Zylo, on 07 August 2013 - 10:41 PM, said:
The player in this example is going to get the most credit by engaging the undamaged enemy (likely taking shots from a distance) and could easily do 51% damage.
I have no problems increasing the assist rewards based on damage done but kill credit based on damage done is the wrong way to do it. Headshots are a great example of why the most damage done doesn't deserve kill credit.
No one is going to want to pilot anything less than assaults under this proposed system. That is worse for game balance than players "killstealing".
Well, your first point depends on the player.
If I had the choice between a damaged Catapult with red CT armor and a undamaged Catapult I won't think twice and engage the damaged Catapult.
If other players NEED the kill, for whatever reason besides e-peen stroking or the insane ammounts of CB you get for a kill, they should go for it. I rather try to win a match and get more CB/XP, than get 6 kills and lose the match.
But that's personal preference.
The second point you bring up, about kill credit for headshotting, is totally legit and I agree with you.
Your third point about assaults got more to do with missing rewards for other actions besides damage dealt, than with rewarding for kills.
Zylo, on 07 August 2013 - 10:48 PM, said:
In the case of a mech with only the CT almost cored (no damage to any other components) if I know a teammate did all that damage I could easily decide to "killsteal" by taking off both arms, 1 leg, getting both side torso sections down to red internals and then killing by headshot.
Why would I give the kill to someone else by shooting that CT?
Are you really serious about this or are you being sarcastic?
Because, who in the world (ok I'm sure there are more than enough who would do this) would look at a red CT, let's say, Cataphract which is shooting back with ACs and lasers, and decide to first shoot off an arm, then the other arm and then a leg (if the attacker is still alive at that point) instead of just coring it?
Why? Because you get some small CB/XP bonus? Or is it just to increase K/D ratio?
And the current reward system already encourages players to deal as much damage as possible, because damage dealt is a part of the reward system.
How about this? We take kills out of the game.
Everyone just gets a destruction bonus based on the total number of mechs destroyed and there will be no K/D ratio anymore. Only Win/Loss.
*leans back and waits for the flame*
Edited by Roadbuster, 08 August 2013 - 12:52 AM.