Kyone Akashi, on 24 September 2013 - 06:42 PM, said:
Personally, my recommendation is the DRG-1N with an LB10 scatter-shot Autocannon in the right arm, an Extended Range Large Laser in the left torso, and two SRM4 missile packs in the center torso. I have also installed a single Flamer in the left arm, as I ended up with roughly a ton to spare and figured that a proper Dragon also needs to spit fire. I do not get to use it very often, but I like to think that it has at least served to irritate a few of my enemies.
My tactic is to first remain in cover and snipe away with the large laser at targets of opportunity - the shoulder location permits the large laser to be fired from a position very close to the cockpit, so that most of its profile may remain protected when peeking over a ridge. Once an opportunity presents itself, preferably when the enemy is in disarray, I charge, using the engine's power to close the distance and let loose with autocannon and missiles.
If these charges are timed right, they can be as enjoyable as they are challenging. For a 'Mech of the Heavy class, the Dragon seems very vulnerable, but all this means is that it takes a more cautious and experienced pilot.
I have named my Dragon "Ryoko".
Thell, on 23 September 2013 - 03:08 PM, said:
As someone with a screen name from a real life person whose nickname is "The Dragon," I feel added pressure to pilot a Dragon well. The Flame was the first hero mech I actually bought (and after a long time). Equipping one with an XL360 or XL320 can make for a good mix of speed and firepower. Hope they reinstate knockdowns again at some point...