Heat Stacking?
#1
Posted 09 August 2013 - 07:22 AM
So the other day I stumbled upon a topic that was on about boating and heat issues.
I'm wondering if this will affect me.
I'm currently making use of two LRM 10's and two LRM 5's. Will the game penalize me for stacking 4 low capacity rocket launchers instead of 2 high capacity rocket launchers?
#2
Posted 09 August 2013 - 07:27 AM
http://mwomercs.com/...cale-the-maths/
Although you'll have to go through patch notes to get a complete picture, there are basic rules of thumb you can follow.
Also this site does it's best to be an accurate reference and is pretty awesome: http://mwo.smurfy-net.de/
#3
Posted 09 August 2013 - 07:39 AM
#4
Posted 09 August 2013 - 07:43 AM
Corison, on 09 August 2013 - 07:39 AM, said:
No, not all of them.
Yes, they did lump SRM 4s and 6s together, along with (I believe) LRM 20's 15's and 10's, but SRM2s and LRM5s are still unique unto themselves and their penalties do not stack with their larger counterparts.
Edit: I might also add, you don't have to worry about these penalties at all if you just chain fire - you can still boat, like, 4 LRM15s or something if you just fire two and then wait a half a second and fire the other two. Personally, I think this method works pretty well - it's extremely annoying/debilitating to a pilot when they're CONSTANTLY being hit by a never-ending stream of missiles.
Edited by DEMAX51, 09 August 2013 - 07:45 AM.
#5
Posted 09 August 2013 - 07:46 AM
Now the question comes.
Does is it worth having two LRM 5's ? xD Or am I better off with more heatsinks / armour
Edited by Soyaman, 09 August 2013 - 08:07 AM.
#6
Posted 09 August 2013 - 07:48 AM
#8
Posted 09 August 2013 - 08:15 AM
Try for 40 LRMs, with medium lasers or medium pulse lasers for backup.
Either that, or try for a combination of ERLL or ERPPC and missiles so that you can at least use your weapons together at range, although as I say it's more common to boat LRMs as that is when they are most effective.
#9
Posted 09 August 2013 - 08:20 AM
Edited by DEMAX51, 09 August 2013 - 08:22 AM.
#10
Posted 09 August 2013 - 08:30 AM
DEMAX51, on 09 August 2013 - 08:20 AM, said:
Yeah, someone told me that. I do have another stalker with an XL engine because it's so heavy on it's weaponry. I still don't understand why XL engines are so bad though.
I smacked on a Std 300 engine so I can move around quicker.
I also have 16 double heat sinks.
Equiped with Artemis & ferro fiberious armour.
When you swap for two normal mediums, do you mean take out the pulse lasers?
Edited by Soyaman, 09 August 2013 - 08:39 AM.
#11
Posted 09 August 2013 - 09:12 AM
XL engines are great on SOME mechs (pretty much all Lights, Cicadas, a few different Heavy builds, and a very few Assaults like the Highlander, Victor or Awesome), but for a lot of chassis an XL is a death-certificate waiting to be signed. Plus, most experienced pilots will be able to tell, by looking at your loadout and seeing how much weaponry you've got, whether you're using an XL or not and they will specifically target your side torsos if they think you are.
2. I would drop the ferro-fibrous and equip Endo-steel instead. They "cost" the same number of critical slots on your mech (14) but Endo saves you substantially more weight. Ferro is really only good when used in addition to Endo on Light mechs and/or mechs that don't use very many/very large weapons. It'll cost you some c-bills to take ferro out and put Endo it, but it's definitely worth it!
3. Yeah, I would take out the pulse lasers for something else.
Edited by DEMAX51, 09 August 2013 - 09:17 AM.
#12
Posted 09 August 2013 - 10:11 AM
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