Jump to content

Thoughts On C.a.s.e. Affecting Xl Engins?


48 replies to this topic

#41 sC4r

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 475 posts
  • LocationSlovakia

Posted 12 August 2013 - 08:17 AM

View PostRandalf Yorgen, on 12 August 2013 - 08:09 AM, said:

Every Crit to your engine is supposed to increase your heat generation by a large amount. in TT an engine crit meant 10 extra heat every turn, that's 10 of a max of 30, so in this game every engine hit would drive your heat up 33.333333333% per hit. CASE is working how it should, people just aren't reading up on what it's supposed to do and want to make it something that it is not.


works on paper and dices game... not so well in fps unfortunatelly and especially not well in current system where there is 20% chance of destroyed ammo to blow up and 90% for gauss rifles

would preffer much more either 100% or 0%... even with other chances to hit component im not that much happy but hell between ammo blowing or not there is huge difference

edit. the engine part would be okay though

Edited by sC4r, 12 August 2013 - 08:18 AM.


#42 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 12 August 2013 - 08:31 AM

Rather than try and change C.A.S.E. as it is doing what it should (protecting the CT from external explosion transfer), just ask the Dev to make the death of an IS XL engine become 4 crits destroyed instead of the current 3. Then they are on par with the Clan version, in the fact you will need to destroy 2 torso section for an XL kill, not just one.

P.S. Carrying torso based ammo without C.A.S.E. is a fools errand anyways. If you do it, with an XL, then even those "fools" will get to laugh at you. :(

#43 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 12 August 2013 - 09:50 AM

The death-by-ST-loss is the only real downside XLs have. If you take that away, there's nothing to balance the enormous advantage. If you don't like dying to it, don't use them. It really is that simple.

#44 Liquidx

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 514 posts
  • LocationPeriphery

Posted 12 August 2013 - 10:27 AM

If case were twisted to protect XL engines in any way, why on earth would anyone ever use a standard engine (aside from the choice to have a torso mounted ac/20)?

Another poorly thought out suggestion.

As far as clan tech being introduced... if and when it becomes usable for players (this would be a terrible decision), it will be ridiculously expensive. Traditionally this new tech (such as XL engines, ER weapons, etc) would cost 4x as much as "old tech" standard engines. Inner sphere engineers were not tech savvy enough, and lacked the technical facilities necessary to duplicate the clan tech - So they were not purchasable items - but their value was extremely prohibitive.

I've done a quick search online for the value/cost of the clan engines, but turned up nothing. However I seem to remember a chart from table top days that stated they were worth 4-6x as much as IS XL engines. The moment clan technology (weapons even) become purchasable in MWO, they instantly obsolete every IS technology, and thus, the game will collapse upon itself as players who cannot afford the top end clan tech will also become obsolete, or at the very least be at such a steep disadvantage that the game will become far less enjoyable.

#45 DeadlyNerd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,452 posts

Posted 12 August 2013 - 01:19 PM

View PostDamocles69, on 12 August 2013 - 06:56 AM, said:

Would this really be such a bad thing though? Time to kill is hilariously low and most high impact weapons are crit slot heavy

Point is that endo takes up 14 slots and XL+case would only take up 8 slots(more than standard). The tonnage that XL+case affords is far higher than endo. That's 2 more DHS and a few heavier weapons.

Edited by DeadlyNerd, 12 August 2013 - 01:24 PM.


#46 Diablobo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,014 posts
  • LocationOn your six

Posted 12 August 2013 - 01:41 PM

Case still kills the entire torso but spares the rest of the mech. Unless PGI makes IS XL engines take only two slots, the mech is still dead. CASE is a waste of tonnage in an XL mech right now.

#47 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 12 August 2013 - 04:17 PM

View PostDamocles69, on 12 August 2013 - 06:54 AM, said:

Right. My fault. What I ment was that equiping case to a left/right torso would prevent an engine destruction. OP was porrly worded.
I may be way off base here but I see this a more of a boost to lights and mediums than assaults seeing as how this would be a large crit slot investment for a buff to surviablity


The thing is, when running an XL engine, you're not dying because of engine destruction. You're dying because they ripped the infrastructure out of that location which led to the destruction of the engine. Adding CASE to protect the engine wouldn't work because you'd have nothing for the CASE to be attached to protect the engine.

#48 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 12 August 2013 - 04:34 PM

For game play purposes an exploding Gauss or ammo combined with CASE + XL should prevent any damage to the XL in the side torso's. It doesn't make sense to go ahead and put record sheet Mechs in the game that have CASE and XL and not have any advantage to it. Its pointless.

In otherwords, that's the basic change that needs to occur with CASE+XL for it to make sense in a real time Mech game. Protecting from ammo explosion or weapon explosion.

Edited by General Taskeen, 12 August 2013 - 04:38 PM.


#49 Hellcat420

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,520 posts

Posted 12 August 2013 - 04:53 PM

View PostGeneral Taskeen, on 12 August 2013 - 04:34 PM, said:

For game play purposes an exploding Gauss or ammo combined with CASE + XL should prevent any damage to the XL in the side torso's. It doesn't make sense to go ahead and put record sheet Mechs in the game that have CASE and XL and not have any advantage to it. Its pointless.

In otherwords, that's the basic change that needs to occur with CASE+XL for it to make sense in a real time Mech game. Protecting from ammo explosion or weapon explosion.


HELL NO! XL engines are one of the (if not the most) powerful pieces of tech in the game. there is no legitimate reason to remove their only downside. that is about as ridiculous as asking pgi to cut the ppc heat in half.

Edited by Hellcat420, 12 August 2013 - 04:55 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users