Couldn't be more than disappointed about advanced zoom. I'm glad the question was asked because in all honesty I was hoping for this thing to be fixed back in.. well.. Hmm you tell me from this statement made back in March...
Source:
Command Chair Post: Re-worked Vision Modes
Quote
We will look in the future to support additional vision modes that are equipped as modules to give various tactical advantages, but will come at a trade-off. It's safe to say that the zoom module will be getting a re-work and should be a very viable choice for those snipers that want to crank up their head-shot stats.
YEAH BUT
WHEN?!
Definitely wasn't thinking it was going to be 5 months later of complete silence on the matter, only to find out that it has been pushed off to the side. Yes, I understand priorities. But wow, really? Why does a band-aid fix like ghost heat make it through the priority list, when you can just simply scrap the PIP zoom, and implement a x1.5 zoom, a x3.0 zoom, and for those who buy the module, get second option of x4.0 zoom and a forced FOV of 60!? I mean, compare that to how ever much energy was spent into Ghost Heat, and heck, maybe even 3PV, into solving these issues.. We would be further ahead maybe.
Then,
AT THE VERY LEAST, people who buy the stinking module can actually get some real use out of it....
I wonder sometimes too, how many things are 10% complete... 50%... maybe even 80% complete, but there's a head honcho on the top of the pyramid that goes "NO. STOP WHAT YOU ARE DOING. WORK ON THIS INSTEAD!" Then when it's time to revisit that thing that was previously being worked on, it's too late. It has to be completely re-done again because no one remembers what was going on with it, or what was done with it.
I dunno, I'm talking just out of my ***, but the main point here is that I'm really starting to wonder (and worry) about a lot of the issues piling up. Things that seemed like they were getting fixed, suddenly are plowed into the ditch to make room for other issues that keep coming down. And then to top it all off, you type:
/spawnscrollinglavawall<Title:LAUNCH>;ActivateOn[d=09/17/2013t=00:00]
/announce<LAUNCH>;CountDownTimerTo[d=09/17/2013t=00:00]
And announce that the game is launching Sept: 17th. There is literally. A pile of stuff to do. A pile of errors yet to be fixed. Bandaids that need to be removed and features reworked. All of those things are plowed again back into the ditch so that you can push major features through for the Scrolling Lava Wall Launch that you're not ready for.
It's painful for me - mostly because I want to see this game succeed. I live up in Prince George BC. Where Ospika Bullivard was voted the worst roads in BC... I know what happens when little rain pot holes are left unattended. Rain falls, winter comes, ice come through, and the next year it's twice as bad, and every rainfall makes it worse to the point where a slurry of tar and pebbles just can't fix it anymore. No body uses the road, and because of the town's incompetency to acknowledge a problem in it's infancy, it turned into a multi million dollar project to get the road torn up and repaved...
Edited by MoonUnitBeta, 12 August 2013 - 09:25 PM.