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Phoenix Mechs On Smurphy...


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#1 Leonidesalinas

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Posted 29 July 2013 - 04:44 AM

apparently the Phoenix mechs are on smurphy. i went and messed around with it.. i think the Shadow Hawk is going to be a badass mech myself... i went and built this thing. it's ment to be a mover, hit and run tactics.

http://mwo.smurfy-ne...942200846eadc41


i kept the standard engine because i don't want to be crippled with the XL engine in the sides. removed the LRM (lol) and added an SRM6, so in total, an SRM8, with the stock SRM 2.

so basically, you see this K2 firing. you go full speed, and flank it, full SRM's into it;s side, AC firing on the arm to kill a PPC, and a large laser into it's back as you rush around it. (i might have to fiddle with the AC ammo, it only having one ton.) it's -very- preliminary, but i do believe this build would work...

opinions are welcome.

Edited by Leonidesalinas, 29 July 2013 - 04:46 AM.


#2 CDLord HHGD

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Posted 29 July 2013 - 05:58 AM

Not bad. I generally try to shoe horn an AC/20 in whenever available. Here's my take on it:
http://mwo.smurfy-ne...f649c2ed8fadbca

#3 Leonidesalinas

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Posted 29 July 2013 - 05:18 PM

not a big fan of the AC-20. limited range, limited ammo. sure it has a bit punch... but i feel they belong more on the heavier mechs. a Medium is more of a skirmisher, a faster moving mech designed to do damage, instead of the killing blow.

#4 Tennex

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Posted 29 July 2013 - 05:22 PM

Edit: damn thought it was all the variant infos :\ got excited for no reason

these were put up a while ago

Edited by Tennex, 29 July 2013 - 05:25 PM.


#5 One Medic Army

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Posted 29 July 2013 - 06:11 PM

Live fast, die last.

#6 Escef

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Posted 29 July 2013 - 06:44 PM

View PostLeonidesalinas, on 29 July 2013 - 04:44 AM, said:


Your leg armor is criminally light. You should be using 2 SRM4 instead of a 2 and a 6, the 2 and 6 racks have different refresh rates so they will be firing out of sync, also, 4's have a tighter cluster than 6's. If you are going to keep that very low armor total, you should strip it from the left armor and up-armor the legs. I'd junk a heat sink, drop the left arm down to 12, up the legs to 49, move the ammo to the legs, and move the jets to the CT, and, of course, swap the missiles over to twin 4 racks.

#7 Leonidesalinas

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Posted 30 July 2013 - 02:39 AM

View PostEscef, on 29 July 2013 - 06:44 PM, said:

Your leg armor is criminally light. You should be using 2 SRM4 instead of a 2 and a 6, the 2 and 6 racks have different refresh rates so they will be firing out of sync, also, 4's have a tighter cluster than 6's. If you are going to keep that very low armor total, you should strip it from the left armor and up-armor the legs. I'd junk a heat sink, drop the left arm down to 12, up the legs to 49, move the ammo to the legs, and move the jets to the CT, and, of course, swap the missiles over to twin 4 racks.



AHHH, lol thanks. i didn't even realize the leg armor was that light. good observation. and great idea on the SRM's. no idea they would fire out of sync, i don't use SRM's that often to know. you just saved me a lot of trouble. this is why i post my preliminary builds. work out the bugs. -_-

revised: http://mwo.smurfy-ne...76400651d9aca92

#8 Lyoncet

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Posted 30 July 2013 - 06:32 AM

You're still running around with one ton of AC/5 ammo. At that point it's not even worth the weight of the weapon. That's 9 tons on 150 damage at absolute most on any given match, assuming every last slug hits. You're also terribly low on SRM ammo. You have 12.5 full salvos worth, which won't last you long enough (unless you die within the first couple minutes). You probably want to at least double that. You could make it work with just 100 missiles, but I think you'll find that one extra ton of SRM ammo more useful than most any other use of a single ton. Bottom line, this almost certainly needs to lose a few tons from somewhere to add enough ammo to be viable.

Also, store ammo in the legs. Always fill up the legs first.

Here's a 30-second retool: SHD-2H

It can't support from a range as well because it loses the LLAS, but honestly you can't have an autocannon, and missiles, and a big laser, and an XL engine, and jump jets all on a 55-ton 'Mech. You have to choose which you want most and commit to that.

Edited by Lyoncet, 30 July 2013 - 06:36 AM.


#9 Ngamok

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Posted 30 July 2013 - 07:22 AM

View PostLeonidesalinas, on 29 July 2013 - 05:18 PM, said:

not a big fan of the AC-20. limited range, limited ammo. sure it has a bit punch... but i feel they belong more on the heavier mechs. a Medium is more of a skirmisher, a faster moving mech designed to do damage, instead of the killing blow.


I love me a HBK-4G with an AC/20 on it. That does 90.2 KPH.

Edited by Ngamok, 30 July 2013 - 07:22 AM.


#10 CygnusX7

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Posted 30 July 2013 - 08:01 AM

http://mwo.smurfy-ne...a619371f977d95c

or free up another ton with a mL for a 3rd JJ and increase LA armor shield.
http://mwo.smurfy-ne...11cc2574a0a9a7f

#11 Escef

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Posted 30 July 2013 - 12:40 PM

View PostLeonidesalinas, on 30 July 2013 - 02:39 AM, said:

AHHH, lol thanks. i didn't even realize the leg armor was that light. good observation. and great idea on the SRM's. no idea they would fire out of sync, i don't use SRM's that often to know. you just saved me a lot of trouble. this is why i post my preliminary builds. work out the bugs. :)

revised: http://mwo.smurfy-ne...76400651d9aca92

You're revised build is better, but your ammo placement is bad. You should move it to the head and legs. Ammo gets pulled from the head first, plus it is generally a very had location to target. Add to that the fact that you will frequently have your head destroyed before you take crits in it, and the ammo is pretty safe there. Since you up-armored the legs, the ammo should be safe there as well. With light leg armor, even a glancing hit from a medium laser will register as important damage and encourage people to go for your legs. As is, a decent hit from a large won't be as bad, so if people ping your legs they won't think your leg armor is stupid light and go for them.

Ideally, I'd move all of the ammo to the legs and put one of those SRMs in the head, just for the ability to be offensive even with the loss of both side torsos.

#12 Leonidesalinas

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Posted 04 August 2013 - 09:18 AM

View PostLyoncet, on 30 July 2013 - 06:32 AM, said:

You're still running around with one ton of AC/5 ammo. At that point it's not even worth the weight of the weapon. That's 9 tons on 150 damage at absolute most on any given match, assuming every last slug hits. You're also terribly low on SRM ammo. You have 12.5 full salvos worth, which won't last you long enough (unless you die within the first couple minutes). You probably want to at least double that. You could make it work with just 100 missiles, but I think you'll find that one extra ton of SRM ammo more useful than most any other use of a single ton. Bottom line, this almost certainly needs to lose a few tons from somewhere to add enough ammo to be viable.

Also, store ammo in the legs. Always fill up the legs first.

Here's a 30-second retool: SHD-2H

It can't support from a range as well because it loses the LLAS, but honestly you can't have an autocannon, and missiles, and a big laser, and an XL engine, and jump jets all on a 55-ton 'Mech. You have to choose which you want most and commit to that.


was wondering where i would have to downsize. would have been nice to have a large laser, but i guess it does have to go. Medium pulse and 2 SRM4's it is.

#13 TexAce

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Posted 04 August 2013 - 11:32 AM

I love this one: SHD-2H

#14 theta123

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Posted 04 August 2013 - 12:11 PM

Shocklate

I really like this build. Dual AC/5's as its main weapons. Backed up by SRM 12 and 4 ML's. I love this

BLR-1G

One AC10. one large lazer. 6 Medium lazers. Well armoured. STD engine for survival. 57KM/H. I think this one will do just fine.

SHD-2H

I havent properly played out with this one. Need more rethinking on its loadout

SHD-2H
Or this one might be good. But the speed of 70KM/H issent much. Then again it has max armour on everything on the legs, one AC20 3 streaks and one ML.

Edited by theta123, 04 August 2013 - 12:14 PM.


#15 Shadey99

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Posted 04 August 2013 - 01:20 PM

View Posttheta123, on 04 August 2013 - 12:11 PM, said:

SHD-2H
Or this one might be good. But the speed of 70KM/H issent much. Then again it has max armour on everything on the legs, one AC20 3 streaks and one ML.


That one only has 9 heatsinks, it cannot be played.

#16 Tank

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Posted 04 August 2013 - 03:22 PM

Can't wait to refit my Locust with AC20. :P

LCT-1V

#17 Shadey99

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Posted 04 August 2013 - 03:54 PM

View PostTank, on 04 August 2013 - 03:22 PM, said:

Can't wait to refit my Locust with AC20. :P

LCT-1V


That actually made me play with exactly how much free space it is possible to free up for weapons and have a locust that could enter a match (yours has 4 heatsinks and cannot launch a game). I managed to strip it down to 1 point of armor on each facing (because I'm assuming you'd work up form there) and I got 11.66 tons free with a XL 125 (which you may as well go for as it has a fifth heatsink making it tonnage neutral), ES, 10 DHS, and standard armor with 16 critical spaces left. I got 11.69 tons free with a XL 125, ES, 10 SHS, and FF armor with 12 critical spaces left.

To run ES, DHS, and FF at once limits you to a build like the Spider 5V (dual MLs or single LL of some type). The rest of the points can go into armor. There just are not enough crits for anything else.

A SHS+FF+ES or DHS+ES build can actually mount ballistics. Though even a single UAC5 would make you run really light on armor and have very low ammo. A single AC5 with a backup SL, SPL, or ML may work... A single energy weapon and a AC2 is also an option. But you just cannot field a AC10 even without running zero armor and having zero ammo. Funny enough if you were ok with having no armor at all you could squeeze a LB-10X and a single ton of ammo...

#18 Effectz

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Posted 04 August 2013 - 06:02 PM

BLR build runs a bit hot long and close range.

http://mwo.smurfy-ne...9402f0e996ed409

Edited by Effectz, 04 August 2013 - 06:02 PM.


#19 Khobai

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Posted 04 August 2013 - 08:54 PM

Quote

not a big fan of the AC-20. limited range, limited ammo. sure it has a bit punch... but i feel they belong more on the heavier mechs. a Medium is more of a skirmisher, a faster moving mech designed to do damage, instead of the killing blow.


The AC/20 is great for medium mechs. Specifically because they are skirmishers and can place those shots into the rear armor of slower mechs.

#20 BlackYoshi1230

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Posted 04 August 2013 - 10:37 PM

An ersatz Bushwacker was the only creative thing I could come up with. It's sad, I know.

EDIT: Damn it, I keep forgetting I'm not playing Mech3 (*cough*loose AMS*cough*).

Edited by BlackYoshi1230, 04 August 2013 - 10:41 PM.






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