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Ppc+Ppc+Gauss


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#21 Your Friend Mr Rogers

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Posted 13 August 2013 - 11:11 PM

Another thing to mention is I liked MWO more when there was no heat scaling, because there was more Meta builds out there. Now all there is is this one, and the matches with these mechs can be boring. If you are patient though I swear it will pay off. They are a difficult foe, but not an unbeatable one. Also, missile boats and lights with recon equipment are a good way to counter sniper builds.

#22 Chavette

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Posted 13 August 2013 - 11:29 PM

They complain about whatever they get killed the most.

The reason they get killed by it the most is its the highest skillcap build in this game, so many good players run it.

Its true its not dangerous in the hands of an avg pilot.

Shame they dont know it has proper counters.

And its downright sad to see PGI play along with them, trying to nerf players, while all they are really doing is chasing a rabbit while causing collateral damage.

#23 Erata

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Posted 14 August 2013 - 07:35 AM

View PostMaddMaxx, on 13 August 2013 - 07:29 AM, said:


That sounds like you wish your Brawler, after getting to said Sniper, that it should be defenseless? Is you brawler defenseless outside its brawling range?

There is only one chassis that is defenseless when the range is closed. You know it well.

Every other chassis has choices as to how to defend itself based on its range load-out, until it reaches that sweet spot. i bet you can guess what that defense is as well.

The problem is that the brawler is already crippled when it reaches its combat range, most of the time, and top of that, the sniper's sustainable-dps is equal to or greater than most brawling builds.

#24 Your Friend Mr Rogers

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Posted 14 August 2013 - 01:55 PM

View PostErata, on 14 August 2013 - 07:35 AM, said:

The problem is that the brawler is already crippled when it reaches its combat range, most of the time, and top of that, the sniper's sustainable-dps is equal to or greater than most brawling builds.


If your brawler is crippled when it reaches the sniper then you are doing it wrong. In a pug just let the snipers on your team do the sniping. Then when the eventual brawl happens those snipers will poop themselves when they see a fresh brawler assault mech in their face. If you are playing competitively against an entire 12 man of snipers it may be boring, but I theorize (because I am just a pugger really) if you have a good balance of specialty mechs (my suggestion would be missile boats for cover fire, ac2 jagers work for cover fire as well, snipers obviously work to keep the other team distracted, then brawlers to clean up the mess) you could totally destroy a team full of snipers. Of course this is just a theory, because I have never been a part or a 12 or 8 man. To me it just makes sense though, your support guys provide cover while your snipers keep the enemy team engaged while brawlers get ever closer to finish the job, and in a 12 man I believe that could be organized.





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