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Technical Update 07-Aug-2013 - Feedback


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#101 aniviron

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Posted 08 August 2013 - 02:35 AM

Thanks very much for taking the time to post about this. It's sometimes frustrating as a player when things are buggy, but knowing that you know about these issues and are doing things about them really does help, a lot. Once again, thank you very much- it goes a long way towards restoring confidence, because even though not everything is perfect right now, acknowledging that and telling us you do intend to fix it means we can hold out hope that the game will become everything it can and should be.

#102 Kageru Ikazuchi

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Posted 08 August 2013 - 02:39 AM

Thank you for the communication ... please don't wait so long for the next update.

Regarding Matchmaking ... I'd love to see a new Elo curve ... has it flattened out any? How does the match maker handle a group of four with widely varied scores (i.e.: two veterans teamed up with two new players)?

Regarding "monitoring design posts" ... keep them coming ... faster, funnier!

#103 Trev Firestorm

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Posted 08 August 2013 - 05:03 AM

View PostBishop Steiner, on 07 August 2013 - 12:34 PM, said:

wait! For real?

I was wondering, because my 4 MG 2 LB-10X Jager has turned into a furnace since the last patch!

(Although that doesn't explain my 2 AC10/2 Medium Laser Ilya having so much heat issue now, too)


Probably getting hit with the similar ac/2 heat bug assuming I'm reading that build right.

#104 k0sh

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Posted 08 August 2013 - 05:18 AM

I would like to request backstage video. I would like to see you guys at work, meet the team and see what are you working on, even if it's just concept art.

Any chance of having that?

Regards

K0sh

Edited by k0sh, 08 August 2013 - 05:54 AM.


#105 Burakumin1979

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Posted 08 August 2013 - 07:08 AM

View PostTheFlyingScotsman, on 07 August 2013 - 12:22 PM, said:

The slight performance drops mentioned with the introduction of 12vs12? My FPS went from 18-22 at the last patch to 9-12 directly after. This is not minor.


If you're playing on a POS machine running at 18-22 fps with this game...maybe it isn't PGI that needs to get their **** together....

#106 Butane9000

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Posted 08 August 2013 - 07:11 AM

Honestly I read through the whole post and I didn't see any new information.

Why waste so much time writing up this big post if you're not going to say anything new and or more detailed (since most of the post is vague and doesn't go into specifics)?

#107 Kunae

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Posted 08 August 2013 - 07:18 AM

View PostNamais, on 08 August 2013 - 07:10 AM, said:

I'm on an i7, Vertex4 and a 670 at 1080 and I barely see 30+. To put that into sharp relief, Crysis 3 itself runs at about 55.

I7-what?

If your CPU is running below 3.6Ghz, then your CPU is why your fps stinks. I have an I7-930, OC'd to 3.96Ghz, a pair of 10k rpm raptors, and a 680. I rarely drop below the 60fps that my monitor caps it at, and I'm running 1920x1200.

#108 IceSerpent

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Posted 08 August 2013 - 07:20 AM

View PostSprouticus, on 07 August 2013 - 02:07 PM, said:

1) The heat scale had a purpose. It is not my favorite solution ever, nor is it elegant. It has a bug or two which need to be dealt with. But it DID fix the problem it is intended to fix.


That makes about as much sense as saying that guillotine "fixes" headache...

#109 Kunae

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Posted 08 August 2013 - 07:28 AM

View PostIceSerpent, on 08 August 2013 - 07:20 AM, said:


That makes about as much sense as saying that guillotine "fixes" headache...

Well... it does!

It's using a weed-whacker to get the weeds out of your window-sill herb-garden.

#110 Bishop Steiner

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Posted 08 August 2013 - 07:30 AM

View PostIceSerpent, on 08 August 2013 - 07:20 AM, said:


That makes about as much sense as saying that guillotine "fixes" headache...

see many 4-6PPC Stalkers around?

Then as the poster said, it did work. Is 2 PPC and Gauss still the Meta? Yes. And it was in TT also. Why? Because it's an unbelievably effective combo. But since Ghost heat came, Brawling has been significantly more common, which is a hell of a lot more fun and interesting than Snipefest Online was.

There are still people sniping, and still people LRMing, but we are starting to see some combat role diversity again, which is a GOOD thing.

Was it the easiest or "best" way to achieve this? Probably not. But it did indeed help to bring it about.

#111 Kunae

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Posted 08 August 2013 - 07:48 AM

View PostNamais, on 08 August 2013 - 07:31 AM, said:


3770k dead on your "stinks" line. However If a sub 3.6Ghz is so utterly pointless, how come it and many lesser cpu's make mincemeat of Crysis 3?

My other halfs PC is a 1055T with a vertex 3 and a 5870. That also gets nearly twice the fps in other crytek 3 games than it does in mwo.

For whatever reason, PGI has coded this with little to no CPU optimization. You could have quad Titan cards, and your comp would still have the same frame-rates as it does now.

Quad-core CPU OC'D to over 3.6Ghz is pretty much mandatory, for MWO atm, if you want to maintain 40+fps consistently, and already have a good vid card.

And I would bet, that most of the people who've experienced a severe fps drop, due to the 12v12 patch, all have sub 3.0ghz, and most likely sub 2.5ghz CPU's... and many dual-cores as well.

#112 Kunae

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Posted 08 August 2013 - 07:55 AM

View PostNamais, on 08 August 2013 - 07:49 AM, said:

Gotcha. That's gonna hurt f2p takeup isn't it.

Unless they fix it, yep.

If they can get it so that 2.5ghz dual-cores can have consistent 40+ fps at med settings, with a reasonable vid card, then they should be ok.

#113 Kraven Kor

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Posted 08 August 2013 - 08:24 AM

View PostBishop Steiner, on 08 August 2013 - 07:30 AM, said:

see many 4-6PPC Stalkers around?

Then as the poster said, it did work. Is 2 PPC and Gauss still the Meta? Yes. And it was in TT also. Why? Because it's an unbelievably effective combo. But since Ghost heat came, Brawling has been significantly more common, which is a hell of a lot more fun and interesting than Snipefest Online was.

There are still people sniping, and still people LRMing, but we are starting to see some combat role diversity again, which is a GOOD thing.

Was it the easiest or "best" way to achieve this? Probably not. But it did indeed help to bring it about.


I don't disagree; it did to an extent "fix the problem."

But I still say it was a bad solution, had unintended consequences (Large Lasers lol), did not fully address the pinpoint alpha / high alpha problem, and is again convoluted and difficult to understand for new players.

It is especially a problem for new players who will have no idea what is going on and makes the "heat efficiency" mean little to nothing.

Again, a freaking tutorial could at least offset that.

But I / we are moving for them to remove it and do something different that is less terrible, basically.

#114 Bishop Steiner

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Posted 08 August 2013 - 08:53 AM

the "Correct" fix is in the end, probably even more convoluted for them on the back end, as it would involve:

Returning and correcting weapon convergence, combined with off setting penalties and lag the hotter the Mech is. Also, past the TT "Optimal" ranges, (for instance, 540 meters for a PPC or AC/10, 630 for a Gauss, etc) weapons do need to experience a CoF to represent that the weapon is firing beyond the targeting computers optimal range for it.

Correct Heat Scaling, with a lower heat cap (and scaling penalties), and correctly functioning DHS, dissipating heat faster but also punishing for alphas. Hence DHS would be functioning as true doubles in dissipation but NOT adding to the heat threshold/cap/

Intelligent heat penalties. As the Mech gets hotter and stays there, mech speed needs to be impacted, control time more sluggish and the reticle needs to flicker and expand making pinpoint accuracy more difficult. extended high heat again needs to have a chance to detonate ammo.

Sized Hardpoints. Inner Sphere mechs are not Omnis and were NEVER meant for free, 100% unrestrained customization. Anyone who thinks they were never actually played the game, or had an ***** for a Gamemaster, since there were TONS of checks and balances to that in the game book, from cost to time it took to modify, to some things really just commonsense not being doable, like adding Endo to a non factory endo mech (or rigging JJs to a mech not meant for them in your garage, since the gyro calculations and work needed, would be rather....extreme for the average shadetree mechanic)

These were exacerbated by the game being designed and balanced around level 1 succession war tech for which it actually worked well) and then having the system meant to represent slapdash jury rigged mechs get totally abused with all the new tech and customizations.

Mechs were engineered to fulfill roles, and should have customization within that role, but turning an Awesome into a Victor is not what the point of customizing was supposed to be.

So fix Heat, Convergence, Hard Point Customization and then yeah, we can drop the FrankenHeat.

#115 Jabilo

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Posted 08 August 2013 - 09:40 AM

Yes, yes, that's all very nice but can we have a statement regarding the c bill nerf please?

#116 Grey Death Storm

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Posted 08 August 2013 - 10:34 AM

Hi Guys I have Idea add

can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.

Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.

so anyone who agrees with this put like tick to this

Edited by Death Storm, 08 August 2013 - 10:37 AM.


#117 Skoaljaw

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Posted 08 August 2013 - 10:40 AM

12 v 12 killed my game... I top out at 8 fps now. Pre-patch I was in the 30s and 40s

So I won't be playing for a while.

Edited by Skoaljaw, 08 August 2013 - 10:43 AM.


#118 Kraven Kor

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Posted 08 August 2013 - 10:43 AM

View PostDeath Storm, on 08 August 2013 - 10:34 AM, said:

Hi Guys I have Idea add

can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.

Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.

so anyone who agrees with this put like tick to this


Probably won't get too many likes.

I'd be all for IFF indicator on reticle (I think there already is, maybe?) so you can at least see that you are about to make a mistake, but friendly fire adds an element to this game sorely lacking in many online shooters.

#119 Kunae

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Posted 08 August 2013 - 10:49 AM

View PostDeath Storm, on 08 August 2013 - 10:34 AM, said:

Hi Guys I have Idea add

can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.

Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.

so anyone who agrees with this put like tick to this

No. FF is part of the game, and is good for the game.

View PostKraven Kor, on 08 August 2013 - 10:43 AM, said:


Probably won't get too many likes.

I'd be all for IFF indicator on reticle (I think there already is, maybe?) so you can at least see that you are about to make a mistake, but friendly fire adds an element to this game sorely lacking in many online shooters.

There already is an IFF indicator on the screen.

#120 Kraven Kor

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Posted 08 August 2013 - 11:20 AM

View PostKunae, on 08 August 2013 - 10:49 AM, said:

There already is an IFF indicator on the screen.


Shows exactly why this anti-3PV, pro-simulation gameplay guy right here - me - is so, so not a hardcore player lol.





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