Commencing deployment. MechWarriors prepare for
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Matchmaking....
Started by Acid Phase, Aug 12 2013 04:53 PM
4 replies to this topic
#1
Posted 12 August 2013 - 04:53 PM
I understand this is beating a dead horse. But from what I see, it's just grabbing a slew of newcomers. I don't see how out of the 11 remaining players, that any of them fall under my skill level.
Commencing deployment. MechWarriors prepare forcombat roflstomps.
Commencing deployment. MechWarriors prepare for
#2
Posted 12 August 2013 - 05:02 PM
This will help. Just hope it gets here soon.
Will fix so many problems. Sure tonnage limit has it negatives, but this will increase balance 10 fold for everyone.
Niko Snow, on 12 August 2013 - 01:27 PM, said:
Greetings MechWarriors!
You asked and the Devs Answered!
Here's ATD 44!
Question from StalaggtIKE:[color=#959595] In one of the previous ATD, you stated that there are plans of accommodating 5+ player group drops. Is this still in the works and is this something we can expect to have available before launch?[/color]
Answer from Paul:[color=#959595] Yes it is still in the works. What is required is our tonnage limit system to be implemented so we don’t have to do crazy stuff in the match making system to get groups assembled. The tonnage limit system will put Mech balance in the hands of the player and the match maker then only has to worry about Elo and team player counts. With this system in place, players will be able to launch in groups of 1-12 inclusively. I cannot give a time estimate on this yet. My GUESS would be shortly after launch.[/color]
You asked and the Devs Answered!
Here's ATD 44!
Question from StalaggtIKE:[color=#959595] In one of the previous ATD, you stated that there are plans of accommodating 5+ player group drops. Is this still in the works and is this something we can expect to have available before launch?[/color]
Answer from Paul:[color=#959595] Yes it is still in the works. What is required is our tonnage limit system to be implemented so we don’t have to do crazy stuff in the match making system to get groups assembled. The tonnage limit system will put Mech balance in the hands of the player and the match maker then only has to worry about Elo and team player counts. With this system in place, players will be able to launch in groups of 1-12 inclusively. I cannot give a time estimate on this yet. My GUESS would be shortly after launch.[/color]
Will fix so many problems. Sure tonnage limit has it negatives, but this will increase balance 10 fold for everyone.
#3
Posted 12 August 2013 - 05:21 PM
Acid Phase, on 12 August 2013 - 04:53 PM, said:
I understand this is beating a dead horse. But from what I see, it's just grabbing a slew of newcomers. I don't see how out of the 11 remaining players, that any of them fall under my skill level.
Commencing deployment. MechWarriors prepare forcombat roflstomps.
Commencing deployment. MechWarriors prepare for
I see 3 players who were in the ballpark of your performance in that match.
Edited by Joseph Mallan, 12 August 2013 - 05:21 PM.
#4
Posted 12 August 2013 - 10:07 PM
313 in a Raven 4X is better than 344 in a Cataphract 2X.
#5
Posted 13 August 2013 - 04:45 AM
I fail to see a roflstomp.
Yes, your team lost. But the time played looks pretty fine to me and most of your team mates dealt damage to the opponent. Only three of them look bad from the damage they dealt and one of those has been a disconnect. The deathknell could have been taken out by a single hit, happens often enough on lightly armored mechs, which leaves us with the jagermech. Every pilot can have a mad match or two. Happens to the best of us, to walk home with no or nearly no damage dealt to the opponent.
Yes, on average the opponent played better, but you obviously made them work for their victory. I have seen far worse results then that.
Yes, your team lost. But the time played looks pretty fine to me and most of your team mates dealt damage to the opponent. Only three of them look bad from the damage they dealt and one of those has been a disconnect. The deathknell could have been taken out by a single hit, happens often enough on lightly armored mechs, which leaves us with the jagermech. Every pilot can have a mad match or two. Happens to the best of us, to walk home with no or nearly no damage dealt to the opponent.
Yes, on average the opponent played better, but you obviously made them work for their victory. I have seen far worse results then that.
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