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Pgi Needs To Stop Ignoring Light Mechs In General


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#81 stjobe

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Posted 18 August 2013 - 11:53 AM

Personally I'm starting to think that the Speed Tweak Pilot Skill should be removed and the engine limits reworked to
* slow down assaults and especially heavies; those guys are way too fast.
* speed up mediums a bit
* allow lighter light 'mechs to be faster than heavier light 'mechs

It was a real bummer as a Commando pilot when they introduced the new engine limits, and realizing that the Jenner got the same limits as the Commando, even though the Jenner was already better than than the Commando in just about every metric.

I had high hopes once that the lighter lights (like my Commandos, and now my upcoming Locusts and Fleas) would at least have speed as the one thing they did better than any other 'mech, but no dice. The Jenner (and later Spider, Raven, and Cicada) apparently had to have that too.

#82 xHyperionguyx

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Posted 09 September 2013 - 04:28 PM

I've seen light mechs gun down assaults.

#83 Mehlan

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Posted 09 September 2013 - 06:39 PM

View PostxHyperionguyx, on 09 September 2013 - 04:28 PM, said:

I've seen light mechs gun down assaults.


...and your point? Light, fast mech...vs big slow assault mech.
Put a skilled jock in the light and an avg or 'bad' jock in the assault... and in time it's probably gonna
be lights out for the assault. Terrain, also can play a factor....but it's not going to be an encounter thats over
in a couple seconds, unless the assault gets a lucky shot.

#84 The Boz

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Posted 10 September 2013 - 03:27 AM

48.6 kph is too fast?

#85 Raidyr

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Posted 10 September 2013 - 03:35 AM

View PostxHyperionguyx, on 09 September 2013 - 04:28 PM, said:

I've seen light mechs gun down assaults.

I'm not seeing the problem.

#86 Blaze32

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Posted 24 September 2013 - 03:29 PM

View PostMarmon Rzohr, on 11 August 2013 - 03:52 AM, said:

Give them something new and juicy to play with. (I don't see the Locust being good IMHO)

How juicy would the locust be if it had 360 torso twist? That might even make it OP! :)

(Please give the Locust 360 torso twist)

Edited by Blaze32, 24 September 2013 - 03:29 PM.


#87 kombatunit

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Posted 24 September 2013 - 03:40 PM

I think PGI has done a pretty good job making lights useful and deadly to slowpokes. But you want a light buff?

#88 PEEFsmash

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Posted 24 September 2013 - 04:26 PM

View PostBlaze32, on 24 September 2013 - 03:29 PM, said:

How juicy would the locust be if it had 360 torso twist? That might even make it OP! :)

(Please give the Locust 360 torso twist)


How could Locusts possibly be made OP with 360 torso twist. It will make them good at retreating, and that's it.

#89 Homeless Bill

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Posted 24 September 2013 - 04:31 PM

View PostPEEFsmash, on 24 September 2013 - 04:26 PM, said:

It will make them good at retreating, and that's it.

Every 'mech needs a role, and it looks like retreating might be the Locust's best shot.

#90 PEEFsmash

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Posted 24 September 2013 - 04:46 PM

View PostHomeless Bill, on 24 September 2013 - 04:31 PM, said:

Every 'mech needs a role, and it looks like retreating might be the Locust's best shot.


haha

Locust Guide:

The Locust fills some important roles in light gameplay. When you want to run away, and jumpjet turns are too much for you, the Locust is KING. No mech is as good as turning tail and getting the **** out of there. This means that setting up your light play to maximize you running away from the real mechs AS FAST AS YOU CAN should be your main goal. Here is my favorite method:
1: Run into enemy team.
2: Hope you just survived that
3: Turn around and flee like a little girl.
This last step is the important one, because it is where the mech shines. It can shoot backwards. Nuff said. U win the game if you get to here so GG next level metagame evolution.

#91 Blaze32

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Posted 24 September 2013 - 04:55 PM

View PostPEEFsmash, on 24 September 2013 - 04:26 PM, said:


How could Locusts possibly be made OP with 360 torso twist. It will make them good at retreating, and that's it.

you can spread damage around and you can circle strafe (without getting shot in return; right now light mechs do a ring of death, [neither disengages until one dies; or dies when disengaging...]) also do you know how big of a deal 360 torso twist is? You have played the game so I figure that you have seen the ways it would have its uses.

EDIT:If you still think it is useless any other productive ideas to make the locust at least remotely useful?

Possible other choices I thought of:
Double AMS
more than 1 ECM varient
faster turning rates, acceleration and deceleration compaired to any other mech (should already be in less mass to mech)
other

Edited by Blaze32, 24 September 2013 - 05:00 PM.


#92 PEEFsmash

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Posted 24 September 2013 - 04:59 PM

View PostBlaze32, on 24 September 2013 - 04:55 PM, said:

you can spread damage around and you can circle strafe (without getting shot in return; right now light mechs do a ring of death, [neither disengages until one dies; or dies when disengaging...]) also do you know how big of a deal 360 torso twist is? You have played the game so I figure that you have seen the ways it would have its uses.


Good pilots don't circle strafe, that's the last thing I would do in a light v light fight unless I'm extremely healthy and the other guy is 2 shots from death, in which case I'm happy to trade a shot or two in order to kill faster.

I also don't understand how 360 torso twist could let you circle strafe and hit someone without getting hit yourself. I don't think that's true. You could convince me with a picture/map I guess, but I can't imagine it.

#93 Blaze32

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Posted 24 September 2013 - 05:04 PM

View PostPEEFsmash, on 24 September 2013 - 04:59 PM, said:

I also don't understand how 360 torso twist could let you circle strafe and hit someone without getting hit yourself. I don't think that's true. You could convince me with a picture/map I guess, but I can't imagine it.


i guess your right there after thinking more in depth does not work... But 360 torso twist would help in "drive-bys" or passes, you would be able to get off another alpha before the first pass ends.

#94 PEEFsmash

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Posted 24 September 2013 - 05:07 PM

View PostBlaze32, on 24 September 2013 - 05:04 PM, said:


i guess your right there after thinking more in depth does not work... But 360 torso twist would help in "drive-bys" or passes, you would be able to get off another alpha before the first pass ends.


I guess some angles of run-bys could be slightly extended...they'd have to be very odd angles because torso twist of ravens and jenners is already good...but I hope you can agree at this point we have gotten far, far away from anything that could be said to be "OP" considering the numerous huge drawbacks that a Locust has.

#95 Mehlan

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Posted 24 September 2013 - 05:15 PM

lol,...you could torso 180, run up then retreat/back-up REALLY fast... :-)

Edited by Mehlan, 24 September 2013 - 05:16 PM.


#96 Blaze32

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Posted 24 September 2013 - 05:20 PM

View PostPEEFsmash, on 24 September 2013 - 05:07 PM, said:


I guess some angles of run-bys could be slightly extended...they'd have to be very odd angles because torso twist of ravens and jenners is already good...but I hope you can agree at this point we have gotten far, far away from anything that could be said to be "OP" considering the numerous huge drawbacks that a Locust has.

yea... hope they find a way to make it worthwhile...

#97 dario03

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Posted 24 September 2013 - 05:43 PM

Being able to turn 360 would be good for drive bys or for when you're running along and run into a streak boat or something and want to get out of there. As it is now if you are flat out running from a mech you can't really shoot it unless you run backwards and then you are moving much slower. But if you could turn completely around you could fire back while running, just make sure you don't run into something since you would be driving blind. Still wouldn't be enough to make the locust viable but it would be different.





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