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So Did The Crit Damage Changes Help?


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#1 Sephlock

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Posted 07 August 2013 - 01:52 PM

I know that using MGs and/or Flamers, which was previously "silly", is now "suicidal" in the current (12 v 12) environment, but what about LBX? Is it only good for fishing for assists on mobs of enemies?

#2 Joseph Mallan

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Posted 07 August 2013 - 02:02 PM

I died much faster than usual... B)

:lol:

#3 AgroAlba

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Posted 07 August 2013 - 02:04 PM

Hard to say. I felt more effective with my LB10X today, but perhaps that was just a good day, or a good new build?

#4 Sephlock

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Posted 07 August 2013 - 02:07 PM

Or the fact that it's harder to miss with any pellets when their entire team is funneled into a narrow opening on Terra?

#5 nitra

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Posted 07 August 2013 - 02:09 PM

you now. i dont know, as hammering things with the 3x lbx seems about the same. i have seen some surprising kills with the spl boat but im unsure if thats from crits or the target being swarmed with missiles.

either way in not seeing a pronounced difference in game play regarding this new mechanic.

#6 Purlana

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Posted 07 August 2013 - 02:09 PM

View PostSephlock, on 07 August 2013 - 02:07 PM, said:

Or the fact that it's harder to miss with any pellets when their entire team is funneled into a narrow opening on Terra?

I could blidly fire my UAC/5s down a corrodor, and half of them would hit an enemy. :lol:

#7 Deathlike

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Posted 07 August 2013 - 02:22 PM

I wanted a Spider-5K gun down and backrage an overheated Stalker that has its back exposed. It did actually take like 3-5 seconds, and now it's the new norm.

Edited by Deathlike, 07 August 2013 - 02:22 PM.


#8 stjobe

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Posted 07 August 2013 - 02:25 PM

View PostSephlock, on 07 August 2013 - 01:52 PM, said:

I know that using MGs and/or Flamers, which was previously "silly", is now "suicidal" in the current (12 v 12) environment

MGs "suicidal"?

They're finally useful for killing 'mechs - with the new crit bonus damage to internal structure, a single MG does 1 DPS to armour, 3 DPS to internal structure, and 11 DPS to internal components. Strap four of those suckers on a nimble 'mech like the SDR-5K and you're all of a sudden doing 12 DPS to internal structure - that's plenty enough to kill provided the target's armour is breached, and the 5K can use a LL to ensure that it is.

First drop of the new patch in my 5K netted me three MG kills (I made very sure I wasn't firing the LL once armour was breached - I've been arguing and campaigning for a useful MG since closed beta, so this is pretty important to me).

#9 Deathlike

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Posted 07 August 2013 - 02:40 PM

In the same game I was referencing.. the Spider-5K pilot had 7 kills and 3 assists.

This is not fiction... I wish it were.

#10 Tezcatli

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Posted 07 August 2013 - 02:46 PM

I've been wanting to run an LBX on my Blackjack. But had to unlock the next variant.

#11 Deathlike

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Posted 07 August 2013 - 02:47 PM

Posted Image

Oh Spider-5K, I forgive you now for being so quiet.

Spider-5V... you need help.

#12 Mawai

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Posted 07 August 2013 - 02:48 PM

View Poststjobe, on 07 August 2013 - 02:25 PM, said:

MGs "suicidal"?

They're finally useful for killing 'mechs - with the new crit bonus damage to internal structure, a single MG does 1 DPS to armour, 3 DPS to internal structure, and 11 DPS to internal components. Strap four of those suckers on a nimble 'mech like the SDR-5K and you're all of a sudden doing 12 DPS to internal structure - that's plenty enough to kill provided the target's armour is breached, and the 5K can use a LL to ensure that it is.

First drop of the new patch in my 5K netted me three MG kills (I made very sure I wasn't firing the LL once armour was breached - I've been arguing and campaigning for a useful MG since closed beta, so this is pretty important to me).



Wow. If your numbers are accurate then a MG went from being not very useful to massively overpowered in one patch.

3 DPS on internal structure makes one MG more effective than any energy weapon and puts it near the top of ballistics. A gauss rifle is 3.75 DPS. Except a light mech can throw 4 of these on and continuously fire them with huge amounts of ammo, no heat and no significant tonnage.

In addition, you cite 12DPS against internal components which exceeds the damage from any other weapon in the game.

You may have been arguing for more effective machine guns but if your numbers are accurate then they are now the most OP weapon currently in the game.

#13 FupDup

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Posted 07 August 2013 - 02:48 PM

View PostDeathlike, on 07 August 2013 - 02:47 PM, said:

Posted Image

Oh Spider-5K, I forgive you now for being so quiet.

Spider-5V... you need help.

With these changes, maybe the 6 MG Spider really would have a devastating effect on the back of an Atlas?

#14 Papaspud

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Posted 07 August 2013 - 02:49 PM

Just bought a spider 5K yesterday, so no basic unlocks.... through 10 games I have 18 kills 3 deaths... yes the MGs work like a charm. Only averaging a little over 300 points damage a game, but the MGs are definite finishers.

#15 Deathlike

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Posted 07 August 2013 - 02:50 PM

View PostFupDup, on 07 August 2013 - 02:48 PM, said:

With these changes, maybe the 6 MG Spider really would have a devastating effect on the back of an Atlas?


Yes... we've finally arrived at that point in time. Where's that hero Spider?

#16 Koniving

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Posted 07 August 2013 - 02:54 PM

View PostMawai, on 07 August 2013 - 02:48 PM, said:

You may have been arguing for more effective machine guns but if your numbers are accurate then they are now the most OP weapon currently in the game.


I was saying that back when they were doing 0.8 damage per second, because if you just flick a switch on engine crits the instant you lost your CT armor, you'd lose your mech to 4 MGs. The posts in here by Selfish are interesting, too, which cooberate what Stjope has said. http://mwomercs.com/forums/topic/130473-please-explain-to-me-the-crit-change/page__pid__2634043 I know in my example I'm quoting a real instance where 2 MGs and 6 SL literally destroyed this Atlas's AC/20 instantly. I reasoned the SLs must have done quite a bit of work, but Selfish used the averages to tell me that the MGs did most of it.

View PostPapaspud, on 07 August 2013 - 02:49 PM, said:

Just bought a spider 5K yesterday, so no basic unlocks.... through 10 games I have 18 kills 3 deaths... yes the MGs work like a charm. Only averaging a little over 300 points damage a game, but the MGs are definite finishers.


To increase that performance, don't lead the MGs. They hitscan like lasers.

#17 Papaspud

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Posted 07 August 2013 - 03:16 PM

View PostKoniving, on 07 August 2013 - 02:54 PM, said:


To increase that performance, don't lead the MGs. They hitscan like lasers.


Thanks for the tip, I will give it a try, love this little spider right now.

#18 MaddMaxx

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Posted 07 August 2013 - 03:18 PM

The MG's fire cone will reduce that crazy DPS to internals though. Although as noted it is working well after the armor is gone.

#19 Biglead

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Posted 07 August 2013 - 03:30 PM

View PostPapaspud, on 07 August 2013 - 02:49 PM, said:

Just bought a spider 5K yesterday, so no basic unlocks.... through 10 games I have 18 kills 3 deaths... yes the Lagshield/BrokenHitboxes work like a charm. Only averaging a little over 300 points damage a game, but the Lagshield/BrokenHitboxes are definite finishers.


Ain't nobody with a spider foolin anyone. :)

#20 Sephlock

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Posted 07 August 2013 - 03:31 PM

So that is how the system works? You don't need an actual undestroyed component to hit with your mgs to get the extra damage, just stripped armor where you are shooting? Or do engines (but presumably not Endo/ferro) count as indestructible crit targets, allowing you to crit them over and over until the enemy dies?)


What about actuators?

Wouldn't this mean lasers got a buff of sorts?





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