Lord of All, on 09 August 2013 - 04:30 AM, said:
The lag is more than likely your CPU. The hot patch helped that alot. This game is very CPU bound. Try an OC if you can and see if your rates increase. AFA your 2 480's, When did they add SLI Support?
Ahh No. If you understood the tech specs in my post you would not have said that to begin with. That 980x gulf town is a hex core with hyper threading for 12 logical cores at 3.3ghz. It is overclocked to 3.6ghz. I watched matches last night where little guys where warping across the screen ...you know the ones you cannot hit because of the lag warps ... they all had pings over 300.
also note my ping is generally 54-58. Again another indicator that I shouldn't be seeing lag. And again I'll say it, I rarely see a lag problem, and even when I do its only for short periods in a match, and its normally other folks lag warping, that large lagout I saw the other day was just weird and not a normal occurrence, 1-2 seconds is a more normal lagout, and again those are pretty rare. Note lagouts vs lag warping by others are 2 different events.
I have the graphics set to low on this game solely due to the heat generated trying to drive a 24 inch monitor. I maintain 60fps. Since I have the first gen 480's with the single fan and its rear placement, the heat is just horrid at ultra resolutions, but the game will run fine. I've added some 120's inside dedicated to moving air across the 480's and that has helped quite a bit to keep the heat under 70c while playing on low. If I set graphics to max, I'll hit 90c fast.
I really do think they need a ping limit to help with lag warping.
Agent 0 Fortune, on 09 August 2013 - 09:56 AM, said:
I am not liking the new 12 v 12 format either.
I have found that my individual effort has little or no impact on the match outcome. Last night I played for 4 hours and lost over 85% of my games, and despite putting up good numbers and playing well, my efforts were futile. The three games we did win were when I was a member of a 4 man team.
Tactics in PUG matches are non-existant. Both teams blob together and wait, the team with the better snipers and/or most LRMs wins. Scouts rarely left the main group so there was no intel, and medium/heavy brawlers like myself could do very little without support. I tried flank and faints and was continually left out to dry, and when I took a defensive role ever match ended with the enemy snipers killing 4-6 of our mechs then rushing with numbers.
This may open some new vistas for 12-man premade team only play, where tactics are relevant, but in PUG play it simply reinforces the sniper and LRM meta and offers zero benefit to diverse tactics. Of course this is just my perspective, obviously there are 12 guys out there who won 85% of their matchs and their PUGs ran like a well oiled machine.
While I have also experienced matches like this, I have seen enough brawler type matches amongst these as to not make it too frustrating. Even some of the roll stomps have been good brawls that we just did not have the better shot placement going for us. Over all I still think once this rolls out, and we weed out the "XBOX I wanna win what are the cheat code folks" and run off the little kids who play simply to annoy folks, at some point hopefully we get rid of the ridiculous lazy mans heat fix they put in, and we'll start seeing some really good "epic" matches more often from more diverse/creative loadouts.
Yes the match maker ELO weighting system will still suck, but at least it does get it close most (70-80%) of the time. I personally think we should get to move into tier brackets, allowing us to get away from noob matches based on other stats besides match wins. That has to be the least descriptive stat for an individual one can pick. I personally would enjoy working up a ladder tier where I know each bracket earned will mean harder and harder matches.
As far as the ammo goes .. I vote to leave it as is. That helps cut the cheese so to speak. You can still run it, but now shot selection is way more important .. as it should be. It also helps encourage the more realistic builds, where instead of 2 ac/20's, you run 1 with 2 large lasers. This keeps your ac/20 ammo precious, while helping keep you useful for the entire match.
Even ams should be left alone, now it encourages more folks to carry it to help stave off all those lrm's, and it gives the lrm folks hope that ams ammo will run out before the lrm's
The only thing still worth complaining about as now we see even more of them, is little mechs carrying assault class weapons. ie PPC sniping spyders. Bloody silly. That's the equivalent of putting an m60 in a listening post.
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