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Machine Guns Are A Little Over The Top (Aug 5)


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#1 rdmx

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Posted 10 August 2013 - 02:08 PM

You got your MG buff. Every shot that an MG hits an open component (no armor), it has a chance to crit.
37% - 0 dmg
36% - 1.25 dmg
22% - 2.5 dmg
5% - 3.75 dmg (taken from smurfy)

Weighted average - 1.1875 dmg per shot.
Of that, 15% is transferred to structure - 0.178125 dmg per shot.
Machine guns have a 0.1 recycle rate = 1.78125 crit DPS

Combined with the regular machine gun DPS of 1, an individual MG can do 2.78125 DPS to structure

4 MGs = 11.125 DPS to structure purely with machine guns. This is a 3 ton weapon system. (minimum)

Now, combine that with a swarm pack of unhittable Spider-5Ks, and you're taking out mechs RIDICULOUSLY quick. Thank god this doesn't work on armor.

Of course, you're not going to connect with every MG shot, but the averages work out.

EDIT: Don't get me wrong here. I think their damage against armour is fine, but their damage straight to structure could be tweaked down a bit.

Whether this be done via lowering the bonus crit damage, the bonus crit chance, the crit damage transfer ratio (though weapon-specific exceptions are tough to swallow) is up to PGI.

Much <3 (by the way, the MGs are hitscan)

EDIT2: edited the title to be a little less alarmist :)


Edited by rdmx, 11 August 2013 - 07:17 PM.


#2 The pessimistic optimist

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Posted 10 August 2013 - 02:12 PM

NO just no MGs are good now. They are fine and not Oped so can it.

#3 jakucha

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Posted 10 August 2013 - 02:14 PM

About any mech is at extreme risk from any weapons when their internals are exposed. MGs are not that big of a deal.

Edited by jakucha, 10 August 2013 - 02:19 PM.


#4 Deathlike

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Posted 10 August 2013 - 02:20 PM

The crit to internal damage conversion buff "address" the core problem with MGs, but the current state of MGs makes it somewhat OP...

However, the Spider-5K actually has a role, instead of being the "Tickle Me Mech". Now, the Spider-5V just sucks.

#5 Qrbaza

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Posted 10 August 2013 - 02:20 PM

MG dont do armor damage so its right to do extra internal damage. I've noticed that people cry about everything nowdays. QQ all over the forum about things that dont even bother me. So if i was dev i would ignore 99% of posts just like they are doing now. Imagine they woud try and fix every QQ on the forum! Believe you me that we would play a game more similar to barbie dressup online game not mechwarrior online...

#6 Alistair Winter

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Posted 10 August 2013 - 02:29 PM

View PostTennex, on 10 August 2013 - 03:34 PM, said:

MGs core atlas from back in 14s
SL core atlas from back in 12s.

MGs also destroy internal components faster. But spread damage at a certain distance.

Those are all good tradeoffs. I think MGs are finally balanced


I stand corrected.

Edited by Alistair Winter, 10 August 2013 - 03:36 PM.


#7 stjobe

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Posted 10 August 2013 - 02:35 PM

As you say, MGs have 1 DPS vs armour, roughly 3 DPS vs Internal Structure, and a bit over 11 DPS vs Internal Components.

This may seem like too much, but it's balanced pretty nicely by three things:
1. The low vs-armour damage, meaning something else has to breach the armour before the MG gets good
2. The limited range
3. The spread on the MG. The only weapon in the game that has a random cone of fire.

That last one is important, because it means all of that 3 DPS won't hit the location you're aiming at.

I have been fighting for a viable MG since closed beta, and I'm very happy that it is finally here. The MG isn't a waste of tonnage any more, it's actually a great finisher weapon, and playing e.g. the SDR-5K as a scavenger will net you a pretty substantial kill record if you're being smart about it.

I like where the MG is at now; it fulfils its role as a weapon for ballistic lights and it's even usable as a backup/cooldown weapon on larger 'mechs. No more is it counter-productive to mount MGs.

In my book, PGI actually got it right this time.

And yes, it kills 'mechs with breached locations rather quickly - but then again, so does just about any other weapon.

#8 C12AZyED

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Posted 10 August 2013 - 02:41 PM

machine guns are actually a decent weapon now. no nerf necessary at all.

#9 CHH Badkarma

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Posted 10 August 2013 - 02:46 PM

Lets take a .50 cal round and mech it a mech killer because there are no infantry assets or soft targets to use it on. Yawn. Is it a stretch, yeah sure. Is it a deal breaker, not at all. Just slightly annoying hearing Mg's all the time. Mg mechs drop just as fast as any other. Adapt, carry on.

#10 rdmx

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Posted 10 August 2013 - 02:46 PM

My main issue is that the hit detection is still so spotty against Spiders. This wouldn't be anywhere near as big a deal if you could hit spiders reliably.

For the tonnage? I think it's a bit over the top, considering it has no heat.

#11 General Taskeen

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Posted 10 August 2013 - 02:47 PM

OP.

Nobody EVER asked for a CRIT buff to the MG.

That being said, MG's are not that big of a deal when any weapon can just out right strip and destroy internals straight up with full digit damage.

What people did ask for is an MG that makes sense that damages armor and internals for close to the same damage like every other weapon in the game. MW3 and MW4 are the best examples of an MG that just worked.

#12 Alistair Winter

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Posted 10 August 2013 - 02:47 PM

I take it all back. See above.

Edited by Alistair Winter, 10 August 2013 - 03:36 PM.


#13 PlzDie

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Posted 10 August 2013 - 02:48 PM

I never thought the day will come when machine guns are OP. They are fine the way they are, they should have been buffed a long time ago.

#14 DegeneratePervert

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Posted 10 August 2013 - 02:51 PM

No.... machine guns are fine now. The MG spider finally has a reason to exist, as does the MG cicada. They're useful as heck in a 1v1, because as soon as you expose the armor, it's GG to your enemy... which is the way it should be.

#15 The pessimistic optimist

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Posted 10 August 2013 - 03:26 PM

View PostJason Radick, on 10 August 2013 - 02:46 PM, said:

Lets take a .50 cal round and mech it a mech killer because there are no infantry assets or soft targets to use it on. Yawn. Is it a stretch, yeah sure. Is it a deal breaker, not at all. Just slightly annoying hearing Mg's all the time. Mg mechs drop just as fast as any other. Adapt, carry on.


WRONG WRONG WRONG mech MG are not 50 cals they are massive half ton guns more like this monster gun made for killing tanks
https://encrypted-tb...XtAzKsao0o-OItQ

Edited by SirSmokes, 10 August 2013 - 03:35 PM.


#16 Tennex

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Posted 10 August 2013 - 03:34 PM

MGs core atlas from back in 14s
SL core atlas from back in 21s.

MGs also destroy internal components faster.

Edited by Tennex, 11 August 2013 - 03:16 PM.


#17 Royalewithcheese

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Posted 10 August 2013 - 03:34 PM

That indicates they might not be a complete waste of space any more, not that they're OP.

#18 TOGSolid

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Posted 10 August 2013 - 03:52 PM

I never thought I'd see the day when a thread like this would show up.

#19 CHH Badkarma

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Posted 10 August 2013 - 03:53 PM

View PostSirSmokes, on 10 August 2013 - 03:26 PM, said:


WRONG WRONG WRONG mech MG are not 50 cals they are massive half ton guns more like this monster gun made for killing tanks
https://encrypted-tb...XtAzKsao0o-OItQ



Uh huh. Riiiiiight. That DU round from the GAU-8 Avenger would be closer to what the AC/2 would fire. However, this is after all non cannon and PGI is well within their rights to take something and blow it totally out of proportion lol.

#20 One Medic Army

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Posted 10 August 2013 - 03:56 PM

View PostJason Radick, on 10 August 2013 - 03:53 PM, said:

Uh huh. Riiiiiight. That DU round from the GAU-8 Avenger would be closer to what the AC/2 would fire. However, this is after all non cannon and PGI is well within their rights to take something and blow it totally out of proportion lol.

And yet, they are explicitly described as 20mm cannons.
Smaller than the Gau-8's 30mm, but still a respectable anti-material round.

Edited by One Medic Army, 10 August 2013 - 03:56 PM.






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