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Paul Inouye On The Earnings Nerf: "yes, I Do Think You Were Earning Too Much"


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#181 Arc Viper

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Posted 09 September 2013 - 12:18 PM

Here is the reality of the heavy C-Bill nerf, at least for me. I have tried to convince my friends to play this game with me (that I payed 95 dollars for). Both of them stopped playing because they kept losing in their stock mechs, bought a mech they didn't like, and gave up because they couldn't make any money. That's two potential customers lost because the grind is too steep.

If c-bills were earned at a decent rate (and special camo skins were cheaper -15 dollars to camo one mech-) then I think their overall profit would increase with a larger playerbase that doesn't just include super hardcore grinders.

People are more likely to spend money making micro transactions, as in a couple of bucks here and there. The whole economical system is just too brutal right now in my opinion.

Edited by Arc Viper, 09 September 2013 - 12:20 PM.


#182 Mr Andersson

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Posted 09 September 2013 - 02:26 PM

Maybe it's just me, but I haven't really been affected by the C-bill adjustment. Over time, I make as much money as I did before. What has changed is that I now make more when I lose and less when I win, compared to before.

#183 Novakaine

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Posted 09 September 2013 - 02:34 PM

Everybody calm down I'm hearing the spiffy new virtual store will have a link to the HSN.
Good stuff there yes sir.

#184 Sug

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Posted 09 September 2013 - 02:52 PM

It kinda kills the desire to experiment when you have to play at least 2 matches to afford a medium pulse laser.

#185 Sug

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Posted 09 September 2013 - 03:00 PM

View PostMr Andersson, on 09 September 2013 - 02:26 PM, said:

What has changed is that I now make more when I lose and less when I win, compared to before.


This + forced 50/50 win/loss ratio from elo = Everyone is mediocre.

Enjoy.

#186 semalferuzA

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Posted 09 September 2013 - 03:02 PM

View PostSug, on 09 September 2013 - 02:52 PM, said:

It kinda kills the desire to experiment when you have to play at least 2 matches to afford a medium pulse laser.


Then it's a good thing weapons are permanent and interchangeable between all mechs. You only ever have to buy one set of medium pulse lasers and then move them around mechs when you decide to use them. Three years from now you'll still be using the same 2-4 medium pulse lasers you bought 6 months ago.

Edited by semalferuzA, 09 September 2013 - 03:29 PM.


#187 Sug

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Posted 09 September 2013 - 03:12 PM

View PostsemalferuzA, on 09 September 2013 - 03:02 PM, said:

Then it's a good thing weapons are permanent and interchangeable between all mechs. You only ever have to buy one set up medium pulse lasers and then move them around mechs when you decide to use them. Three years from now you'll still be using the same 2-4 medium pulse lasers you bought 6 months ago.


Oh yeah sem that is good news. *rolls imaginary dice*

#188 Archio

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Posted 10 September 2013 - 12:26 PM

View PostViktor Drake, on 09 September 2013 - 12:13 PM, said:


I wouldn't call WoTs money sinks more affordable but they are more valuable.

To compare my Type 59 to my Heavy Metal. The heavy metal earns a 30% boost to the base C-bill reward, before premium is applied where as the Type 59s enhanced rewards are directly proportional to you having premium. Additionally the precentage of rewards is much higher in the Type 59.

For example, my Type 59 earns roughly 200-300% of the earnings of a non-premium tier 8 tank vs MWO Hero with premium only earning roughly 120% of a non-hero (when you consider that the 30% bonus is applied prior to the premium award). That is a huge difference in "Value" for the money and MWO hero mechs aren't that much cheaper than a premium tank.

Also WoTs has a full XP progression system that while still a grind, makes you feel like your progressing faster due to the incremental upgrades you get as you progress through the tank. This allows for small goals like playing toward that suspension upgrade or a new gun.

Lastly, WoTs progression is tied mostly to XP, not money, at least until the higher tiers. From about Tier 1 through 8, you always make more money than you can spend with premium and rarely will you find yourself not being able to buy the next tank in the line of progression when your ready for it unlike MWO where this happens pretty much at every mech. Also in MWO, if you experiment buy buying say an XL engine, you end up with negative progression toward your next mech since progression is tied to money.

Overall WoT is probably more grindy to be honest, but it has a fairlly well thought out and implemented progression system in place that actually motivates your to push forward to that next module or tank. MWO severely lacks this.



Thank you, you were able to make my point far more eloquently.

Yes, WoT is more grindy, but you always feel like you accomplish something. Plus WarGaming offers x3 and even sometimes x5 XP/Credit weekends.

MWO has just become less and less fun, and with todays release of the Orion (a 'Mech Ive been waiting for).... but now I have to wait another week for Cbill purchase? I mean come on? This is a pure and obvious cash grab.

I'm done until they fix this game, which from PGI's history.. they wont.

Edited by Archio, 10 September 2013 - 12:27 PM.


#189 Angel of Annihilation

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Posted 10 September 2013 - 06:23 PM

View PostMr Andersson, on 09 September 2013 - 02:26 PM, said:

Maybe it's just me, but I haven't really been affected by the C-bill adjustment. Over time, I make as much money as I did before. What has changed is that I now make more when I lose and less when I win, compared to before.


Must be playing a different game than me. Over time I am making about half what I did before. Earnings now are a solid 500k per hour, used to be 1 million per hour at my pace anyway. As far as when I lose, I make less not not massively less, but when I win, I am making at least 30% less and the matches take much longer to play out. I make 24k less on average for every win due to the reductioin in salvage rewards alone.

#190 Lunatic_Asylum

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Posted 10 September 2013 - 08:04 PM

View PostMr Andersson, on 09 September 2013 - 02:26 PM, said:

Maybe it's just me, but I haven't really been affected by the C-bill adjustment. Over time, I make as much money as I did before. What has changed is that I now make more when I lose and less when I win, compared to before.


I cannot agree with you more. People overreact a lot at a small tweak.

#191 Scromboid

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Posted 11 September 2013 - 05:55 AM

View Postlunticasylum, on 10 September 2013 - 08:04 PM, said:


I cannot agree with you more. People overreact a lot at a small tweak.


This is actually wrong. Bryan and Paul stated we are making less. http://mwomercs.com/...vs-45-answered/

View PostArc Viper, on 09 September 2013 - 12:18 PM, said:

Here is the reality of the heavy C-Bill nerf, at least for me. I have tried to convince my friends to play this game with me (that I payed 95 dollars for). Both of them stopped playing because they kept losing in their stock mechs, bought a mech they didn't like, and gave up because they couldn't make any money. That's two potential customers lost because the grind is too steep.

If c-bills were earned at a decent rate (and special camo skins were cheaper -15 dollars to camo one mech-) then I think their overall profit would increase with a larger playerbase that doesn't just include super hardcore grinders.

People are more likely to spend money making micro transactions, as in a couple of bucks here and there. The whole economical system is just too brutal right now in my opinion.


This is a great point. PGI has no idea what the term "micro transaction" means. They are just focused on the transaction part. Micro suggests small, and, I do not know about y'all, but anything over $10 is not 'micro' to me. The $30 robots? Forget it.

If I have to even ~think~ about buying, you have already lost potential sales. That is retail 101.

They need a marketing/sales/business guy working at PGI, not just a bunch of mouthbreathing coders.

#192 Black Templar

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Posted 11 September 2013 - 06:00 AM

View PostGODzillaGSPB, on 11 August 2013 - 03:49 AM, said:

I also do think PGI is earning too much. 12€ per month for MWO-Premium is MMO-level. For the latter I get the whole game, for the former I get a slightly less tiring grinding experience. Yeah, thanks. :D


this. a thousand times.

#193 Scromboid

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Posted 11 September 2013 - 06:24 AM

View PostBlack Templar, on 11 September 2013 - 06:00 AM, said:


this. a thousand times.


Agreed.

#194 SoHxPaladin

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Posted 11 September 2013 - 10:39 AM

View PostKibble, on 11 August 2013 - 01:51 PM, said:

I agree with his statements of us making too much. I also think the pay that the devs receive is too much. They should lower that also.


and then increase their pay as morale improves with the proper timing and implementation of content to the game.. til then only gruel and slimy water or the whip they get!

#195 Fabo1985

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Posted 14 September 2013 - 07:10 PM

earnings nerf...
you guys rly talk about stuff like that?

this game has serious problems and you are talking about that nerf?

#196 M0rpHeu5

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Posted 14 September 2013 - 08:58 PM

View PostFabo1985, on 14 September 2013 - 07:10 PM, said:

earnings nerf...
you guys rly talk about stuff like that?

this game has serious problems and you are talking about that nerf?

The Nerf is one of them, whatever is driving new players away is a serious problem

#197 Erebus Alpha

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Posted 14 September 2013 - 10:30 PM

I feel that PGI is making too much money, so I'm nerfing their income with the cadet bonus from multiple accounts.

No MC for you unless you hand over some C-bills.





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