

First person account of the FASA closure
#1
Posted 10 November 2011 - 07:20 AM
"Years ago I was working contract QA for a large corporation with a number of subsidiary development studios. I was a part of the build verification and performance testing team, and needless to say our job was fairly easy; check the newest and freshest build from the developer and create save points along the way, all the while logging performance issues and ad-hocing the **** out of the game.
Since the job came with a fair amount of “down time,” we were frequently asked to perform random jobs. “Play through the game for screen caps,” “provide saves for this team or that team,” “create unique scenarios for another team for marketing…” Fun stuff.
Then one day we were given another task… one unique to itself and all-together scary (for someone relatively new to the industry at the time). Three others and I were put into a shuttle and driven to an offsite building on another part of town. Once there we realized that we were standing in the shell of what was once a bustling and active studio, decorated with all things attractive and unique to a game studio. Arcade machines still plugged in, giant flat screens, whiteboards covered in gaming jargon and designer notes…and of course the free drinks fridge.
What was missing were the people. Not a single person was there. Controllers lay on the ground, placed there in haste as though the person handling it was forcibly removed from the office. Desks were scattered with random notes and pieces of technology, ideas still scribbled down on so many sticky notes as though they were going to be picked up later for a stand-up meeting to be relayed to some other “team.”
Well…no team existed anymore. This place was shut down and void of life. I knew that we were there to “save the valuables”... dev kits, monitors, controllers…it all had to go. What was once a hub of ideas was now a scrap yard of product to be recycled and re-used. I thought long and hard after cleaning up that mess of a studio… Was I making the right choice working for a small hourly wage while performing a task that most other industry folk look down upon knowing that maybe, I could end up like this place in the bat of an eye?
My answer: absolutely 100% you bet your ******* *** yes… this place may have now been deserted, but when it was moving full steam I have no doubt that it was a blast to work in and bustled with creativity and growth. The game industry will always have failed studios and horror stories about publishers shutting down projects. From every one of these comes a new batch of talent, ready to re-enter the workforce or forge ahead with their own team as independent studios. It’s been 4 years since I helped pick up the dead pieces of this studio, but I never forgot about it.
Rest in peace, FASA."
#2
Posted 10 November 2011 - 07:42 AM
One of the articles I read in either 'Mech Magazine in the '80s and early '90s, or Battletechnology for, roughly, the same time period, had Mr. Weisman expressing that he felt the internet was just a fad, that it would go the way of the Dodo soon enough, and then the PnP world would be secure. I understand he embraced it a bit late, but I think it would not have been too late for FASA to get back on its feet, dive into another realm in which the importance of the information being produced for their three primary game lines was even moreso than any of them could have imagined. I believe, had the original FASA staff, coupled with some new tech hands, stayed at their posts when the other trainees ran, they could have been an even larger force to be reckoned with than they were in the '80s.
RIP FASA.
EDIT: I love two of the three game lines I mentioned, above, and I've tried continuing to play each of the three at various times through the years, and I don't blame the companies that now have them, in fact I applaud them for trying to perform such daunting feats as continuing these game lines, but the magic is just not there, anymore. I played Earthdawn for three months in 2007, and I've attempted to get two games going since then, and I've not played an actual game of tabletop shoot-em-up BattleTech since 1999 -maybe my sons and I will actually play this coming weekend-, and I've been asked to pick up the role of Shadowrun GM three times, the last work I did for that game being in 1998. It's simply not the same.
Edited by Kay Wolf, 10 November 2011 - 07:47 AM.
#3
Posted 10 November 2011 - 08:02 AM

#5
Posted 10 November 2011 - 08:48 AM
authors and designers prowling about these boards. There are also a number
of VWE/FIT/Dayone people as well. It's really just an evolution.
Not moving on, but evolving, armed with years of decent memories and experiences.
Cermak, Greektown, North Pier, all had their own magic. True.
BUT, where there was an office and a creative mind, the magic came forth.
It's not gone, and heck this place has a part of it,
it was in the people, not just the place and whatever letters were on the office logo.
Anyhoo, these guys are on the right track. Get the product out there.
Bring the worlds back to life. Without something, then it is only memories.
#6
Posted 10 November 2011 - 11:07 AM
Kay Wolf, on 10 November 2011 - 07:42 AM, said:
He basically already has. He has already stepped down as CEO, because Smith & Tinker was leaking money after the market failure of their major project. He's stayed on in an advisory or board role. If somebody has further details, please contribute.
I was at the GenCon when Dark Age was announced. They took out the new figures, and started to show them. As you can imagine, a lot of people had some doubts and frustration about the direction the minatures were going. Jordan was clear in his message. It was this or it was dead completely. They felt that they had to go in a new direction that would allow newer players to enter the BattleTech world. The older players just were not purchasing enough of the new products, and the influx of new players was slow. They were losing money. So it is understandable that FASA shut down.
I am okay with the direction that BattleTech has gone since, but I'm also glad that the CBT timeline continued through Catalyst Labs.
Regarding your Internet comment, I'd welcome Catalyst Labs to do what Wizards did with Magic, make an official online version, with tradeable mechs (i.e. cards).
Edited by MethosFurey, 10 November 2011 - 11:08 AM.
#7
Posted 10 November 2011 - 11:42 AM
MethosFurey, on 10 November 2011 - 11:07 AM, said:
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#8
Posted 10 November 2011 - 12:39 PM
I never played the board game, but I have my 2nd edition box set, and my Citytech set,
and my Solaris box,quite a few miniatures (although I'm not much of a painter), all the TRO's,
most of the historicals, all of the novels, and all the video games.
I never played the card game, but I have a complete collection of that as well. Something
about the shiny cards with the cool mech art had me hooked.
I did play Dark Age, but mostly as an excuse to justify my insane purchasing of the plastic crack,
as it was refered to. I came up maybe 5 pc's short of a complete collection. I did like the game,
lost more than I won, but was sad when it came to an end. Lost the heart to complete my collection.
I look forward to what the future brings.
No other universe appeals to me as much as Battletech/Mechwarrior,
I applaud all those that had a hand in it and wish them good fortune.
But mostly wish for a new card game (it's easier to store

#9
Posted 12 November 2011 - 07:03 AM
#10
Posted 12 November 2011 - 09:29 PM
Simply put, Jordan Weisman is a quitter who has never fully finished a project, ever. Look at his track record and show me where he ever saw a project through all the way from start to finish. He's got plenty of ideas and starts plenty of projects, but he never finishes any of them. Want proof? Look no further than how slipshod the Battletech line quality was when FASA was in charge, and I don't mean minor nit picks like spelling, I mean how many books were missing major portions of the story because an editor couldn't do their job fully, for whatever reason? Now, you might ask how this is Weisman's fault? Simply put, he began a game universe (Battletech) without taking the time to make certain that the support staff that he was going to need, including editors and so forth, were up to the task of performing their work. This was systematic for FASA but it only got worse with time due to FASA's inability to pay it's bills on time. Ever wonder why a large number of writers who worked for FASA previously refuse to come to work for Catalyst Game Labs now? They got burnt and now they're hesitant, right or wrong, about working for CGL because they remember how FASA treated them.
Now, compare Weisman to the current group of line developers with Catalyst Game Labs. Not only are projects being completed on schedule, but they're churning out a massive amount of products as well and everything that they say they're going to do gets done. Granted, there are problems within CGL as well, but nothing like within FASA when Weisman was there.
So yeah, while I harbor no ill will towards the average staff from the FASA days, the same can't be said for Weisman. His character failings have earned him my scorn and earned it in spades. I hope he never regains control of the IP, because we've done just fine without him to this point.
#11
Posted 13 November 2011 - 07:55 AM
Paladin1, on 12 November 2011 - 09:29 PM, said:
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All of that being said -and I stress that neither he, nor his co-Captain Ross Babcock III, nor his company, FASA, were required to produce jack diddly squat beyond the basic games- he should be ashamed of himself for quitting on FASA in the first place, to selling out to Micro$oft and WizKids, and Topps, etc., etc., because every one of the game systems -and I apologize to those who've worked on any of the aforementioned game systems, but what I'm saying is the absolute truth- have lost their magic. I've said this before, but I've been hard-pressed to play any of these games, despite continuing to purchase some things as I have, since FASA closed her doors in 2001. Does Weisman owe ANYONE on these forums, or in any of the communities for the games mentioned above, anything? No. However, his name has a black mark across each of these game universes in all of their varied platforms, and that's a crying shame for him, and for us.
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Am I angry with Jordan Weisman? Yes. Am I willing to give him another chance with each of these game lines? Yes. All he needs to do is go back to court, show his name on the original incorporation of FASA, his name on BattleDroids and BattleTech from before Micro$oft and Apple were serious industrial contenders, and IBM was still producing typewriters, and he could TAKE back every single IP ever produced by FASA. Micro$oft, WizKids, Topps, are all temporary, because IPs can never really be completely sold, the Intellectual Property forever remaining in the hands, no matter how much money changes hands, of the individual(s) creator(s) of it. Will Weisman, or Babcock, or Prosperi, or Lucas, or Lewis, or anyone else from FASA days do that? No, not likely. Even they recognize that these are beloved properties and, as creative folk, want to see it proliferated, especially since they can still take in decent amounts of money all the time for doing nothing but being the original name on the document.
#12
Posted 14 November 2011 - 06:14 AM
Now, I'm not saying that I have "insider" knowledge about what happened at FASA, because I don't. What I do have, however, is knowledge which has come about by asking the right people the right questions over time. While I can't claim to have first hand knowledge about what happened, the people who let me in on what was happening did have that knowledge. You just have to ask the right person to find out.
One other point, while I know you think I was blowing off steam, and to a certain extent I was, it's unwise to assume that I don't have more knowledge than the average gamer simply because of how long I've been involved in the game and have been friends with those who worked for FASA, FanPro and later CGL. It's actually kind of interesting to realize how much information is actually available to those who are just a fly on the wall, so to speak. That knowledge is what led me to say that FASA had a problem paying it's bills.
Finally, I realize that most people in this hobby are not what you'd consider business-minded, but that's not true for all of us. I, personally, own my own business and I know of several others which do as well. My own business is not related to the gaming industry, but being in a highly competitive technical field (Telecom Engineering), I know quite well about the hardships of small business owners. Again, I'm not knocking you for assuming that I don't know anything about business, as that would be a fairly safe assumption with anyone else, but I'm also not what you'd call average.
Anyway, with all that said, I want to go back to a point you made earlier. You said that the games have lost their magic for you. I struggle with this same disillusionment myself, which explains why I tend to stay in the 3rd Succession War period, but several of the new products which CGL has produced to fill out the early years of the Battletech universe have helped dispel some of that jaded outlook. The Reunification War and Age of War sourcebooks are an absolute breath of fresh air when compared to the Jihad timeline. If you haven't gotten them yet, do so. They're worth the money. The 3075TRO is worth a look as well, due to the older designs included in it, not the least of which is the Hammerhands.
#13
Posted 14 November 2011 - 07:49 AM
Now, onto the new products from CGL. If, somehow, I could manage to find a job that would not lay me off before a few months was out, could get caught up on my bills and my life, I would begin purchasing more books from CGL, so I could support my favorite hobby. Same thing especially with RedBrick. I'm not so much into Shadowrun or Renegade Legion as I am Earthdawn, and I've never been able to play in a well-run MechWarrior RP (CBTRPG being only the latest I've tried) game.
#14
Posted 14 November 2011 - 08:32 AM
As far as the new Mechwarrior RPG, known as A Time of War, I have only looked over the basics and haven't played it yet, but I'm impressed at the reworking that CGL gave that system. 3rd Edition MechWarrior wasn't exactly great, but it was better suited to RP other characters than a MechWarrior than 1st or 2nd Edition were. I do miss some of the cheesy 80's artwork that made the old Housebooks and Sourcebooks iconic, but I don't have any complaints against the new art either, it's just a different style. One of the biggest regrets I have from FASA's demise is that BattleTroops never got a revision. I guess that AToW does okay with integrating into Total Warfare rules, but to be honest I haven't tried looking into that aspect yet. It's on my to-do list, but that list is longer than my arm at this point so who knows when I'll get around to it.
#15
Posted 14 November 2011 - 11:47 AM
Paladin1, on 14 November 2011 - 08:32 AM, said:

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Edited by Kay Wolf, 14 November 2011 - 11:48 AM.
#16
Posted 15 November 2011 - 02:49 AM
- BattleTech - my first game as gamer nerd (even before D&D).
- EarthDawn - the best RPG (IMO) to date. (Well, not 2nd Ed, of which I was a play tester, but 1st Ed (FASA) is good and 3rd Ed. Rocks!)
- Star Trek III Combat Simulator
- Doctor Who RPG
#17
Posted 15 November 2011 - 03:14 AM
We would not had to have waited 10-11 years for a new game, had someone pulled their head out!
#18
Posted 15 November 2011 - 03:42 AM
Paladin1, on 14 November 2011 - 06:14 AM, said:
#19
Posted 15 November 2011 - 04:39 AM
#20
Posted 17 November 2011 - 03:40 PM
Yeah, *FASA*itself* isn't technically dead - it isn't participating in any business activities, but it still exists as a corporation that holds the original intellectual property rights (well, not ALL of them...stupid 'limited to only model kits' license) and licenses them out to other business entities.
As far as I've been able to divine without breaking into anyone's offices/company computers

Why does Mr. W license the game from FASA to M$ then back to his other company? Near as I can tell, he can't simultaneously grant rights to both Microsoft and Smith & Tinker, and rather than take all the time and legal rigmarole of withdrawing licensing from FASA to M$ and then passing licensing from FASA to S&T, he took the simple route of letting M$ license the game rights to his new(er) venture.
Confused yet? This apparently is 'amateur hour' for corporate and intellectual property lawyers; may we never have to delve deeply into their world.

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