Fusion engines are not all the same size. That's why changing them is supposed to be done in the design stage and then never again.
The entire mech is designed around the fusion engine.
The reason we get to change engines is for diversity? Because changing an engine in the TT cost almost as much as buying a new mech.
Has anyone done any volume modeling to see where the mechs should be given their shape and tonnage?
The Fallacy Of "lighter == Smaller" In 'mech Design
Started by Lazy Eye, Aug 08 2013 02:28 PM
42 replies to this topic
#41
Posted 18 August 2013 - 09:27 AM
#42
Posted 18 August 2013 - 09:43 AM
Corwin Vickers, on 18 August 2013 - 09:27 AM, said:
Fusion engines are not all the same size. That's why changing them is supposed to be done in the design stage and then never again.
The entire mech is designed around the fusion engine.
The reason we get to change engines is for diversity? Because changing an engine in the TT cost almost as much as buying a new mech.
Has anyone done any volume modeling to see where the mechs should be given their shape and tonnage?
The entire mech is designed around the fusion engine.
The reason we get to change engines is for diversity? Because changing an engine in the TT cost almost as much as buying a new mech.
Has anyone done any volume modeling to see where the mechs should be given their shape and tonnage?
Yes, as a matter of fact, I have conducted a very scientific study that clearly shows that mechs should be balanced around their weight, because this is a videogame, and if the kintaro is the size of a highlander, NO ONE WILL USE IT EVER FOR ANY REASON, NO MATTER WHAT.
As we've clearly seen from how popular it's been, my science is right. Now, imagine for a second they release the phoenix mechs, and the locust is the size of a cicada, the battlemaster is as tall as an atlas, and mister thunderbolt is built like an awesome, except much taller, because of that missile stack.
What will be your reaction?
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