Raso, on 15 September 2013 - 09:03 AM, said:
I'm not saying (at least not in the past 2 posts now that I have had more time to ponder the over all situation) to reduce the AC20's range. I'm saying the fact that the AC20 can still deal the same amount of damage (maybe more) as the AC10 past the AC10's max range is ridiculous. The AC10 could benefit from a range boost to give it more of an edge at doing it's own thing.
Right now the AC10 is in a very precarious spot. It deals 10 pinpoint damage at less heat than the PPC but with ammo it has a much more demanding fitting requirement. I feel that the trade offs between the PPC and AC10 work well to make both distinct from one and other. Both deal 10 damage, but both have a role along side or opposed to one and other. The problem is, however, that the distinction between a single AC20 and a single AC10. Why use a single AC10 if you can use an AC20 instead? The AC10's bullet speed and rate of fire is it's only real edge over the AC20 at ranges you would expect to use an AC10. Those are good reasons to choose the AC10 but I feel that the AC20 encroaches too much into the AC10's territory. I think that boosting the range of the AC10 would be enough to start with. From there it could be further evaluated.
I'd hesitantly agree that the PPC and AC/10 right now are currently occupying a bit of a sweet spot of damage/range, and I'd also agree the AC/10 could use a
small range bonus... but it's not that simple: For one thing, very few mechs can mount an AC/20. The only chassis that a majority of the variants can mount an AC/20 are the Hunchbacks, the Atlases, and the Jagermechs. Some other notable mechs that successfully mount on are one of the Highlanders, and I think one of the Victors? OH and I'm forgetting the new Orion. The Flame can mount one, but Hero mechs are rare enough to not factor too much, like the Wang. Other than that, almost none of the mechs can use them. Right there is a point of interest, but let's go a bit further.
Next is the issue of ammo. Although you do only TECHNICALLY need two tons to switch up, it's not nearly that simple. You're also cutting your ammo count AND your range in half. Your ammo/ton goes from 15 shots a ton to 7. Literally. 7. Shots. Per. Ton. That's so small haha, you're committing at least 4 tons to upgrade, which even on heavier mechs runs the risk of cutting into your other guns' tonnage requirements, like heatsinks or missile ammo, etc. This is assuming you have an AC/10 with 2 tons, ie: 30 shots, which is a pretty solid amount assuming you have 75% hit ratio. A straight switch will get you an AC/20... with no ammo. A switch + 2 tons allows for an AC/20 with 2 tons, or 14 shots. You'll end up with a brawler weapon that has no range, flies SO. SLOW. And did I mention that you'd probably get more damage with the AC/10? Assuming you hit with every single round (and I'm not saying anybody will, but you never know) with the AC/10 with 2 tons inside your effective range, you'll do 300. With an AC/20, even with 2 tons as well, inside your effective range, you'll still only do 280 damage. With less range, slower rate of fire, aaannnnd more heat.
So, in closing, the AC/10 occupies a special spot with a certain amount of mech builds, and isn't to be compared easily with an AC/20. I prefer an AC/20 myself, as I'm a huge Hunchback pilot. I steamroll through bigger mechs simply because I have a big gun, and know how to use it.