Roadbuster, on 13 August 2013 - 03:28 AM, said:
Well, we already have that system. You see if a teammate is targetting a mech if the red triangle above the target is filled.
This only works if a teammates pressed "R" to target and if the other teammates will fire at this target.
Usually everyone just selects different targets though.
I'm not sure if a priority target would change that or even make things worse when players try to get to that target and create a big blob, blocking eachother. You know, many players don't try to flank enemy mechs, they run straight at them.
People also like to switch targets faster than TV-stations which doesn't make things easier.
Different colors for the different lances or a indicator which lance is targetting a mech could help improving coordination though. If the lances stay together.
I understand we already have a targeting system, what I'm proposing is an advanced version of it. Simply having some random person fill in the triangle at the top of the box neither tells you who is targeting that mech, nor whether they want you to actually fire at it or not.
Like I was saying, I think that by color coding lances, you might see them stick together better. PGI needs to implement some form of pairing for general speed/weight in lances so people have an incentive to actually try and hang with their lance - sticking a Cicada with a bunch of assaults means your lance will naturally get spread out.
Ultimately, if our faith in our fellow Mechwarrior is so low that we don't expect people to fan out and try to engage properly when given a target, this game was doomed a long time ago. I'm a bit more optimistic than that.
Theodor Kling, on 12 August 2013 - 10:58 PM, said:
To topic: I would prefer BF 1942 style radio menues, or the even simpler UT or TF 2 ( and I think TF 1 as well) versions. Never liked the BF 2 and onwards wheel menue. Sure, looks nice, is intuitive to use... but it interupts shooting and turning.
I've only played BF2:BC and 3 on console no less, but all I recall is hitting the back/select button 'spotted' for your team. Very simple and intuitive to use.
Theodor Kling, on 12 August 2013 - 10:58 PM, said:
Other ideas i've seen floating around in the forums include the ability ( for the commander) to draw actual arrows on the battle grid , which might be real usefull on the volcano map or torumaline, and indicator what your lance/company lead is targeting for easier concentration of fire and the ability to target friendlies to see their loadout.
The first though is another feature in DotA - you can control click to draw on the map, which fades over about 5 seconds. You'd have to do this in the battlemap at full screen it would seem though, again probably a good use of a command console, limiting them to 3 per team or something. Seeing your team's loadout needs to get done, they need to find an inobtrusive way to allow for this because its mind blowing that you can't target friendlies like in every MW game in history.