Alistair Winter, on 10 August 2013 - 02:58 AM, said:
If the ELO system is effectively making a 'winner team' and a 'loser team' to ensure that everyone gets a 50% win rate, then most matches are incredibly boring because 1) You end up on a predetermined losing team with very little chance of winning or 2) You end up on a predetermined winning team, completely outclassing your enemy, where the odds are so heavily stacked against your enemy that you could probably just start the match by powering down and getting a cup of coffee.
(...)
TL:DR - ELO is leading to steamrolls and boring matches, perhaps.
I'm sorry Alistair but you and other people are mistaken.
The matchmaker does not try to force 50% win ratio on you by making winning and losing teams. Rather it tries to find 16 people with a similar skill and puts them in a game together. Because you are fighting your equals you should win 50% of your games. This is however is not a guarantee for winning. You still have to do the work and put in your best effort.
Steamrolls are to be expected due to Lanchesters Sqaure Law. Once a team has lost 2 mechs the difference in firepower is 12^2 - 10^2 = 144 - 100 = 44. In otherwords by killing two mechs the effective firepower is reduced by 1/3. These laws especially apply in the current blob warfare.
https://en.wikipedia...%27s_square_law
Khobai, on 10 August 2013 - 02:42 AM, said:
ELO should be based on % games you score over 200 damage. Instead of whatever meaningless algorithm they use now... If you cant do at least 200 damage per game youre pretty useless to your team.
I'm sorry but it is not a meaningless algorithm.
Elo is a rating system that based on your current rating and that of your opponent determines how likely you are to win. If you win a match you are expected to lose or lose a match you are expected to win (and the margin can be as little as 1%) the rating system will take it as proof that its rating was wrong and adjust your rating. How much your rating is adjusted depends on big the chance of winning was. If you win a match you're expected to lose by 1% your Elo only goes up slightly and vise versa when you lose a match you are expected to win.
Elo and variations on the system are used in a large number of sports to rate players and teams. It used by League of Legends and Starcraft. Though both hide it under a ranking system.
You may find these links informative:
http://mwomercs.com/...79-matchmaking/
http://mwomercs.com/...-making-update/
https://en.wikipedia...o_rating_system
Karenai, on 10 August 2013 - 02:49 AM, said:
I have the feeling they reset ELO from time to time. Maybe not for everyone, but sometimes it feels that way. Getting thrown together with people in trial mechs, who run into walls the whole time (I mean not 1 or 2 but sometime 4-6 on your own team), felles like ELO reset.
The matchmaker tries to do find 24 players of a similar skill, players near a specific Elo value. If it can't find enough players it will accept players that are further from that value. So what might happen is that there are 20 green players in trial mechs launching at the same time. If after a minute and a half the match maker can't find any more green players it will start to accept veterans. As such it might dump 4 veterans in with 20 green players just to get a game going. This also works the other way around. It can dump 4 green players in a match with 20 veterans.
So yes, you can still end up playing with green players in trial mechs. But it is either that or no match at all.
Now personally I wouldn't mind if the wait time was increased to 3-5 minutes if that takes the green players out of my games.
Edited by Hauser, 10 August 2013 - 04:14 AM.