Weighting New Maps Is Bad!
#1
Posted 08 August 2013 - 12:04 PM
Make all maps equal so that we don't get burned out on the new map in the span of a few hours. It was kinda funny with Tourmaline as I knew the map better then anyone I was dropping with that evening from playing it a few hours before and getting it 5 freakin times in a row, then took a break only to get it 3 more times before it switch map. This practice is indicative of your failed broken ways of doing things, please for the love of god stop weighting new maps or any maps to come up more then any other! You have no valid reason to do this, it comes up enough in the rotation when evenly weighted against the other maps for any of us, and with the thousands of people that play MWO you should get enough data!
STOP THE INSANITY!
#2
Posted 08 August 2013 - 06:10 PM
it doesn't feel like a new map anymore.
#3
Posted 08 August 2013 - 06:21 PM
Werewolf486, on 08 August 2013 - 12:04 PM, said:
Make all maps equal so that we don't get burned out on the new map in the span of a few hours.
...
Just so you know, the devs that readthis stuff, and even the ones that read bug reports and feedback reports are told that there is NO weighting. I even showed a screenshot of my map counts with a map that was 2 days old having more drops than the original maps, but they (logically) believe the programmers who tell them there is no weighting.
I think the problem is that someone added it at some point, maybe it was supposed to be removed, so they think it is removed, but that change either never happened, or was rolled back by accident.
So please, yes, keep giving them feedback about it, but don't get pissy when they swear up and down that it isn't happening. They are being told that by the people who write the code.
#4
Posted 08 August 2013 - 06:41 PM
Solkar, on 08 August 2013 - 06:21 PM, said:
Just so you know, the devs that readthis stuff, and even the ones that read bug reports and feedback reports are told that there is NO weighting. I even showed a screenshot of my map counts with a map that was 2 days old having more drops than the original maps, but they (logically) believe the programmers who tell them there is no weighting.
I think the problem is that someone added it at some point, maybe it was supposed to be removed, so they think it is removed, but that change either never happened, or was rolled back by accident.
So please, yes, keep giving them feedback about it, but don't get pissy when they swear up and down that it isn't happening. They are being told that by the people who write the code.
Actually when Alpine first came out, it almost never showed up and people complained because if you played for 3 hours a night, you MIGHT get it once a night. So to make it so people actually get to play the new map, they modified the servers to favor it. Unfortunately they over did it and just need to cut it back a bit.
They also need to not let this happen on spawn
EDIT: was supposed to be a screen shot of me stuck floating above crates at spawn point in terra therma but not sure how to post it...
Edited by Kell Commander, 08 August 2013 - 06:43 PM.
#5
Posted 08 August 2013 - 06:57 PM
Werewolf486, on 08 August 2013 - 12:04 PM, said:
To begin with, remember that this is still beta. That means we are testing incomplete versions of the game. It also means that the priority is to focus on refining the game. If it is necessary to temporarily inconvenience the players for the sake of improving MWO, then doing so is only natural.
There is a perfectly logical reason to have the newest map appear more often in the rotation. Existing maps have been accumulating data for weeks or months, and have benefited from the changes that such a large volume of information makes possible. When a new map is released, it starts from zero. If all maps appeared with the same frequency, then the rate of data accumulation would progress evenly for new and old maps. In this case, the data gap will never be filled.
None of that matters to players. What does matter, is the experience of playing on the maps. Getting stuck, falling through terrain, walking into invisible obstacles, shots hitting what looks like empty space, exploitable locations that can grant an unfair advantage, map quirks that cause unanticipated problems, FPS drops, etc. The only possible way to maintain quality between newer and older maps is to get more data on newer maps than older ones, until the gap is reasonably closed. With so many players now compared to last year, it is apparently only necessary to do this for a month (at which point a new map is added). Otherwise, I doubt it would be practical at all.
The alternative: anyone can tell which map is newest, because it has the most bugs, for the life of the game.
#6
Posted 23 September 2013 - 10:46 AM
#7
Posted 23 September 2013 - 11:34 AM
Yeah. Enough weighting already.
#8
Posted 23 September 2013 - 12:20 PM
I'd also like the MM to not give me the same map three to five times in a row.
#9
Posted 23 September 2013 - 01:54 PM
#10
Posted 24 September 2013 - 12:43 PM
#11
Posted 24 September 2013 - 12:44 PM
#14
Posted 24 September 2013 - 07:11 PM
Edited by Hexenhammer, 24 September 2013 - 07:14 PM.
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