

Hit Detection Worse Than Before?
#1
Posted 06 August 2013 - 08:23 PM
Today though, I start shooting PPCs and Gauss at slow moving assault mechs which result in direct hits and massive showers of sparks, however barely 50% of the hits are registering a red reticle or damage to the enemy mech... yuck
#2
Posted 06 August 2013 - 08:25 PM
#3
Posted 06 August 2013 - 08:36 PM
Someone hold me.
#4
Posted 06 August 2013 - 08:50 PM
Kiiyor, on 06 August 2013 - 08:36 PM, said:
Someone hold me.
Same here, and crashes / freezes every 3rd game. They only concentrate on things that make $$$$ now, not fixing bugs most new players won't recognize until they've spent some.
#5
Posted 06 August 2013 - 10:19 PM
Die Primate Die, on 06 August 2013 - 08:25 PM, said:
Working on making it worse it seems.
The new 12v12 is a surprising step backwards in that department I think. The main reason half of the matches are lasting so long is that it takes the system that long to register hits taken.
I'm dumping 1,500 LRMs in some matches for barely 500 points of damage and I KNOW most of those hit.
#7
Posted 07 August 2013 - 05:27 AM
Other than that, light mechs continue to not take proper damage from laser based duration weapons. 2 large lasers that seem to be at least 50% of the duration on target appear to do yet another half of the expected damage.
#8
Posted 07 August 2013 - 05:29 AM
#9
Posted 07 August 2013 - 06:07 AM

Working as intended?
#10
Posted 07 August 2013 - 06:12 AM
#11
Posted 07 August 2013 - 06:13 AM
Abrahms, on 06 August 2013 - 08:23 PM, said:
Today though, I start shooting PPCs and Gauss at slow moving assault mechs which result in direct hits and massive showers of sparks, however barely 50% of the hits are registering a red reticle or damage to the enemy mech... yuck
Glad people are noticing. I have had instances where no damage is registered...figures that 12v12 would make the netcode issues even worse.
#12
Posted 07 August 2013 - 06:17 AM
Imagine my surprise when I realized that my 'mech was still at 100% armour, as if I had never been hit.
I've seen my shots hitting the target but not scoring any damage before, but I've never seen the opposite, an enemy shot hitting ME and not registering any damage. No matter how well that went for me, this is horrible and sucks away the will to play.
Edited by Lefteye, 07 August 2013 - 06:19 AM.
#13
Posted 07 August 2013 - 06:24 AM
#14
Posted 07 August 2013 - 06:29 AM
Sprouticus, on 07 August 2013 - 06:24 AM, said:
I'm not an id10t... I'm a savant!

Actually... in my games last night I thought the hitreg was better than it's been in a while... Clearly mileage does vary.

#15
Posted 07 August 2013 - 06:31 AM
Shame my favorite mech is a hunchy with only room for 1 AC20 2 med lasers and 3 ton ammo.
Game last night shot 5 AC/20 rounds into the back of a slow moving assault with already full red back armour and failed to kill it.
Then the next game hit's registered correctly with no issues
Edited by Elfman, 07 August 2013 - 06:31 AM.
#16
Posted 07 August 2013 - 06:37 AM
Double all fire rates while reducing heat generation to 50% and double the ammo/ton to make up for the "missed" shots, till they find the bug sitting in the server eating network packets.

#17
Posted 07 August 2013 - 06:48 AM
Roadbuster, on 07 August 2013 - 06:37 AM, said:
Double all fire rates while reducing heat generation to 50% and double the ammo/ton to make up for the "missed" shots, till they find the bug sitting in the server eating network packets.

And then, once they fix that, never revert the changes they made to compensate for the bug...
WAI.
#18
Posted 07 August 2013 - 07:05 AM
#19
Posted 07 August 2013 - 07:21 AM
Unbound Inferno, on 06 August 2013 - 10:19 PM, said:
I'm dumping 1,500 LRMs in some matches for barely 500 points of damage and I KNOW most of those hit.
That's how LRMs were since I started playing last summer. The flight path and other parameters were frequently changed, but missile damage always "disappeared" when hitting moving targets. The damage loss is proportional to the speed of the target.
#20
Posted 07 August 2013 - 07:43 AM
Igor Draskovic, on 07 August 2013 - 06:13 AM, said:
Glad people are noticing. I have had instances where no damage is registered...figures that 12v12 would make the netcode issues even worse.
its not that this stuff had only MWO
cs was in the beginning too maliced by low fps lagging players
it just got better after time passed on and everybody could play it at a whoping consistent 100FPS
before it was like "i shot him in the head but he doesnt die

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