hour 12 v 12 spider only drop to look at hit registration... more then a hour of that could make people to dizzy..
or another hour of those with FPS issues.. some of which probably be fixed with player advice towards software/hardware/accessory help..
endless possiblities.. i hope.. and i still believe in this game, the community and yes.. even you guys working on it
#124
Posted 08 August 2013 - 12:26 PM
I had a Notebook (i3) and i used to run at 12 4 months ago. It feels like my new desktop with a HD 7850 is just not enough to play this game.
#125
Posted 08 August 2013 - 12:55 PM
Urdnot Mau, on 08 August 2013 - 12:26 PM, said:
I had a Notebook (i3) and i used to run at 12 4 months ago. It feels like my new desktop with a HD 7850 is just not enough to play this game.
They're hotfixing in 5 minutes, to correct the fps thing.
#127
Posted 08 August 2013 - 01:23 PM
Secondly , with regards to the matchmaker:- is it going to take into account at any time Pick up groups vs pre-made groups?
When you use the tonnage will you also be taking into account loadouts, as some people can make very low damage mechs at a certain tonnage ... say 60 tons, whilst someone else may make a high damage mech. Also if people have the zoom module fitted it can give an advantage for shooting at range vs a player with no zoom.
And is there anywhere a player can see their Elo rating?
thanks in advance.
I still remain sceptical about your ability to deliver , and the fact that something as important as the matchmaker has been given so little thought. And a 'minor tweak' just will not resolve the problems encountered.
Edited by ztac, 09 August 2013 - 08:59 AM.
#128
Posted 08 August 2013 - 01:24 PM
Kunae, on 08 August 2013 - 07:18 AM, said:
If your CPU is running below 3.6Ghz, then your CPU is why your fps stinks. I have an I7-930, OC'd to 3.96Ghz, a pair of 10k rpm raptors, and a 680. I rarely drop below the 60fps that my monitor caps it at, and I'm running 1
Kunae, on 08 August 2013 - 07:18 AM, said:
If your CPU is running below 3.6Ghz, then your CPU is why your fps stinks. I have an I7-930, OC'd to 3.96Ghz, a pair of 10k rpm raptors, and a 680. I rarely drop below the 60fps that my monitor caps it at, and I'm running 1920x1200.
920x1200.
lol.....
I run a core i5 3570K with 8gigs of ram and an AMD Sapphire Radeon HD 7900...
Since december of 2012, the 60FPS has been unchanged.
#129
Posted 08 August 2013 - 01:26 PM
Bishop Steiner, on 07 August 2013 - 11:06 AM, said:
I mean cinema has run on 24 fps for how long?
Actually once you hit 30 fps the gameplay is pretty smooth although higher fps will reduce eye strain. However at 29 and below, depending on sensitive you are to it, your eyes can start noticing stutter and missing frames. When you reach the low 20s it starts becoming really apparent and less than 20 is virtually unplayable.
Additionally, he is not only taking about the loss in FPS but also the loss in fidelity he is experiencing by having to reduce his grahpics setting to get playable frame rates. There is a pretty huge difference in how well the game looks at high vs low setting. Going from 60 fps at high to 30 fps at low is pretty huge.
#130
Posted 08 August 2013 - 01:29 PM
#131
Posted 08 August 2013 - 02:47 PM
#132
Posted 08 August 2013 - 02:59 PM
This is NOT what I call "progress", imagine what's it like for the rest of the players with lesser machine specs!
#133
Posted 08 August 2013 - 03:01 PM
edit- actually tlking about the hotfix, probably posted this in the wrong place?
Edited by AvatarofWhat, 08 August 2013 - 03:02 PM.
#134
Posted 08 August 2013 - 04:06 PM
#135
Posted 08 August 2013 - 04:09 PM
#136
Posted 08 August 2013 - 07:39 PM
#137
Posted 08 August 2013 - 11:47 PM
Just wondering if you will be doing anything about map cycling too, As it has been noticed that the game is putting people through certain maps a lot more than others i.e. :- Terra Therma has had an awful lot of hits, as well as the other larger maps.
Also any plans to re-adjust the C-Bill payout for matches as everyone has taken quite a large hit on earnings and there is certainly a lot of dislike to the current situation especially for the more casual gamers . The recent changes have really made premium not really worth it due to the law of percentages (A % of a given number decreases as the number decreases , making the final amount smaller i.e. 50% of 200k = 100k , 50% of 100k = 50k )
#138
Posted 09 August 2013 - 05:32 AM
#140
Posted 09 August 2013 - 05:46 AM
Laniarty, on 09 August 2013 - 05:32 AM, said:
Will there be any information on implementing SLI/Crossfire capability soon?
Matthew Craig, on 07 August 2013 - 11:03 AM, said:
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