Technical Update 07-Aug-2013 - Feedback
#101
Posted 08 August 2013 - 02:35 AM
#102
Posted 08 August 2013 - 02:39 AM
Regarding Matchmaking ... I'd love to see a new Elo curve ... has it flattened out any? How does the match maker handle a group of four with widely varied scores (i.e.: two veterans teamed up with two new players)?
Regarding "monitoring design posts" ... keep them coming ... faster, funnier!
#103
Posted 08 August 2013 - 05:03 AM
Bishop Steiner, on 07 August 2013 - 12:34 PM, said:
I was wondering, because my 4 MG 2 LB-10X Jager has turned into a furnace since the last patch!
(Although that doesn't explain my 2 AC10/2 Medium Laser Ilya having so much heat issue now, too)
Probably getting hit with the similar ac/2 heat bug assuming I'm reading that build right.
#104
Posted 08 August 2013 - 05:18 AM
Any chance of having that?
Regards
K0sh
Edited by k0sh, 08 August 2013 - 05:54 AM.
#105
Posted 08 August 2013 - 07:08 AM
TheFlyingScotsman, on 07 August 2013 - 12:22 PM, said:
If you're playing on a POS machine running at 18-22 fps with this game...maybe it isn't PGI that needs to get their **** together....
#106
Posted 08 August 2013 - 07:11 AM
Why waste so much time writing up this big post if you're not going to say anything new and or more detailed (since most of the post is vague and doesn't go into specifics)?
#107
Posted 08 August 2013 - 07:18 AM
Namais, on 08 August 2013 - 07:10 AM, said:
I7-what?
If your CPU is running below 3.6Ghz, then your CPU is why your fps stinks. I have an I7-930, OC'd to 3.96Ghz, a pair of 10k rpm raptors, and a 680. I rarely drop below the 60fps that my monitor caps it at, and I'm running 1920x1200.
#108
Posted 08 August 2013 - 07:20 AM
Sprouticus, on 07 August 2013 - 02:07 PM, said:
That makes about as much sense as saying that guillotine "fixes" headache...
#110
Posted 08 August 2013 - 07:30 AM
IceSerpent, on 08 August 2013 - 07:20 AM, said:
That makes about as much sense as saying that guillotine "fixes" headache...
see many 4-6PPC Stalkers around?
Then as the poster said, it did work. Is 2 PPC and Gauss still the Meta? Yes. And it was in TT also. Why? Because it's an unbelievably effective combo. But since Ghost heat came, Brawling has been significantly more common, which is a hell of a lot more fun and interesting than Snipefest Online was.
There are still people sniping, and still people LRMing, but we are starting to see some combat role diversity again, which is a GOOD thing.
Was it the easiest or "best" way to achieve this? Probably not. But it did indeed help to bring it about.
#111
Posted 08 August 2013 - 07:48 AM
Namais, on 08 August 2013 - 07:31 AM, said:
3770k dead on your "stinks" line. However If a sub 3.6Ghz is so utterly pointless, how come it and many lesser cpu's make mincemeat of Crysis 3?
My other halfs PC is a 1055T with a vertex 3 and a 5870. That also gets nearly twice the fps in other crytek 3 games than it does in mwo.
For whatever reason, PGI has coded this with little to no CPU optimization. You could have quad Titan cards, and your comp would still have the same frame-rates as it does now.
Quad-core CPU OC'D to over 3.6Ghz is pretty much mandatory, for MWO atm, if you want to maintain 40+fps consistently, and already have a good vid card.
And I would bet, that most of the people who've experienced a severe fps drop, due to the 12v12 patch, all have sub 3.0ghz, and most likely sub 2.5ghz CPU's... and many dual-cores as well.
#113
Posted 08 August 2013 - 08:24 AM
Bishop Steiner, on 08 August 2013 - 07:30 AM, said:
Then as the poster said, it did work. Is 2 PPC and Gauss still the Meta? Yes. And it was in TT also. Why? Because it's an unbelievably effective combo. But since Ghost heat came, Brawling has been significantly more common, which is a hell of a lot more fun and interesting than Snipefest Online was.
There are still people sniping, and still people LRMing, but we are starting to see some combat role diversity again, which is a GOOD thing.
Was it the easiest or "best" way to achieve this? Probably not. But it did indeed help to bring it about.
I don't disagree; it did to an extent "fix the problem."
But I still say it was a bad solution, had unintended consequences (Large Lasers lol), did not fully address the pinpoint alpha / high alpha problem, and is again convoluted and difficult to understand for new players.
It is especially a problem for new players who will have no idea what is going on and makes the "heat efficiency" mean little to nothing.
Again, a freaking tutorial could at least offset that.
But I / we are moving for them to remove it and do something different that is less terrible, basically.
#114
Posted 08 August 2013 - 08:53 AM
Returning and correcting weapon convergence, combined with off setting penalties and lag the hotter the Mech is. Also, past the TT "Optimal" ranges, (for instance, 540 meters for a PPC or AC/10, 630 for a Gauss, etc) weapons do need to experience a CoF to represent that the weapon is firing beyond the targeting computers optimal range for it.
Correct Heat Scaling, with a lower heat cap (and scaling penalties), and correctly functioning DHS, dissipating heat faster but also punishing for alphas. Hence DHS would be functioning as true doubles in dissipation but NOT adding to the heat threshold/cap/
Intelligent heat penalties. As the Mech gets hotter and stays there, mech speed needs to be impacted, control time more sluggish and the reticle needs to flicker and expand making pinpoint accuracy more difficult. extended high heat again needs to have a chance to detonate ammo.
Sized Hardpoints. Inner Sphere mechs are not Omnis and were NEVER meant for free, 100% unrestrained customization. Anyone who thinks they were never actually played the game, or had an ***** for a Gamemaster, since there were TONS of checks and balances to that in the game book, from cost to time it took to modify, to some things really just commonsense not being doable, like adding Endo to a non factory endo mech (or rigging JJs to a mech not meant for them in your garage, since the gyro calculations and work needed, would be rather....extreme for the average shadetree mechanic)
These were exacerbated by the game being designed and balanced around level 1 succession war tech for which it actually worked well) and then having the system meant to represent slapdash jury rigged mechs get totally abused with all the new tech and customizations.
Mechs were engineered to fulfill roles, and should have customization within that role, but turning an Awesome into a Victor is not what the point of customizing was supposed to be.
So fix Heat, Convergence, Hard Point Customization and then yeah, we can drop the FrankenHeat.
#115
Posted 08 August 2013 - 09:40 AM
#116
Posted 08 August 2013 - 10:34 AM
can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.
Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.
so anyone who agrees with this put like tick to this
Edited by Death Storm, 08 August 2013 - 10:37 AM.
#117
Posted 08 August 2013 - 10:40 AM
So I won't be playing for a while.
Edited by Skoaljaw, 08 August 2013 - 10:43 AM.
#118
Posted 08 August 2013 - 10:43 AM
Death Storm, on 08 August 2013 - 10:34 AM, said:
can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.
Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.
so anyone who agrees with this put like tick to this
Probably won't get too many likes.
I'd be all for IFF indicator on reticle (I think there already is, maybe?) so you can at least see that you are about to make a mistake, but friendly fire adds an element to this game sorely lacking in many online shooters.
#119
Posted 08 August 2013 - 10:49 AM
Death Storm, on 08 August 2013 - 10:34 AM, said:
can we add safety feature into game to prevent friendly Fire, for example say you target friendly mech a Blue reticle with cross displays and your (weapons become locked) so if you accidentally press fire, The Mech computer voice comes up saying unable to comply and thats it you don't fire a shot and know one gets hurt. I think that would be good feature add to the game.
Because there nothing worse that getting full alpha strike in the back causing serous damage friendly mechs, this also stops team killers from ruining other players experience.
so anyone who agrees with this put like tick to this
No. FF is part of the game, and is good for the game.
Kraven Kor, on 08 August 2013 - 10:43 AM, said:
Probably won't get too many likes.
I'd be all for IFF indicator on reticle (I think there already is, maybe?) so you can at least see that you are about to make a mistake, but friendly fire adds an element to this game sorely lacking in many online shooters.
There already is an IFF indicator on the screen.
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