12 Vs 12 Bring Huge Nerf To C-Bill Gain
#1
Posted 06 August 2013 - 11:38 AM
I just got out of a match and was the top scoring player all the 3 lances with a match score of 83. My actual performance numbers were well in line with normal performance prior to the patch. 1 kill, 5 assists, 400+ damage. Normally when this happens I aquire around 225-250k C-bills minimum. Now however I get awarded 170k. This is at least a 30% reduction in the amount of C-bills that I would normal earn.
The reason I asked if you tested this is because while a first glance add 33% more mech to a match means that there is potentially a 33% greater reward, logic and any sort of testing would have revealed that you also have 33% more mechs in the match competing for that reward.
The end result? Reducing rewards by 33% across the board, which it looks like you have apparently done, means you have effectively nerf the entire C-bill economy by 33% a well.
Obviously this has been about as well thought out as the DHS patch where you guys patched in a bug thinking it was working correctly while it took the community all of 5 mins to figure it was bugged in gameplay.
#2
Posted 06 August 2013 - 12:25 PM
#3
Posted 06 August 2013 - 01:24 PM
While there are more opponent to shoots at, there are also more friendlies competing for those rewards. So the net amount of damage someone is able to do will not increase on average.
Thus the nerf to income in 12 vs. 12 is totally unjustified, it is just a flat nerf to income when none warrented.
#4
Posted 06 August 2013 - 01:37 PM
#5
Posted 06 August 2013 - 01:54 PM
In the last few 12v12 games I generally had 7-8 kills + assists. In the 8v8 I got around 4-5.
Edited by Hauser, 06 August 2013 - 01:54 PM.
#6
Posted 06 August 2013 - 02:00 PM
#7
Posted 06 August 2013 - 03:02 PM
Just a hair over 170k with a founders mech.
Yeah, there is something wrong here.
Edited by Foxfire, 06 August 2013 - 03:03 PM.
#8
Posted 06 August 2013 - 03:25 PM
Edited by TSB101, 06 August 2013 - 03:26 PM.
#9
Posted 06 August 2013 - 03:29 PM
#10
Posted 06 August 2013 - 03:30 PM
"Hmm, looks like our playerbase is low and we aren't generating enough revenue. Clearly people will pay us more money in premium time if we skimp on their c-bill gain!"
Genius' all around up in Canada, I tell you.
#11
Posted 06 August 2013 - 04:21 PM
Moogles, on 06 August 2013 - 03:30 PM, said:
"Hmm, looks like our playerbase is low and we aren't generating enough revenue. Clearly people will pay us more money in premium time if we skimp on their c-bill gain!"
Genius' all around up in Canada, I tell you.
Yeah I got to admit that is what it feels like. My premium sub rewards are now what I was making without premium before. Being without premium was painful back then so can't imagine how painful it is now.
EDIT: Russ apparently said that the rewards were reduced because a person could make ridiculous amounts by "Tagging" every enemy mech with a few shot and getting massive assist rewards. So basically instead of just adjusted how much we earn from an assist, they nerf how much we earn from everything. Serious intelligence at work there.
Edited by Viktor Drake, 06 August 2013 - 04:23 PM.
#12
Posted 06 August 2013 - 06:30 PM
#13
Posted 06 August 2013 - 07:09 PM
all these changes arent permanent and we are beta testing so im sure rewards will get changed at least 1 more time before launch...
#14
Posted 06 August 2013 - 07:25 PM
#15
Posted 06 August 2013 - 08:03 PM
Edited by Royalewithcheese, 06 August 2013 - 08:03 PM.
#16
Posted 06 August 2013 - 08:24 PM
#17
Posted 13 August 2013 - 06:15 AM
how to screenshot on windows 7
screen shot on pc
#18
Posted 13 August 2013 - 06:32 AM
#19
Posted 13 August 2013 - 06:48 AM
So we are not only earning few c-bills but we are making deposits at a much slower rate.
#20
Posted 13 August 2013 - 07:00 AM
Viktor Drake, on 06 August 2013 - 11:38 AM, said:
Without knowing your other bonuses (saviour kills, component destruction, spotting, salvage) or the game mode (I will assume assault) this performance will earn you the following:
pre patch: 85,000 (127,500 premium)
post patch: 76,700 (115,050 premium)
You made about 9.8% less money than you would have before the patch.
If you provide a screenshot a more detailed analysis can be done.
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