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How Mech Scale Would Look If I Had A Say


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#1 Tennex

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Posted 07 August 2013 - 03:05 PM

Posted Image

Green if the mech has been reduced in size, red if its been increased in size (only very slightly for jenner, hunchie, cataphract for OCD reasons).

Shadow indicates old size. Difference in shadow shows how much size was changed. (if you don't see a shadow on the red/green mech there wasn't a big adjustment.)

Edited by Tennex, 08 August 2013 - 07:28 AM.


#2 Angel of Annihilation

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Posted 07 August 2013 - 03:23 PM

Jenner doesn't need a increase in size. It is squat and long with much thicker legs than any of the other lights.

Your mediums are pretty good, maybe even not enough reduction as I think the Hunchbacks small size should be the scale they are shooting for. Obviously no increase in scale for the Hunchback.

The heavy reductions are perfect, however a 70 ton Cataphract shouldn't be the size of a 80 ton Awesome. No need for an enlargement there.

As far as Assaults, the Victor is traditionally a very tall mech so no reduction for it. Stalker being increased definately makes sense.

Edited by Viktor Drake, 07 August 2013 - 03:24 PM.


#3 AntiCitizenJuan

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Posted 07 August 2013 - 07:40 PM

I can sympathize with every change here.

#4 Tennex

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Posted 07 August 2013 - 08:04 PM

View PostViktor Drake, on 07 August 2013 - 03:23 PM, said:

Jenner doesn't need a increase in size. It is squat and long with much thicker legs than any of the other lights.

Your mediums are pretty good, maybe even not enough reduction as I think the Hunchbacks small size should be the scale they are shooting for. Obviously no increase in scale for the Hunchback.

The heavy reductions are perfect, however a 70 ton Cataphract shouldn't be the size of a 80 ton Awesome. No need for an enlargement there.

As far as Assaults, the Victor is traditionally a very tall mech so no reduction for it. Stalker being increased definately makes sense.


though keep in mind the jenner and the cicada are only supposed to be 5 tons apart they don't really look it. so either the cicada is too big or the jenner is too small. i tried to meet in the middle

#5 Bernard Matthaios

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Posted 07 August 2013 - 08:31 PM

I agree. Something like this needs to happen. I really don't care for the whole "mass" argument, so back off Bill Nye! This is a game. Balancing the size of a mech is just as important as balancing weapons. For a medium to be bigger than a heavy or as big as assults is just straight drinking the kool-aid.

I'd like to add that I would even propose width adjustments for some mechs. I love my Cents. I'm used to the tall, lean build. But hey. Can't have everything.

Edited by Bernard Matthaios, 07 August 2013 - 08:34 PM.


#6 s5134195

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Posted 07 August 2013 - 08:32 PM

Solid, I really like this. I like the idea of "defining" the range of each of the classes' heights. If it seems arbitrary, at least it is arbitrary in a visually intuitive sense, rather than the "Let's pretend this part of the 'Mech is hollow" sense.

#7 Angel of Annihilation

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Posted 08 August 2013 - 12:42 AM

View PostTennex, on 07 August 2013 - 08:04 PM, said:


though keep in mind the jenner and the cicada are only supposed to be 5 tons apart they don't really look it. so either the cicada is too big or the jenner is too small. i tried to meet in the middle


I would go with Cicada being way too big to be honest.

#8 Tie Ma

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Posted 08 August 2013 - 05:03 AM

I'd like this.

It really puts all the mediums into that range between the lights and heavies (instead of being mixed with the heavies and asssaults). Which, now is only occupied by the hunchback.

Edited by Tie Ma, 08 August 2013 - 05:03 AM.


#9 Tennex

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Posted 08 August 2013 - 05:04 AM

View PostTie Ma, on 08 August 2013 - 05:03 AM, said:

I'd like this.

It really puts all the mediums into that range between the lights and heavies (instead of being mixed with the heavies and asssaults). Which, now is only occupied by the hunchback.


yup i would love it so much if mediums occupied that spot between lights and heavies. (its a nice and wide range). Instead of infringing on heavy and assault territory

Edited by Tennex, 08 August 2013 - 05:51 AM.


#10 Drasari

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Posted 08 August 2013 - 05:13 AM

I really like that scaling.

One can dream......

#11 SgtMagor

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Posted 08 August 2013 - 05:20 AM

think the Dev's been saying all along that the height of the mech has nothing to do with its weight class if I understood or read the forum posts correctly. ie: lets just look at the TBolt
The Thunderbolt started production in 2491[1][2][3][5] as an assault 'Mech. Since that time the 'Mech's classification may have changed but it is still feared and respected by many. With the Thunderbolt's varied arsenal, it is capable of serving in many roles. As is common for 'Mechs of its size in the era it was produced, the Thunderbolt has a maximum ground speed of 64.8 kph and does not have any jump capabilities. For protection, the Thunderbolt also carries thirteen tons of armor.
The Thunderbolt is noted for featuring an exceptionally roomy cockpit, compared to that of the Atlas or BattleMaster.[6] this mech will probably be as tall as an Atlas but is only a 65ton mech.

Edited by SgtMagor, 08 August 2013 - 05:25 AM.


#12 Onmyoudo

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Posted 08 August 2013 - 05:22 AM

I don't think the 'phract needs to be any bigger than it is, and maybe the other mediums could more approach the Hunchback's size rather than it growing to meet them but this scale is much more reasonable and logical than PGI's haphazard mass allocation.

#13 MeiSooHaityu

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Posted 08 August 2013 - 05:41 AM

I always thought the Stalker should be bigger, but I don't think the Jenner or the Hunchback needs to be scaled up.

Some medium mechs seem a bit larger then I would think, so I understan why some people would like to see them a bit smaller.

#14 Tennex

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Posted 08 August 2013 - 05:53 AM

View PostOnmyoudo, on 08 August 2013 - 05:22 AM, said:

I don't think the 'phract needs to be any bigger than it is, and maybe the other mediums could more approach the Hunchback's size rather than it growing to meet them but this scale is much more reasonable and logical than PGI's haphazard mass allocation.

The cataphract might actually be fine the size it is. I had initially wanted to size it up so that as a 75tonner, it would stand appart from the 70 tonners. but that probably wasn't necessary, since the catapult was scaled down.

the hunchback was increased by like 1cm (if you can't see the shadow) for OCD reasons. while the other mediums were decreased by a large amount.

Edited by Tennex, 08 August 2013 - 05:57 AM.


#15 DaZur

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Posted 08 August 2013 - 06:05 AM

View PostTennex, on 07 August 2013 - 03:05 PM, said:

Posted Image

Green if the mech has been reduced in size, red if its been increased in size (only very slightly for jenner, hunchie, cataphract for OCD reasons).

Shadow indicates old size. Difference in shadow shows how much size was changed. (if you don't see a shadow on the red/green mech there wasn't a big adjustment.)

Looks good...

Only nit-pick I can offer is I' scale the Catapult based on body alone, excluding the missile pods. You drop the pods and it's closer in size to the mediums... Those darn pods throw a lot off scale wise IMHO.

#16 BlueVisionWarrior Online

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Posted 08 August 2013 - 06:45 AM

Breaks immersion, loses the sim feel if every mech is scaled for balance. Might as well make lbx12 and ac6s and lrm43s.

At this point in the timeline, mechs are leftovers from the past and were manufactured at different times. It's like comparing a Ford Galaxy to a Ford Focus and whinging that the manufacture didn't ever re-scale the Galaxy now that it's 3050 because the Focus is OP OMG!!!1!

#17 Tie Ma

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Posted 08 August 2013 - 06:50 AM

View PostBlueVisionWarrior Online, on 08 August 2013 - 06:45 AM, said:

Breaks immersion, loses the sim feel if every mech is scaled for balance. Might as well make lbx12 and ac6s and lrm43s.

At this point in the timeline, mechs are leftovers from the past and were manufactured at different times. It's like comparing a Ford Galaxy to a Ford Focus and whinging that the manufacture didn't ever re-scale the Galaxy now that it's 3050 because the Focus is OP OMG!!!1!


thats a good point. in real life that makes alot of sense.

but in MWO you cant really tie the centurion, the quickdraw etcetc. to an old company.

so in the end that would be just a after-the-fact excuse for them messing up the scale. Which ruins immersion for me also.

IE i don't want a synthetic excuse for them messing up. If they scale a mech a certain way, I want to know that they did intentionally because they knew the lore.

Edited by Tie Ma, 08 August 2013 - 06:51 AM.


#18 Ralgas

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Posted 08 August 2013 - 06:50 AM

you're going to run into torso twist issues with several of those resizes and the arms clipping into hip joints.........

but other than that not too bad, i still say the majority of the problem at a basic level could be fixed with leg length adjustments, (stalker excluded)

Edited by Ralgas, 08 August 2013 - 06:52 AM.


#19 General Taskeen

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Posted 08 August 2013 - 06:59 AM

View PostViktor Drake, on 08 August 2013 - 12:42 AM, said:


I would go with Cicada being way too big to be honest.


Agreed. Its huge CT hitbox isn't exactly steller either, somewhat like the Jenner.

Pretty much on all Mechs too, as someone posted in another thread, the "groin" of a Mech is being drawn with the CT as well, when the groin should instead split between each leg.

If the goal is for matches and battles to last longer, double armor doesn't help if Mech sizing and Hitboxes are messed up.

Edited by General Taskeen, 08 August 2013 - 07:01 AM.


#20 Butane9000

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Posted 08 August 2013 - 07:17 AM

Honestly I like your light and medium scaling. I expect the Cent and Treb to be taller then the Hunch because they have slimmer torsos and skinnier legs.

I have issues with your heavies though:

Quickdraw needs to be shorter

Catapult definitely needs to be shorter and have a less wide torso

Cataphract needs to be shorter by a bit. Remember we'll have the orion soon.

As for the assaults they generally all look good. Only change I'd make is making the Awesome as tall as the Victor and having it be slightly less wide to make up for the extra height.





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