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12 X 12 = Fail


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#61 DocBach

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Posted 10 August 2013 - 08:13 AM

View PostHoration, on 10 August 2013 - 12:23 AM, said:

I get fps fluctuations of about 5-10 at times but its still always over 55 fps. I am running the game on all MAX settings as I like the advantage that shadows give when someone is just about to come out of cover. I have an i72600k 16g ram am using gtx780 and running 3 asus 24" screens.


yeah, I'm running a 3770K with SLI'd 780 SC ACX and 32GB RAM I have wildly varying FPS according to f9, anywhere from 130 to 55. It jumps like crazy, but runs smooth to where I don't notice the difference. Max settings however, don't seem to be as much of a bonus IMO; players with lower specs can see through stuff like trees and terrain in some cases. Stuff like smoke really occludes my vision on max settings.

#62 Lord of All

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Posted 10 August 2013 - 01:11 PM

View PostKhobai, on 09 August 2013 - 08:06 PM, said:


Exactly. In 8v8 one person could make a difference. In 12v12 they still can but the effect is greatly diminished. Even when I kill 4-5 enemy mechs, my team still loses half the time...


Untrue, I 've still made a difference by flanking and getting an entire moronic team to turn around to deal with one mech. Of course that is in PUG drops.


View PostIhasa, on 09 August 2013 - 08:41 PM, said:


I have a brand new Haswell-Intel i7 chip at 2.8GHZ with 32GB RAM, and I still have problems even with the new patch that was supposed solve the lag and freezing problem. From a frame rate of 30-ish on high settings, I now wildly go from 7 to 90 frames, and it is not heavy action dependent, it is inconsistent.


OMG your on the cutting edge God forgive me I must be a moron. :)

Just because the game is CPU bound does not mean your not maxing out you vid card and I hate to break the news but a quad core is not the top of the line. My Hex gets pegged.

If your not maxing your vid card try to raise you Oc and see if your frames increase. also there was a hot-patch that fixed some texture issues so you may have some increase from that right now.

I would suggest you drop into the tech support section to get proper help.


View PostOneEyed Jack, on 10 August 2013 - 07:19 AM, said:

12 x 12 = 144. You're right. That would be a huge fail on maps of this size.


Still GROSS!!!


really no-one knows what a gross is?


View PostMeta 2013, on 10 August 2013 - 08:07 AM, said:

Ahh No. If you understood the tech specs in my post you would not have said that to begin with. That 980x gulf town is a hex core with hyper threading for 12 logical cores at 3.3ghz. It is overclocked to 3.6ghz. I watched matches last night where little guys where warping across the screen ...you know the ones you cannot hit because of the lag warps ... they all had pings over 300.
also note my ping is generally 54-58. Again another indicator that I shouldn't be seeing lag. And again I'll say it, I rarely see a lag problem, and even when I do its only for short periods in a match, and its normally other folks lag warping, that large lagout I saw the other day was just weird and not a normal occurrence, 1-2 seconds is a more normal lagout, and again those are pretty rare. Note lagouts vs lag warping by others are 2 different events.

I have the graphics set to low on this game solely due to the heat generated trying to drive a 24 inch monitor. I maintain 60fps. Since I have the first gen 480's with the single fan and its rear placement, the heat is just horrid at ultra resolutions, but the game will run fine. I've added some 120's inside dedicated to moving air across the 480's and that has helped quite a bit to keep the heat under 70c while playing on low. If I set graphics to max, I'll hit 90c fast....


You answered your own question. your running 480's. Sorry no SLI ATM. and yes I understand all X86 architecture. Been a EE/CE since 90. Obviously there were server side issues. So you attributing that to my post and stating I have no clue? I was programming when you were in diapers is my bet.

#63 Meta 2013

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Posted 15 August 2013 - 01:04 PM

LOL well given I was programming back when you put the phone handle in a cradle that was the modem, there was no screen, just a printer terminal. I was in diapers in 1963, don't think you where programming back then. Also SLI was not the topic, you where trying to tell me my hex core needed to be over clocked, and secondly, Being a programmer doesn't mean you have a clue about hardware. I've worked with enough of you to know. It also doesn't mean that you don't either. But given your experience, if its for real,( not saying its not, just you know how folks are on here) then you know exactly what I mean.

What I was getting at when I said that, is your not familiar with the mother board I am using, nor how I have employed my configurations and all the mother board, and memory settings. I am also led to believe your not familiar with the bench-marking tools I used, and possibly have not used any such tools at all. Not saying that you haven't, saying that your comments lead me to think that.

Now sli doesn't matter- though both cards heat up when I drop in-game, the processor is doing the physics, and the 480's; even singly can hold they're own. These have a 384 bit interface, giving them very good bandwidth for the clock. Also as I said, 99% of time I see no issues, and I was pointing at the high ping folks, for the problems being seen. How you translated that into the sli is not being utilized on my 480's is a bit of a mystery.

So from all that, to see you suggest I over clock my cpu which makes the assumption I am not, and also means you did not bother to look at the link I presented for my system and to see what was in it and how it was configured, but rather decided to just assume you knew all about my system and what I was doing wrong or just not doing, I didn't question your hardware knowledge, just your powers of observation, you got "Duh'ed". You'll get over it. Having said that, good suggestions are welcome.

Simply put, you asked, "can you over clock your cpu?" and I said " umm DUH" .. that was my point.

#64 Joseph Mallan

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Posted 15 August 2013 - 01:19 PM

OooooooH, Nerds chest thumping :)
How entertaining!
;) Continue!

#65 Meta 2013

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Posted 15 August 2013 - 01:40 PM

Wait lemme grab my pocket protector ... and my TI calculator that can spell shell oil. Only true nerds will get that one.

#66 NKAc Street

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Posted 15 August 2013 - 01:54 PM

12v12 is mostly only 4 more pugs on each side that think they can spread out even more. There us little difference other than the performance hit. 12 v 12 fails because of performance issues and silly pugs

#67 Joseph Mallan

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Posted 15 August 2013 - 02:02 PM

View PostMeta 2013, on 15 August 2013 - 01:40 PM, said:

Wait lemme grab my pocket protector ... and my TI calculator that can spell shell oil. Only true nerds will get that one.

Are you kidding? Spelling on a Calculator was funny stuff... when you were 8! :)

Edited by Joseph Mallan, 15 August 2013 - 02:02 PM.


#68 Meta 2013

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Posted 15 August 2013 - 02:36 PM

you where 8 ... I was 11 and it was still a big deal.

#69 Meta 2013

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Posted 15 August 2013 - 02:46 PM

View PostNKAc Street, on 15 August 2013 - 01:54 PM, said:

12v12 is mostly only 4 more pugs on each side that think they can spread out even more. There us little difference other than the performance hit. 12 v 12 fails because of performance issues and silly pugs

View PostNKAc Street, on 15 August 2013 - 01:54 PM, said:

12v12 is mostly only 4 more pugs on each side that think they can spread out even more. There us little difference other than the performance hit. 12 v 12 fails because of performance issues and silly pugs


Agreed. Also something I've noticed and many others I drop with ... Phantom damage. It seems like HSR is now working against us even more. You see a shot go by, you hear it hit the ground, you feel no mech shake or any indication you got shot, then suddenly you hear the alarms and see you took critical damage somewhere. Then you say, but he missed! hmmmm another lag problem that HSR makes worse? I have seen this a number of times and its mostly with longer range shots that I can tell. I have not seen this happen close up. I do not know if hsr makes this happen, or if it helps keep it happening more often, but since you see the shot miss, then take damage from said shot, seems like HSR is favoring the shooter and his lag.

#70 Lord of All

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Posted 15 August 2013 - 02:49 PM

Meta 2013[/url], I stand corrected you have me by one year. I think you missed the fact there were server side issues.

[flip]58008[/flip]

And really, no-one gets the "Gross" reference?

#71 Meta 2013

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Posted 15 August 2013 - 03:18 PM

No I was leaning at it being server side," pointing at the high ping folks" I was simply not closing the door on it being something on my side .. ie Comcast, or worse, no matter how diligent you are, some times bad things still sneak into your system and chew up bandwidth, while monitoring you and reporting the tracking. So while I was rather sure it wasn't me, I don't want to be to closed minded, cause stuff happens.

So has anyone else noticed that phantom damage?

#72 Meta 2013

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Posted 15 August 2013 - 03:25 PM

Well when I was a kid, my parents owned a grocery store and would order stuff by the "Gross" I just assumed that's what you where referencing.

#73 Joseph Mallan

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Posted 15 August 2013 - 04:05 PM

View PostMeta 2013, on 15 August 2013 - 03:25 PM, said:

Well when I was a kid, my parents owned a grocery store and would order stuff by the "Gross" I just assumed that's what you where referencing.

Is it wrong that I read this and heard, "This one time, at Band camp..."

#74 GingerBang

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Posted 15 August 2013 - 06:21 PM

View PostTechnoviking, on 08 August 2013 - 10:21 AM, said:

You are very wrong except for the part where it lags. I've seen more strategy, tension and movement in 12v than there was in 8. I've been in some nasty wipes due to spreading out, but I've also seen epic battles that far outshine most 8v8s.



we must be playing different games.





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