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Machine Guns Are A Little Over The Top (Aug 5)


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#81 Novaspawn

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Posted 11 August 2013 - 05:00 PM

LCT-1V with MASC is going to be viable now. MGs are fine, they are no longer a waste of tonnage.

#82 Corwin Vickers

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Posted 11 August 2013 - 05:04 PM

So AC2s and small lasers aren't effective against battlemechs either?

The fact is machine guns get a bonus against infantry.

People who read into "Mgs get a bonus against infantry" that Mgs are bad at everything else are bad at logic.

#83 ColonelMetus

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Posted 11 August 2013 - 05:08 PM

machine guns are fine the problem is the 4 machine gun spider

#84 Foxfire

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Posted 11 August 2013 - 05:33 PM

View PostColonelMetus, on 11 August 2013 - 05:08 PM, said:

machine guns are fine the problem is the 4 machine gun spider



Why? They finally became useful. If you are going to say the ability to hit them then that isn't a problem with the machinegun.

#85 Zordicron

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Posted 11 August 2013 - 06:35 PM

LOL, this thread.

My favorite part of any MG thread is when the hardcore gun bois come in salivating with their links to real life guns and try to explain how things should work because cliber blah blah and it does this against a tank FOR A GAME ABOUT GIANT ROBOTS WITH PLASTIC MUSCLES THAT MOVE BECAUSE YOU HAVE A SPACE HELMET ON AND A FIGHTER PLANE JOYSTICK.


That said, I wouldlike them to be more effective against armor. But it would require a reduction in crit ability I think too then. Really though, if they do nothing more with MG, it would probably be OK. I think they are going to be even more potent once hit detection gets fixed up anyway. Lasers, MG, and even missiles are kinda getting a bunk deal compared to giant single shot stuff like AC20 and Gauss and PPC because of junk detection right now.

#86 Lorcan Lladd

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Posted 11 August 2013 - 06:40 PM

I don't like the idea of depending on other weapons and 'Mechs to strip down armor before MGs can reliably damage enemy 'Mechs, but, whatever, as long as MGs suck less, I'm all for it.
Personally I wish they bumped up base damage and slightly decreased critical damage, though I suppose it would make MGs a little less unique.

View PostNovaspawn, on 11 August 2013 - 05:00 PM, said:

LCT-1V with MASC is going to be viable now. MGs are fine, they are no longer a waste of tonnage.


I wouldn't go that far, but at least it's not going to suck as badly as it would otherwise, and that is good; hopefully the Locust will be even smaller than the Spider.

#87 General Taskeen

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Posted 11 August 2013 - 07:28 PM

View PostEldagore, on 11 August 2013 - 06:35 PM, said:

good points


The only reason people come into threads to post that an MG is ".50" caliber is because they are misinformed and think it is the same MG they use in Call of Duty or Battlefield. You know the irony in that? Not even in BF3 can a handheld infantry MG damage a Tank, but its a handheld gun, not a half ton monster gun strapped onto a future-awesome BattleTech machine. And as I recall, BF3 has ATV vehicles with 20mm cannons that damage Tanks, and those 20mm cannons are basically the equivalent of Battle Tech MG's. But, since MWO is a "first person" game like CoD/BF3, that's why people state that.

Also @ at the Locust - MASC comment. Only the later Jihad variants use it and MASC is likely to be limited by canon timeline variants (best guess scenario).

Edited by General Taskeen, 11 August 2013 - 07:32 PM.


#88 TOGSolid

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Posted 11 August 2013 - 07:56 PM

View PostGeneral Taskeen, on 11 August 2013 - 07:28 PM, said:


The only reason people come into threads to post that an MG is ".50" caliber is because they are misinformed and think it is the same MG they use in Call of Duty or Battlefield. You know the irony in that? Not even in BF3 can a handheld infantry MG damage a Tank, but its a handheld gun, not a half ton monster gun strapped onto a future-awesome BattleTech machine. And as I recall, BF3 has ATV vehicles with 20mm cannons that damage Tanks, and those 20mm cannons are basically the equivalent of Battle Tech MG's. But, since MWO is a "first person" game like CoD/BF3, that's why people state that.

The best part about all of this is that in the TT rules the modern day tank gun can't even dent Battlemech armor. The MG can.

That should really put what a Battletech MG is capable of into perspective.

#89 Zenfall

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Posted 11 August 2013 - 08:17 PM

They're quite powerful.
Posted Image

#90 Shifty Eyes

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Posted 11 August 2013 - 08:18 PM

Are you guys sure the MG is a "laser with bullet animation"? I've been using MG's as for as long as I've had this game, and I'm pretty sure you've got to lead your target, unlike a laser. I know the visible bullets don't have to appear to hit, but if it's a hitscan then it's like a delayed hitscan.

#91 MoonUnitBeta

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Posted 11 August 2013 - 08:38 PM

way ahead everyone, 4mg, 2lbx, 2 med laser on my jager DD...
Every mech that can carry mg's already does. they're great.

#92 MoonUnitBeta

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Posted 11 August 2013 - 08:53 PM

View PostShifty Eyes, on 11 August 2013 - 08:18 PM, said:

Are you guys sure the MG is a "laser with bullet animation"? I've been using MG's as for as long as I've had this game, and I'm pretty sure you've got to lead your target, unlike a laser. I know the visible bullets don't have to appear to hit, but if it's a hitscan then it's like a delayed hitscan.

Yep, i gatta lead too. But it is an instant hit when you pull the trigger if the mech is in the path (there's no travel speed). It's like it's a water noodle type of laser... lol kinda bends around when you move so you gatta make up for it..

#93 Hotthedd

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Posted 11 August 2013 - 08:53 PM

I watched a Spider core through the armor of a Cataphract, Catapult, and Raven in on Terra Therma with MGs. for a 0.5 ton weapon with zero heat, their range and DPS is OP. Combined with a Spider that only registers partial damage, it is broken.

I do not understand why there is a damage buff to internals. Does a MG slug really do more damage to internals and exposed weapons than a AC/5 slug? Or a SRM? Or a laser? It does not make sense to me.

#94 TOGSolid

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Posted 11 August 2013 - 09:21 PM

View PostMoonUnitBeta, on 11 August 2013 - 08:38 PM, said:

way ahead everyone, 4mg, 2lbx, 2 med laser on my jager DD...
Every mech that can carry mg's already does. they're great.

Haha, I was just goofing around with fitting something like that in the Outreach Mechlab: [JM6-DD]: 4xMG, 2xLBX, 2xMLAS, 300XL, DHS, Endo

Sometimes it's good to just do something really silly in PUG matches to keep your sanity.

#95 MoonUnitBeta

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Posted 11 August 2013 - 09:54 PM

Hah nice, This is mine I'm currently using.
http://goo.gl/hxdExs

I know the 295 and ferro is weird... but I have the 295 in stock, and didn't want to spend 3mill on a marginal upgrade, and the ferro was a mistake, thought it was putting on endo.. oh well lol.

However, I'm still pumping out 550 damage a game, and while an atlas brings his hammer down on your mech and you down a full health cataphract then nearly core the atlas afterwards? Yeah it's a fun mech :(

A silly load out, but for some reason it works for me. the amount of crits is just silly.

my jagermech S is (x2)MG (x2) LBX-10 (x4) Medlas.

Edited by MoonUnitBeta, 11 August 2013 - 10:03 PM.


#96 Funkadelic Mayhem

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Posted 11 August 2013 - 10:05 PM

in other words "My over the top PPC or srm or LRM boat got taken out by MG so Im going to QQ on the forums"

The MG is worthless if you dont know how to use them! If you got pew pewed by a MG at least have the gull to admit you came across someone who knows what hey are doing and give a toast and not QQ on the forums about it! Boo Hoo you cant hid in the back of the pack and snipe/lob LRM's willy nilly any more!

*spits at the ground and walks off*

Edited by Funkadelic Mayhem, 11 August 2013 - 10:09 PM.


#97 Tickdoff Tank

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Posted 11 August 2013 - 10:05 PM

Typical gamer mentality: I was killed by weapon X, therefore weapon X is overpowered. I killed someone with weapon Y, therefore weapon Y is working as intended.

#98 TOGSolid

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Posted 11 August 2013 - 10:08 PM

View PostTickdoff Tank, on 11 August 2013 - 10:05 PM, said:

Typical gamer mentality: I was killed by weapon X, therefore weapon X is overpowered. I killed someone with weapon Y, therefore weapon Y is working as intended.

More like typical human behavior. "It's only a problem when it's happening to me." "It's not a problem if I'm the one doing it."

Edited by TOGSolid, 11 August 2013 - 10:08 PM.


#99 Tetatae Squawkins

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Posted 12 August 2013 - 05:22 AM

Machine Guns were described in various novels as being .50 cal. I know for a fact it's mentioned a few times in the Blood of Kerensky trilogy.


Yes I am a nerd and read all of the BT novels. With that said the above does not mean anything and should not be the basis for any kind of argument for gameplay adjustments.

#100 Hotthedd

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Posted 12 August 2013 - 05:24 AM

My advice: Take advantage of the broken mechanic while it is there. After all, it's Beta™.





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