Khobai, on 09 August 2013 - 08:06 PM, said:
Exactly. In 8v8 one person could make a difference. In 12v12 they still can but the effect is greatly diminished. Even when I kill 4-5 enemy mechs, my team still loses half the time...
Untrue, I 've still made a difference by flanking and getting an entire moronic team to turn around to deal with one mech. Of course that is in PUG drops.
Ihasa, on 09 August 2013 - 08:41 PM, said:
I have a brand new Haswell-Intel i7 chip at 2.8GHZ with 32GB RAM, and I still have problems even with the new patch that was supposed solve the lag and freezing problem. From a frame rate of 30-ish on high settings, I now wildly go from 7 to 90 frames, and it is not heavy action dependent, it is inconsistent.
OMG your on the cutting edge God forgive me I must be a moron.
Just because the game is CPU bound does not mean your not maxing out you vid card and I hate to break the news but a quad core is not the top of the line. My Hex gets pegged.
If your not maxing your vid card try to raise you Oc and see if your frames increase. also there was a hot-patch that fixed some texture issues so you may have some increase from that right now.
I would suggest you drop into the tech support section to get proper help.
OneEyed Jack, on 10 August 2013 - 07:19 AM, said:
12 x 12 = 144. You're right. That would be a huge fail on maps of this size.
Still GROSS!!!
really no-one knows what a gross is?
Meta 2013, on 10 August 2013 - 08:07 AM, said:
Ahh No. If you understood the tech specs in my post you would not have said that to begin with. That 980x gulf town is a hex core with hyper threading for 12 logical cores at 3.3ghz. It is overclocked to 3.6ghz. I watched matches last night where little guys where warping across the screen ...you know the ones you cannot hit because of the lag warps ... they all had pings over 300.
also note my ping is generally 54-58. Again another indicator that I shouldn't be seeing lag. And again I'll say it, I rarely see a lag problem, and even when I do its only for short periods in a match, and its normally other folks lag warping, that large lagout I saw the other day was just weird and not a normal occurrence, 1-2 seconds is a more normal lagout, and again those are pretty rare. Note lagouts vs lag warping by others are 2 different events.
I have the graphics set to low on this game solely due to the heat generated trying to drive a 24 inch monitor. I maintain 60fps. Since I have the first gen 480's with the single fan and its rear placement, the heat is just horrid at ultra resolutions, but the game will run fine. I've added some 120's inside dedicated to moving air across the 480's and that has helped quite a bit to keep the heat under 70c while playing on low. If I set graphics to max, I'll hit 90c fast....
You answered your own question. your running 480's. Sorry no SLI ATM. and yes I understand all X86 architecture. Been a EE/CE since 90. Obviously there were server side issues. So you attributing that to my post and stating I have no clue? I was programming when you were in diapers is my bet.